[Author]
Author = unknown
[Description]
Description = 
[Objectives]
Objectivescount = 58

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 4781,649
Objectives[0]positionY = -4718,217
Objectives[0]positionZ = 4,009514
Objectives[0]Heading = 278,0518
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 8
Objectives[0]COMPONENT_TORSO_TEXTURE = 6
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 2
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 10
Objectives[0]Weapon0 = SNSPistol
Objectives[0]Weapon1 = PistolMk2
Objectives[0]Weapon2 = SpecialCarbine
Objectives[0]Weapon3 = Machete
Objectives[0]Weapon4 = SwitchBlade
Objectives[0]Weapon5 = CarbineRifleMk2
Objectives[0]Weapon6 = HeavySniperMk2
Objectives[0]Weapon7 = HeavySniper
Objectives[0]Weapon8 = MicroSMG
Objectives[0]Weapon9 = AssaultrifleMk2
Objectives[0]mission_ActorsCount = 10
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 4
Objectives[0]mission_Actors[0]positionX = 4785,189
Objectives[0]mission_Actors[0]positionY = -4718,094
Objectives[0]mission_Actors[0]positionZ = 4,263074
Objectives[0]mission_Actors[0]Heading = 103,7654
Objectives[0]mission_Actors[0]String_Name = ig_lamardavis
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MicroSMG
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[0]Task_List_Count = 1
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[0]DestinationX = 4961,967
Objectives[0]mission_Actors[0]Task_List[0]DestinationY = -4826,315
Objectives[0]mission_Actors[0]Task_List[0]DestinationZ = 5,194901
Objectives[0]mission_Actors[0]Task_List[0]Rotation = 373,0527
Objectives[0]mission_Actors[0]Task_List[0]Speed = 2
Objectives[0]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 4
Objectives[0]mission_Actors[1]positionX = 4784,78
Objectives[0]mission_Actors[1]positionY = -4719,369
Objectives[0]mission_Actors[1]positionZ = 4,118294
Objectives[0]mission_Actors[1]Heading = 73,76289
Objectives[0]mission_Actors[1]String_Name = player_one
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = True
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MicroSMG
Objectives[0]mission_Actors[1]Variation = Custom
Objectives[0]mission_Actors[1]Task = 99
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[1]Task_List_Count = 1
Objectives[0]mission_Actors[1]Task_Repeat = False
Objectives[0]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[1]Task_List[0]DestinationX = 4962,827
Objectives[0]mission_Actors[1]Task_List[0]DestinationY = -4825,058
Objectives[0]mission_Actors[1]Task_List[0]DestinationZ = 5,298508
Objectives[0]mission_Actors[1]Task_List[0]Rotation = 373,0527
Objectives[0]mission_Actors[1]Task_List[0]Speed = 2
Objectives[0]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[0]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 9
Objectives[0]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[0]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[1]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[1]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 4781,941
Objectives[0]mission_Actors[2]positionY = -4716,986
Objectives[0]mission_Actors[2]positionZ = 4,183057
Objectives[0]mission_Actors[2]Heading = 213,7147
Objectives[0]mission_Actors[2]String_Name = player_two
Objectives[0]mission_Actors[2]Relationship_Group = Companion
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = True
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Custom
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 2
Objectives[0]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[2]PROP_EARS_INDEX = 0
Objectives[0]mission_Actors[2]PROP_EARS_TEXTURE = 0
Objectives[0]mission_Actors[2]NeededForObjectiveHintCount = 2
Objectives[0]mission_Actors[2]NeededForObjectiveHint[0] = 52
Objectives[0]mission_Actors[2]NeededForObjectiveHint[1] = 54
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 53
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 11
Objectives[0]mission_Actors[3]positionX = 4781,974
Objectives[0]mission_Actors[3]positionY = -4719,088
Objectives[0]mission_Actors[3]positionZ = 3,930038
Objectives[0]mission_Actors[3]Heading = 310,8853
Objectives[0]mission_Actors[3]String_Name = ig_lestercrest
Objectives[0]mission_Actors[3]Relationship_Group = Companion
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = True
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = AssaultRifle
Objectives[0]mission_Actors[3]Variation = Custom
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = WORLD_HUMAN_CLIPBOARD
Objectives[0]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[3]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[3]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[3]NeededForObjectiveHintCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveHint[0] = 10
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 9
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[1] = 11
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveGoToActor[0] = 8
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 4784,154
Objectives[0]mission_Actors[4]positionY = -4717,195
Objectives[0]mission_Actors[4]positionZ = 4,338002
Objectives[0]mission_Actors[4]Heading = 152,0078
Objectives[0]mission_Actors[4]String_Name = ig_wade
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MiniSMG
Objectives[0]mission_Actors[4]Variation = Custom
Objectives[0]mission_Actors[4]Task = 99
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Task_List_Count = 1
Objectives[0]mission_Actors[4]Task_Repeat = False
Objectives[0]mission_Actors[4]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[4]Task_List[0]DestinationX = 4870,678
Objectives[0]mission_Actors[4]Task_List[0]DestinationY = -4628,771
Objectives[0]mission_Actors[4]Task_List[0]DestinationZ = 14,01042
Objectives[0]mission_Actors[4]Task_List[0]Rotation = 152,0078
Objectives[0]mission_Actors[4]Task_List[0]Speed = 2
Objectives[0]mission_Actors[4]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 3
Objectives[0]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 3
Objectives[0]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 4782,979
Objectives[0]mission_Actors[5]positionY = -4716,863
Objectives[0]mission_Actors[5]positionZ = 4,282572
Objectives[0]mission_Actors[5]Heading = 172,0078
Objectives[0]mission_Actors[5]String_Name = ig_nervousron
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MiniSMG
Objectives[0]mission_Actors[5]Variation = Custom
Objectives[0]mission_Actors[5]Task = 99
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Task_List_Count = 1
Objectives[0]mission_Actors[5]Task_Repeat = False
Objectives[0]mission_Actors[5]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[5]Task_List[0]DestinationX = 4871,336
Objectives[0]mission_Actors[5]Task_List[0]DestinationY = -4626,322
Objectives[0]mission_Actors[5]Task_List[0]DestinationZ = 14,24016
Objectives[0]mission_Actors[5]Task_List[0]Rotation = 172,0078
Objectives[0]mission_Actors[5]Task_List[0]Speed = 2
Objectives[0]mission_Actors[5]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_HATS_INDEX = 0
Objectives[0]mission_Actors[5]PROP_HATS_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[5]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 4
Objectives[0]mission_Actors[6]positionX = 4783,401
Objectives[0]mission_Actors[6]positionY = -4719,658
Objectives[0]mission_Actors[6]positionZ = 3,990111
Objectives[0]mission_Actors[6]Heading = 13,05264
Objectives[0]mission_Actors[6]String_Name = IG_PAIGE
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = True
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = AssaultRifle
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 99
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Task_List_Count = 1
Objectives[0]mission_Actors[6]Task_Repeat = False
Objectives[0]mission_Actors[6]Task_List[0]Type = WalkTo
Objectives[0]mission_Actors[6]Task_List[0]DestinationX = 4960,917
Objectives[0]mission_Actors[6]Task_List[0]DestinationY = -4825,749
Objectives[0]mission_Actors[6]Task_List[0]DestinationZ = 5,25914
Objectives[0]mission_Actors[6]Task_List[0]Rotation = 373,0527
Objectives[0]mission_Actors[6]Task_List[0]Speed = 2
Objectives[0]mission_Actors[6]Task_List[0]GoStraitToCoord = False
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 4759,597
Objectives[0]mission_Actors[7]positionY = -4772,493
Objectives[0]mission_Actors[7]positionZ = 2,617509
Objectives[0]mission_Actors[7]Heading = 334,9821
Objectives[0]mission_Actors[7]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = 966099553
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 3
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 4770,937
Objectives[0]mission_Actors[8]positionY = -4754,573
Objectives[0]mission_Actors[8]positionZ = 2,87019
Objectives[0]mission_Actors[8]Heading = 15,06453
Objectives[0]mission_Actors[8]String_Name = s_m_y_dockwork_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = 966099553
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 3
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = -1
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 4767,163
Objectives[0]mission_Actors[9]positionY = -4762,931
Objectives[0]mission_Actors[9]positionZ = 0,857751
Objectives[0]mission_Actors[9]Heading = 319,5901
Objectives[0]mission_Actors[9]String_Name = s_m_m_lathandy_01
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 4767,163
Objectives[0]mission_Vehicles[0]positionY = -4762,931
Objectives[0]mission_Vehicles[0]positionZ = 0,857751
Objectives[0]mission_Vehicles[0]Heading = 319,5901
Objectives[0]mission_Vehicles[0]Name = Rimorchiatore
Objectives[0]mission_Vehicles[0]Model = tug
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 3
Objectives[0]mission_Props[0]Model = hei_prop_hei_keypad_01
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 4958,5
Objectives[0]mission_Props[0]positionY = -4829,7
Objectives[0]mission_Props[0]positionZ = 6
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 180
Objectives[0]mission_Props[1]Model = prop_laptop_lester2
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 4904,9
Objectives[0]mission_Props[1]positionY = -4945,35
Objectives[0]mission_Props[1]positionZ = 3,38
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = -160
Objectives[0]mission_Props[2]Model = hei_prop_hei_securitypanel
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 4836,33
Objectives[0]mission_Props[2]positionY = -5174,988
Objectives[0]mission_Props[2]positionZ = 3
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = -69,99999
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Hint_Objective
Objectives[1]Text = 
Objectives[1]positionX = 4870,046
Objectives[1]positionY = -4631,131
Objectives[1]positionZ = 13,3187
Objectives[1]Hint_Time = 3
Objectives[1]Hint_FOV = 20
Objectives[1]Hint_Use_Position = True
Objectives[1]Hint_Use_Player = False
Objectives[1]Hint_Use_Actor = False
Objectives[1]Hint_Use_Vehicle = False
Objectives[1]mission_ActorsCount = 21
Objectives[1]mission_Actors[0]Survive_Number = 0
Objectives[1]mission_Actors[0]Failed_Text = 
Objectives[1]mission_Actors[0]Remove_After = 0
Objectives[1]mission_Actors[0]positionX = 4991,855
Objectives[1]mission_Actors[0]positionY = -5168,839
Objectives[1]mission_Actors[0]positionZ = 2,606654
Objectives[1]mission_Actors[0]Heading = 235
Objectives[1]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[0]Relationship_Group = Enemy1
Objectives[1]mission_Actors[0]AddBlip = True
Objectives[1]mission_Actors[0]ShowCone = False
Objectives[1]mission_Actors[0]Invincible = False
Objectives[1]mission_Actors[0]SetHealth = 500
Objectives[1]mission_Actors[0]DieFromHeadShot = True
Objectives[1]mission_Actors[0]CanExitVehicle = True
Objectives[1]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[0]AlwaysFight = True
Objectives[1]mission_Actors[0]Seeing_Range = 30
Objectives[1]mission_Actors[0]Hearing_Range = 30
Objectives[1]mission_Actors[0]CombatMovement = Offensive
Objectives[1]mission_Actors[0]weapon = AssaultRifle
Objectives[1]mission_Actors[0]Variation = Random
Objectives[1]mission_Actors[0]Task = 2
Objectives[1]mission_Actors[0]Task_Guard_Range = 200
Objectives[1]mission_Actors[0]Task_Stay_In_Range = True
Objectives[1]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[0]Task_Scenario = NONE
Objectives[1]mission_Actors[1]Survive_Number = 0
Objectives[1]mission_Actors[1]Failed_Text = 
Objectives[1]mission_Actors[1]Remove_After = 0
Objectives[1]mission_Actors[1]positionX = 4936,737
Objectives[1]mission_Actors[1]positionY = -5210,126
Objectives[1]mission_Actors[1]positionZ = 2,523928
Objectives[1]mission_Actors[1]Heading = 235
Objectives[1]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[1]Relationship_Group = Enemy1
Objectives[1]mission_Actors[1]AddBlip = True
Objectives[1]mission_Actors[1]ShowCone = False
Objectives[1]mission_Actors[1]Invincible = False
Objectives[1]mission_Actors[1]SetHealth = 500
Objectives[1]mission_Actors[1]DieFromHeadShot = True
Objectives[1]mission_Actors[1]CanExitVehicle = True
Objectives[1]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[1]AlwaysFight = True
Objectives[1]mission_Actors[1]Seeing_Range = 30
Objectives[1]mission_Actors[1]Hearing_Range = 30
Objectives[1]mission_Actors[1]CombatMovement = Offensive
Objectives[1]mission_Actors[1]weapon = AssaultRifle
Objectives[1]mission_Actors[1]Variation = Random
Objectives[1]mission_Actors[1]Task = 2
Objectives[1]mission_Actors[1]Task_Guard_Range = 200
Objectives[1]mission_Actors[1]Task_Stay_In_Range = True
Objectives[1]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[1]Task_Scenario = NONE
Objectives[1]mission_Actors[2]Survive_Number = 0
Objectives[1]mission_Actors[2]Failed_Text = 
Objectives[1]mission_Actors[2]Remove_After = 0
Objectives[1]mission_Actors[2]positionX = 4907,343
Objectives[1]mission_Actors[2]positionY = -5205,655
Objectives[1]mission_Actors[2]positionZ = 2,511763
Objectives[1]mission_Actors[2]Heading = 235
Objectives[1]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[2]Relationship_Group = Enemy1
Objectives[1]mission_Actors[2]AddBlip = True
Objectives[1]mission_Actors[2]ShowCone = False
Objectives[1]mission_Actors[2]Invincible = False
Objectives[1]mission_Actors[2]SetHealth = 500
Objectives[1]mission_Actors[2]DieFromHeadShot = True
Objectives[1]mission_Actors[2]CanExitVehicle = True
Objectives[1]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[2]AlwaysFight = True
Objectives[1]mission_Actors[2]Seeing_Range = 30
Objectives[1]mission_Actors[2]Hearing_Range = 30
Objectives[1]mission_Actors[2]CombatMovement = Offensive
Objectives[1]mission_Actors[2]weapon = AssaultRifle
Objectives[1]mission_Actors[2]Variation = Random
Objectives[1]mission_Actors[2]Task = 2
Objectives[1]mission_Actors[2]Task_Guard_Range = 200
Objectives[1]mission_Actors[2]Task_Stay_In_Range = True
Objectives[1]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[2]Task_Scenario = NONE
Objectives[1]mission_Actors[3]Survive_Number = 0
Objectives[1]mission_Actors[3]Failed_Text = 
Objectives[1]mission_Actors[3]Remove_After = 0
Objectives[1]mission_Actors[3]positionX = 4939,821
Objectives[1]mission_Actors[3]positionY = -5299,188
Objectives[1]mission_Actors[3]positionZ = 5,481862
Objectives[1]mission_Actors[3]Heading = 235
Objectives[1]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[3]Relationship_Group = Enemy1
Objectives[1]mission_Actors[3]AddBlip = True
Objectives[1]mission_Actors[3]ShowCone = False
Objectives[1]mission_Actors[3]Invincible = False
Objectives[1]mission_Actors[3]SetHealth = 500
Objectives[1]mission_Actors[3]DieFromHeadShot = True
Objectives[1]mission_Actors[3]CanExitVehicle = True
Objectives[1]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[3]AlwaysFight = True
Objectives[1]mission_Actors[3]Seeing_Range = 30
Objectives[1]mission_Actors[3]Hearing_Range = 30
Objectives[1]mission_Actors[3]CombatMovement = Offensive
Objectives[1]mission_Actors[3]weapon = AssaultRifle
Objectives[1]mission_Actors[3]Variation = Random
Objectives[1]mission_Actors[3]Task = 2
Objectives[1]mission_Actors[3]Task_Guard_Range = 200
Objectives[1]mission_Actors[3]Task_Stay_In_Range = True
Objectives[1]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[3]Task_Scenario = NONE
Objectives[1]mission_Actors[4]Survive_Number = 0
Objectives[1]mission_Actors[4]Failed_Text = 
Objectives[1]mission_Actors[4]Remove_After = 0
Objectives[1]mission_Actors[4]positionX = 5114,697
Objectives[1]mission_Actors[4]positionY = -5148,494
Objectives[1]mission_Actors[4]positionZ = 2,249177
Objectives[1]mission_Actors[4]Heading = 235,0026
Objectives[1]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[4]Relationship_Group = Enemy1
Objectives[1]mission_Actors[4]AddBlip = True
Objectives[1]mission_Actors[4]ShowCone = False
Objectives[1]mission_Actors[4]Invincible = False
Objectives[1]mission_Actors[4]SetHealth = 500
Objectives[1]mission_Actors[4]DieFromHeadShot = True
Objectives[1]mission_Actors[4]CanExitVehicle = True
Objectives[1]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[4]AlwaysFight = True
Objectives[1]mission_Actors[4]Seeing_Range = 30
Objectives[1]mission_Actors[4]Hearing_Range = 30
Objectives[1]mission_Actors[4]CombatMovement = Offensive
Objectives[1]mission_Actors[4]weapon = AssaultRifle
Objectives[1]mission_Actors[4]Variation = Random
Objectives[1]mission_Actors[4]Task = 2
Objectives[1]mission_Actors[4]Task_Guard_Range = 200
Objectives[1]mission_Actors[4]Task_Stay_In_Range = True
Objectives[1]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[4]Task_Scenario = NONE
Objectives[1]mission_Actors[5]Survive_Number = 0
Objectives[1]mission_Actors[5]Failed_Text = 
Objectives[1]mission_Actors[5]Remove_After = 0
Objectives[1]mission_Actors[5]positionX = 5161,207
Objectives[1]mission_Actors[5]positionY = -5198,686
Objectives[1]mission_Actors[5]positionZ = 3,94647
Objectives[1]mission_Actors[5]Heading = 235
Objectives[1]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[5]Relationship_Group = Enemy1
Objectives[1]mission_Actors[5]AddBlip = True
Objectives[1]mission_Actors[5]ShowCone = False
Objectives[1]mission_Actors[5]Invincible = False
Objectives[1]mission_Actors[5]SetHealth = 500
Objectives[1]mission_Actors[5]DieFromHeadShot = True
Objectives[1]mission_Actors[5]CanExitVehicle = True
Objectives[1]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[5]AlwaysFight = True
Objectives[1]mission_Actors[5]Seeing_Range = 30
Objectives[1]mission_Actors[5]Hearing_Range = 30
Objectives[1]mission_Actors[5]CombatMovement = Offensive
Objectives[1]mission_Actors[5]weapon = AssaultRifle
Objectives[1]mission_Actors[5]Variation = Random
Objectives[1]mission_Actors[5]Task = 2
Objectives[1]mission_Actors[5]Task_Guard_Range = 200
Objectives[1]mission_Actors[5]Task_Stay_In_Range = True
Objectives[1]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[5]Task_Scenario = NONE
Objectives[1]mission_Actors[6]Survive_Number = 0
Objectives[1]mission_Actors[6]Failed_Text = 
Objectives[1]mission_Actors[6]Remove_After = 0
Objectives[1]mission_Actors[6]positionX = 5084,914
Objectives[1]mission_Actors[6]positionY = -4680,789
Objectives[1]mission_Actors[6]positionZ = 2,390226
Objectives[1]mission_Actors[6]Heading = 235
Objectives[1]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[6]Relationship_Group = Enemy1
Objectives[1]mission_Actors[6]AddBlip = True
Objectives[1]mission_Actors[6]ShowCone = False
Objectives[1]mission_Actors[6]Invincible = False
Objectives[1]mission_Actors[6]SetHealth = 500
Objectives[1]mission_Actors[6]DieFromHeadShot = True
Objectives[1]mission_Actors[6]CanExitVehicle = True
Objectives[1]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[6]AlwaysFight = True
Objectives[1]mission_Actors[6]Seeing_Range = 30
Objectives[1]mission_Actors[6]Hearing_Range = 30
Objectives[1]mission_Actors[6]CombatMovement = Offensive
Objectives[1]mission_Actors[6]weapon = AssaultRifle
Objectives[1]mission_Actors[6]Variation = Random
Objectives[1]mission_Actors[6]Task = 2
Objectives[1]mission_Actors[6]Task_Guard_Range = 200
Objectives[1]mission_Actors[6]Task_Stay_In_Range = True
Objectives[1]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[6]Task_Scenario = NONE
Objectives[1]mission_Actors[7]Survive_Number = 0
Objectives[1]mission_Actors[7]Failed_Text = 
Objectives[1]mission_Actors[7]Remove_After = 0
Objectives[1]mission_Actors[7]positionX = 5077,619
Objectives[1]mission_Actors[7]positionY = -4613,872
Objectives[1]mission_Actors[7]positionZ = 2,63758
Objectives[1]mission_Actors[7]Heading = 235,0002
Objectives[1]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[7]Relationship_Group = Enemy1
Objectives[1]mission_Actors[7]AddBlip = True
Objectives[1]mission_Actors[7]ShowCone = False
Objectives[1]mission_Actors[7]Invincible = False
Objectives[1]mission_Actors[7]SetHealth = 500
Objectives[1]mission_Actors[7]DieFromHeadShot = True
Objectives[1]mission_Actors[7]CanExitVehicle = True
Objectives[1]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[7]AlwaysFight = True
Objectives[1]mission_Actors[7]Seeing_Range = 30
Objectives[1]mission_Actors[7]Hearing_Range = 30
Objectives[1]mission_Actors[7]CombatMovement = Offensive
Objectives[1]mission_Actors[7]weapon = AssaultRifle
Objectives[1]mission_Actors[7]Variation = Random
Objectives[1]mission_Actors[7]Task = 2
Objectives[1]mission_Actors[7]Task_Guard_Range = 200
Objectives[1]mission_Actors[7]Task_Stay_In_Range = True
Objectives[1]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[7]Task_Scenario = NONE
Objectives[1]mission_Actors[8]Survive_Number = 0
Objectives[1]mission_Actors[8]Failed_Text = 
Objectives[1]mission_Actors[8]Remove_After = 0
Objectives[1]mission_Actors[8]positionX = 5154,987
Objectives[1]mission_Actors[8]positionY = -4622,581
Objectives[1]mission_Actors[8]positionZ = 2,773364
Objectives[1]mission_Actors[8]Heading = 235
Objectives[1]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[8]Relationship_Group = Enemy1
Objectives[1]mission_Actors[8]AddBlip = True
Objectives[1]mission_Actors[8]ShowCone = False
Objectives[1]mission_Actors[8]Invincible = False
Objectives[1]mission_Actors[8]SetHealth = 500
Objectives[1]mission_Actors[8]DieFromHeadShot = True
Objectives[1]mission_Actors[8]CanExitVehicle = True
Objectives[1]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[8]AlwaysFight = True
Objectives[1]mission_Actors[8]Seeing_Range = 30
Objectives[1]mission_Actors[8]Hearing_Range = 30
Objectives[1]mission_Actors[8]CombatMovement = Offensive
Objectives[1]mission_Actors[8]weapon = AssaultRifle
Objectives[1]mission_Actors[8]Variation = Random
Objectives[1]mission_Actors[8]Task = 2
Objectives[1]mission_Actors[8]Task_Guard_Range = 200
Objectives[1]mission_Actors[8]Task_Stay_In_Range = True
Objectives[1]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[8]Task_Scenario = NONE
Objectives[1]mission_Actors[9]Survive_Number = 0
Objectives[1]mission_Actors[9]Failed_Text = 
Objectives[1]mission_Actors[9]Remove_After = 0
Objectives[1]mission_Actors[9]positionX = 4877,185
Objectives[1]mission_Actors[9]positionY = -4486,327
Objectives[1]mission_Actors[9]positionZ = 26,93382
Objectives[1]mission_Actors[9]Heading = 235
Objectives[1]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[9]Relationship_Group = Enemy1
Objectives[1]mission_Actors[9]AddBlip = True
Objectives[1]mission_Actors[9]ShowCone = False
Objectives[1]mission_Actors[9]Invincible = False
Objectives[1]mission_Actors[9]SetHealth = 500
Objectives[1]mission_Actors[9]DieFromHeadShot = True
Objectives[1]mission_Actors[9]CanExitVehicle = True
Objectives[1]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[9]AlwaysFight = True
Objectives[1]mission_Actors[9]Seeing_Range = 100
Objectives[1]mission_Actors[9]Hearing_Range = 100
Objectives[1]mission_Actors[9]CombatMovement = Offensive
Objectives[1]mission_Actors[9]weapon = AssaultRifle
Objectives[1]mission_Actors[9]Variation = Default
Objectives[1]mission_Actors[9]Task = 1
Objectives[1]mission_Actors[9]Task_Guard_Range = 5
Objectives[1]mission_Actors[9]Task_Stay_In_Range = True
Objectives[1]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[9]Task_Scenario = NONE
Objectives[1]mission_Actors[10]Survive_Number = 0
Objectives[1]mission_Actors[10]Failed_Text = 
Objectives[1]mission_Actors[10]Remove_After = 0
Objectives[1]mission_Actors[10]positionX = 5030,733
Objectives[1]mission_Actors[10]positionY = -4630,071
Objectives[1]mission_Actors[10]positionZ = 21,68461
Objectives[1]mission_Actors[10]Heading = 235
Objectives[1]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[10]Relationship_Group = Enemy1
Objectives[1]mission_Actors[10]AddBlip = True
Objectives[1]mission_Actors[10]ShowCone = False
Objectives[1]mission_Actors[10]Invincible = False
Objectives[1]mission_Actors[10]SetHealth = 500
Objectives[1]mission_Actors[10]DieFromHeadShot = True
Objectives[1]mission_Actors[10]CanExitVehicle = True
Objectives[1]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[10]AlwaysFight = True
Objectives[1]mission_Actors[10]Seeing_Range = 100
Objectives[1]mission_Actors[10]Hearing_Range = 100
Objectives[1]mission_Actors[10]CombatMovement = Offensive
Objectives[1]mission_Actors[10]weapon = AssaultRifle
Objectives[1]mission_Actors[10]Variation = Default
Objectives[1]mission_Actors[10]Task = 1
Objectives[1]mission_Actors[10]Task_Guard_Range = 5
Objectives[1]mission_Actors[10]Task_Stay_In_Range = True
Objectives[1]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[10]Task_Scenario = NONE
Objectives[1]mission_Actors[11]Survive_Number = 0
Objectives[1]mission_Actors[11]Failed_Text = 
Objectives[1]mission_Actors[11]Remove_After = 0
Objectives[1]mission_Actors[11]positionX = 5152,8
Objectives[1]mission_Actors[11]positionY = -4934,158
Objectives[1]mission_Actors[11]positionZ = 30,87342
Objectives[1]mission_Actors[11]Heading = 235
Objectives[1]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[11]Relationship_Group = Enemy1/Pickup
Objectives[1]mission_Actors[11]AddBlip = True
Objectives[1]mission_Actors[11]ShowCone = False
Objectives[1]mission_Actors[11]Invincible = False
Objectives[1]mission_Actors[11]SetHealth = 500
Objectives[1]mission_Actors[11]DieFromHeadShot = True
Objectives[1]mission_Actors[11]CanExitVehicle = True
Objectives[1]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[11]AlwaysFight = True
Objectives[1]mission_Actors[11]Seeing_Range = 100
Objectives[1]mission_Actors[11]Hearing_Range = 100
Objectives[1]mission_Actors[11]CombatMovement = Offensive
Objectives[1]mission_Actors[11]weapon = AssaultRifle
Objectives[1]mission_Actors[11]Variation = Random
Objectives[1]mission_Actors[11]Task = 1
Objectives[1]mission_Actors[11]Task_Guard_Range = 5
Objectives[1]mission_Actors[11]Task_Stay_In_Range = True
Objectives[1]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[11]Task_Scenario = NONE
Objectives[1]mission_Actors[12]Survive_Number = 0
Objectives[1]mission_Actors[12]Failed_Text = 
Objectives[1]mission_Actors[12]Remove_After = 0
Objectives[1]mission_Actors[12]positionX = 5147,356
Objectives[1]mission_Actors[12]positionY = -5051,306
Objectives[1]mission_Actors[12]positionZ = 20,39156
Objectives[1]mission_Actors[12]Heading = 235
Objectives[1]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[12]Relationship_Group = Enemy1
Objectives[1]mission_Actors[12]AddBlip = True
Objectives[1]mission_Actors[12]ShowCone = False
Objectives[1]mission_Actors[12]Invincible = False
Objectives[1]mission_Actors[12]SetHealth = 500
Objectives[1]mission_Actors[12]DieFromHeadShot = True
Objectives[1]mission_Actors[12]CanExitVehicle = True
Objectives[1]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[12]AlwaysFight = True
Objectives[1]mission_Actors[12]Seeing_Range = 100
Objectives[1]mission_Actors[12]Hearing_Range = 100
Objectives[1]mission_Actors[12]CombatMovement = Offensive
Objectives[1]mission_Actors[12]weapon = AssaultRifle
Objectives[1]mission_Actors[12]Variation = Random
Objectives[1]mission_Actors[12]Task = 1
Objectives[1]mission_Actors[12]Task_Guard_Range = 5
Objectives[1]mission_Actors[12]Task_Stay_In_Range = True
Objectives[1]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[12]Task_Scenario = NONE
Objectives[1]mission_Actors[13]Survive_Number = 0
Objectives[1]mission_Actors[13]Failed_Text = 
Objectives[1]mission_Actors[13]Remove_After = 0
Objectives[1]mission_Actors[13]positionX = 5041,177
Objectives[1]mission_Actors[13]positionY = -5113,819
Objectives[1]mission_Actors[13]positionZ = 22,94462
Objectives[1]mission_Actors[13]Heading = 235
Objectives[1]mission_Actors[13]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[13]Relationship_Group = Enemy1
Objectives[1]mission_Actors[13]AddBlip = True
Objectives[1]mission_Actors[13]ShowCone = False
Objectives[1]mission_Actors[13]Invincible = False
Objectives[1]mission_Actors[13]SetHealth = 500
Objectives[1]mission_Actors[13]DieFromHeadShot = True
Objectives[1]mission_Actors[13]CanExitVehicle = True
Objectives[1]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[13]AlwaysFight = True
Objectives[1]mission_Actors[13]Seeing_Range = 100
Objectives[1]mission_Actors[13]Hearing_Range = 100
Objectives[1]mission_Actors[13]CombatMovement = Offensive
Objectives[1]mission_Actors[13]weapon = AssaultRifle
Objectives[1]mission_Actors[13]Variation = Random
Objectives[1]mission_Actors[13]Task = 1
Objectives[1]mission_Actors[13]Task_Guard_Range = 5
Objectives[1]mission_Actors[13]Task_Stay_In_Range = True
Objectives[1]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[13]Task_Scenario = NONE
Objectives[1]mission_Actors[14]Survive_Number = 0
Objectives[1]mission_Actors[14]Failed_Text = 
Objectives[1]mission_Actors[14]Remove_After = 0
Objectives[1]mission_Actors[14]positionX = 4887,949
Objectives[1]mission_Actors[14]positionY = -5459,506
Objectives[1]mission_Actors[14]positionZ = 47,52376
Objectives[1]mission_Actors[14]Heading = 235
Objectives[1]mission_Actors[14]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[14]Relationship_Group = Enemy1
Objectives[1]mission_Actors[14]AddBlip = True
Objectives[1]mission_Actors[14]ShowCone = False
Objectives[1]mission_Actors[14]Invincible = False
Objectives[1]mission_Actors[14]SetHealth = 500
Objectives[1]mission_Actors[14]DieFromHeadShot = True
Objectives[1]mission_Actors[14]CanExitVehicle = True
Objectives[1]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[14]AlwaysFight = True
Objectives[1]mission_Actors[14]Seeing_Range = 100
Objectives[1]mission_Actors[14]Hearing_Range = 100
Objectives[1]mission_Actors[14]CombatMovement = Offensive
Objectives[1]mission_Actors[14]weapon = AssaultRifle
Objectives[1]mission_Actors[14]Variation = Random
Objectives[1]mission_Actors[14]Task = 1
Objectives[1]mission_Actors[14]Task_Guard_Range = 5
Objectives[1]mission_Actors[14]Task_Stay_In_Range = True
Objectives[1]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[14]Task_Scenario = NONE
Objectives[1]mission_Actors[15]Survive_Number = 0
Objectives[1]mission_Actors[15]Failed_Text = 
Objectives[1]mission_Actors[15]Remove_After = 0
Objectives[1]mission_Actors[15]positionX = 5124,411
Objectives[1]mission_Actors[15]positionY = -5529,234
Objectives[1]mission_Actors[15]positionZ = 70,97038
Objectives[1]mission_Actors[15]Heading = 235
Objectives[1]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[15]Relationship_Group = Enemy1
Objectives[1]mission_Actors[15]AddBlip = True
Objectives[1]mission_Actors[15]ShowCone = False
Objectives[1]mission_Actors[15]Invincible = False
Objectives[1]mission_Actors[15]SetHealth = 500
Objectives[1]mission_Actors[15]DieFromHeadShot = True
Objectives[1]mission_Actors[15]CanExitVehicle = True
Objectives[1]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[15]AlwaysFight = True
Objectives[1]mission_Actors[15]Seeing_Range = 100
Objectives[1]mission_Actors[15]Hearing_Range = 100
Objectives[1]mission_Actors[15]CombatMovement = Offensive
Objectives[1]mission_Actors[15]weapon = AssaultRifle
Objectives[1]mission_Actors[15]Variation = Random
Objectives[1]mission_Actors[15]Task = 1
Objectives[1]mission_Actors[15]Task_Guard_Range = 5
Objectives[1]mission_Actors[15]Task_Stay_In_Range = True
Objectives[1]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[15]Task_Scenario = NONE
Objectives[1]mission_Actors[16]Survive_Number = 0
Objectives[1]mission_Actors[16]Failed_Text = 
Objectives[1]mission_Actors[16]Remove_After = 0
Objectives[1]mission_Actors[16]positionX = 5361,658
Objectives[1]mission_Actors[16]positionY = -5438,903
Objectives[1]mission_Actors[16]positionZ = 66,17648
Objectives[1]mission_Actors[16]Heading = 235
Objectives[1]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[16]Relationship_Group = Enemy1
Objectives[1]mission_Actors[16]AddBlip = True
Objectives[1]mission_Actors[16]ShowCone = False
Objectives[1]mission_Actors[16]Invincible = False
Objectives[1]mission_Actors[16]SetHealth = 500
Objectives[1]mission_Actors[16]DieFromHeadShot = True
Objectives[1]mission_Actors[16]CanExitVehicle = True
Objectives[1]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[16]AlwaysFight = True
Objectives[1]mission_Actors[16]Seeing_Range = 100
Objectives[1]mission_Actors[16]Hearing_Range = 100
Objectives[1]mission_Actors[16]CombatMovement = Offensive
Objectives[1]mission_Actors[16]weapon = AssaultRifle
Objectives[1]mission_Actors[16]Variation = Random
Objectives[1]mission_Actors[16]Task = 1
Objectives[1]mission_Actors[16]Task_Guard_Range = 5
Objectives[1]mission_Actors[16]Task_Stay_In_Range = True
Objectives[1]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[16]Task_Scenario = NONE
Objectives[1]mission_Actors[17]Survive_Number = 0
Objectives[1]mission_Actors[17]Failed_Text = 
Objectives[1]mission_Actors[17]Remove_After = 0
Objectives[1]mission_Actors[17]positionX = 5466,804
Objectives[1]mission_Actors[17]positionY = -5238,57
Objectives[1]mission_Actors[17]positionZ = 43,96177
Objectives[1]mission_Actors[17]Heading = 235
Objectives[1]mission_Actors[17]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[17]Relationship_Group = Enemy1
Objectives[1]mission_Actors[17]AddBlip = True
Objectives[1]mission_Actors[17]ShowCone = False
Objectives[1]mission_Actors[17]Invincible = False
Objectives[1]mission_Actors[17]SetHealth = 500
Objectives[1]mission_Actors[17]DieFromHeadShot = True
Objectives[1]mission_Actors[17]CanExitVehicle = True
Objectives[1]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[17]AlwaysFight = True
Objectives[1]mission_Actors[17]Seeing_Range = 100
Objectives[1]mission_Actors[17]Hearing_Range = 100
Objectives[1]mission_Actors[17]CombatMovement = Offensive
Objectives[1]mission_Actors[17]weapon = AssaultRifle
Objectives[1]mission_Actors[17]Variation = Random
Objectives[1]mission_Actors[17]Task = 1
Objectives[1]mission_Actors[17]Task_Guard_Range = 5
Objectives[1]mission_Actors[17]Task_Stay_In_Range = True
Objectives[1]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[17]Task_Scenario = NONE
Objectives[1]mission_Actors[18]Survive_Number = 0
Objectives[1]mission_Actors[18]Failed_Text = 
Objectives[1]mission_Actors[18]Remove_After = 0
Objectives[1]mission_Actors[18]positionX = 5143,327
Objectives[1]mission_Actors[18]positionY = -5245,854
Objectives[1]mission_Actors[18]positionZ = 26,29191
Objectives[1]mission_Actors[18]Heading = 235
Objectives[1]mission_Actors[18]String_Name = g_m_m_cartelguards_01
Objectives[1]mission_Actors[18]Relationship_Group = Enemy1
Objectives[1]mission_Actors[18]AddBlip = True
Objectives[1]mission_Actors[18]ShowCone = False
Objectives[1]mission_Actors[18]Invincible = False
Objectives[1]mission_Actors[18]SetHealth = 500
Objectives[1]mission_Actors[18]DieFromHeadShot = True
Objectives[1]mission_Actors[18]CanExitVehicle = True
Objectives[1]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[18]AlwaysFight = True
Objectives[1]mission_Actors[18]Seeing_Range = 100
Objectives[1]mission_Actors[18]Hearing_Range = 100
Objectives[1]mission_Actors[18]CombatMovement = Offensive
Objectives[1]mission_Actors[18]weapon = AssaultRifle
Objectives[1]mission_Actors[18]Variation = Random
Objectives[1]mission_Actors[18]Task = 1
Objectives[1]mission_Actors[18]Task_Guard_Range = 5
Objectives[1]mission_Actors[18]Task_Stay_In_Range = True
Objectives[1]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[18]Task_Scenario = NONE
Objectives[1]mission_Actors[19]Survive_Number = 0
Objectives[1]mission_Actors[19]Failed_Text = 
Objectives[1]mission_Actors[19]Remove_After = 0
Objectives[1]mission_Actors[19]positionX = 4510,614
Objectives[1]mission_Actors[19]positionY = -4516,3
Objectives[1]mission_Actors[19]positionZ = 4,116749
Objectives[1]mission_Actors[19]Heading = 235
Objectives[1]mission_Actors[19]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[19]Relationship_Group = Enemy1
Objectives[1]mission_Actors[19]AddBlip = True
Objectives[1]mission_Actors[19]ShowCone = False
Objectives[1]mission_Actors[19]Invincible = False
Objectives[1]mission_Actors[19]SetHealth = 500
Objectives[1]mission_Actors[19]DieFromHeadShot = True
Objectives[1]mission_Actors[19]CanExitVehicle = True
Objectives[1]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[19]AlwaysFight = True
Objectives[1]mission_Actors[19]Seeing_Range = 30
Objectives[1]mission_Actors[19]Hearing_Range = 30
Objectives[1]mission_Actors[19]CombatMovement = Offensive
Objectives[1]mission_Actors[19]weapon = AssaultRifle
Objectives[1]mission_Actors[19]Variation = Random
Objectives[1]mission_Actors[19]Task = 2
Objectives[1]mission_Actors[19]Task_Guard_Range = 200
Objectives[1]mission_Actors[19]Task_Stay_In_Range = True
Objectives[1]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[19]Task_Scenario = NONE
Objectives[1]mission_Actors[20]Survive_Number = 0
Objectives[1]mission_Actors[20]Failed_Text = 
Objectives[1]mission_Actors[20]Remove_After = 0
Objectives[1]mission_Actors[20]positionX = 5352,536
Objectives[1]mission_Actors[20]positionY = -5216,582
Objectives[1]mission_Actors[20]positionZ = 31,11699
Objectives[1]mission_Actors[20]Heading = 235
Objectives[1]mission_Actors[20]String_Name = g_m_m_cartelguards_02
Objectives[1]mission_Actors[20]Relationship_Group = Enemy1
Objectives[1]mission_Actors[20]AddBlip = True
Objectives[1]mission_Actors[20]ShowCone = False
Objectives[1]mission_Actors[20]Invincible = False
Objectives[1]mission_Actors[20]SetHealth = 500
Objectives[1]mission_Actors[20]DieFromHeadShot = True
Objectives[1]mission_Actors[20]CanExitVehicle = True
Objectives[1]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[1]mission_Actors[20]AlwaysFight = True
Objectives[1]mission_Actors[20]Seeing_Range = 30
Objectives[1]mission_Actors[20]Hearing_Range = 30
Objectives[1]mission_Actors[20]CombatMovement = Offensive
Objectives[1]mission_Actors[20]weapon = AssaultRifle
Objectives[1]mission_Actors[20]Variation = Random
Objectives[1]mission_Actors[20]Task = 2
Objectives[1]mission_Actors[20]Task_Guard_Range = 200
Objectives[1]mission_Actors[20]Task_Stay_In_Range = True
Objectives[1]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[1]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[1]mission_Actors[20]Task_Scenario = NONE
Objectives[1]mission_Vehicles = 6
Objectives[1]mission_Vehicles[0]positionX = 4493,929
Objectives[1]mission_Vehicles[0]positionY = -4509,129
Objectives[1]mission_Vehicles[0]positionZ = 4,483865
Objectives[1]mission_Vehicles[0]Heading = 289,9743
Objectives[1]mission_Vehicles[0]Name = Blista
Objectives[1]mission_Vehicles[0]Model = vetir
Objectives[1]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[0]HasPearlescent = False
Objectives[1]mission_Vehicles[0]Livery = 0
Objectives[1]mission_Vehicles[0]DirtLevel = 15
Objectives[1]mission_Vehicles[0]LockedForPlayer = False
Objectives[1]mission_Vehicles[0]Locked = False
Objectives[1]mission_Vehicles[0]Alarm = False
Objectives[1]mission_Vehicles[0]HotWired = True
Objectives[1]mission_Vehicles[0]Invincible = False
Objectives[1]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[0]Remove_After = 0
Objectives[1]mission_Vehicles[0]Survive_Number = 0
Objectives[1]mission_Vehicles[0]Failed_Text = 
Objectives[1]mission_Vehicles[0]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[0]NeededForActorObjectiveNumber[1] = 3
Objectives[1]mission_Vehicles[0]NeededForActorIndex[1] = 1
Objectives[1]mission_Vehicles[0]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[1]positionX = 5022,517
Objectives[1]mission_Vehicles[1]positionY = -5116,413
Objectives[1]mission_Vehicles[1]positionZ = 2,726057
Objectives[1]mission_Vehicles[1]Heading = 152,874
Objectives[1]mission_Vehicles[1]Name = Blista
Objectives[1]mission_Vehicles[1]Model = manchez2
Objectives[1]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[1]HasPearlescent = False
Objectives[1]mission_Vehicles[1]Livery = 0
Objectives[1]mission_Vehicles[1]DirtLevel = 15
Objectives[1]mission_Vehicles[1]LockedForPlayer = False
Objectives[1]mission_Vehicles[1]Locked = False
Objectives[1]mission_Vehicles[1]Alarm = False
Objectives[1]mission_Vehicles[1]HotWired = True
Objectives[1]mission_Vehicles[1]Invincible = False
Objectives[1]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[1]Remove_After = 0
Objectives[1]mission_Vehicles[1]Survive_Number = 0
Objectives[1]mission_Vehicles[1]Failed_Text = 
Objectives[1]mission_Vehicles[1]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[1]NeededForActorObjectiveNumber[1] = 3
Objectives[1]mission_Vehicles[1]NeededForActorIndex[1] = 4
Objectives[1]mission_Vehicles[1]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[2]positionX = 5162,855
Objectives[1]mission_Vehicles[2]positionY = -4951,691
Objectives[1]mission_Vehicles[2]positionZ = 14,2095
Objectives[1]mission_Vehicles[2]Heading = 186,6445
Objectives[1]mission_Vehicles[2]Name = Blista
Objectives[1]mission_Vehicles[2]Model = vetir
Objectives[1]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[2]HasPearlescent = False
Objectives[1]mission_Vehicles[2]Livery = 0
Objectives[1]mission_Vehicles[2]DirtLevel = 15
Objectives[1]mission_Vehicles[2]LockedForPlayer = False
Objectives[1]mission_Vehicles[2]Locked = False
Objectives[1]mission_Vehicles[2]Alarm = False
Objectives[1]mission_Vehicles[2]HotWired = True
Objectives[1]mission_Vehicles[2]Invincible = False
Objectives[1]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[2]Remove_After = 0
Objectives[1]mission_Vehicles[2]Survive_Number = 0
Objectives[1]mission_Vehicles[2]Failed_Text = 
Objectives[1]mission_Vehicles[2]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[2]NeededForActorObjectiveNumber[1] = 3
Objectives[1]mission_Vehicles[2]NeededForActorIndex[1] = 3
Objectives[1]mission_Vehicles[2]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[3]positionX = 5514,491
Objectives[1]mission_Vehicles[3]positionY = -5301,777
Objectives[1]mission_Vehicles[3]positionZ = 13,56109
Objectives[1]mission_Vehicles[3]Heading = 95,73231
Objectives[1]mission_Vehicles[3]Name = Blista
Objectives[1]mission_Vehicles[3]Model = winky
Objectives[1]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[3]HasPearlescent = False
Objectives[1]mission_Vehicles[3]Livery = 0
Objectives[1]mission_Vehicles[3]DirtLevel = 15
Objectives[1]mission_Vehicles[3]LockedForPlayer = False
Objectives[1]mission_Vehicles[3]Locked = False
Objectives[1]mission_Vehicles[3]Alarm = False
Objectives[1]mission_Vehicles[3]HotWired = True
Objectives[1]mission_Vehicles[3]Invincible = False
Objectives[1]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[3]Remove_After = 0
Objectives[1]mission_Vehicles[3]Survive_Number = 0
Objectives[1]mission_Vehicles[3]Failed_Text = 
Objectives[1]mission_Vehicles[3]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[3]NeededForActorIndex[0] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[3]NeededForActorObjectiveNumber[1] = 3
Objectives[1]mission_Vehicles[3]NeededForActorIndex[1] = 7
Objectives[1]mission_Vehicles[3]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[4]positionX = 4975,937
Objectives[1]mission_Vehicles[4]positionY = -5598,916
Objectives[1]mission_Vehicles[4]positionZ = 23,1838
Objectives[1]mission_Vehicles[4]Heading = 13,86529
Objectives[1]mission_Vehicles[4]Name = Blista
Objectives[1]mission_Vehicles[4]Model = manchez2
Objectives[1]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[4]HasPearlescent = False
Objectives[1]mission_Vehicles[4]Livery = 0
Objectives[1]mission_Vehicles[4]DirtLevel = 15
Objectives[1]mission_Vehicles[4]LockedForPlayer = False
Objectives[1]mission_Vehicles[4]Locked = False
Objectives[1]mission_Vehicles[4]Alarm = False
Objectives[1]mission_Vehicles[4]HotWired = True
Objectives[1]mission_Vehicles[4]Invincible = False
Objectives[1]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[4]Remove_After = 0
Objectives[1]mission_Vehicles[4]Survive_Number = 0
Objectives[1]mission_Vehicles[4]Failed_Text = 
Objectives[1]mission_Vehicles[4]NeededForActorsCount = 2
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 1
Objectives[1]mission_Vehicles[4]NeededForActorIndex[0] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[1]mission_Vehicles[4]NeededForActorObjectiveNumber[1] = 3
Objectives[1]mission_Vehicles[4]NeededForActorIndex[1] = 5
Objectives[1]mission_Vehicles[4]NeededForActorTaskIndex[1] = 0
Objectives[1]mission_Vehicles[5]positionX = 5090,703
Objectives[1]mission_Vehicles[5]positionY = -5068,051
Objectives[1]mission_Vehicles[5]positionZ = 0,456523
Objectives[1]mission_Vehicles[5]Heading = 85,01273
Objectives[1]mission_Vehicles[5]Name = Dinghy
Objectives[1]mission_Vehicles[5]Model = dinghy
Objectives[1]mission_Vehicles[5]PrimaryColor = MetallicOliveGreen
Objectives[1]mission_Vehicles[5]SecondaryColor = UtilBlack
Objectives[1]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[1]mission_Vehicles[5]HasPearlescent = False
Objectives[1]mission_Vehicles[5]Livery = 0
Objectives[1]mission_Vehicles[5]DirtLevel = 0
Objectives[1]mission_Vehicles[5]LockedForPlayer = False
Objectives[1]mission_Vehicles[5]Locked = False
Objectives[1]mission_Vehicles[5]Alarm = False
Objectives[1]mission_Vehicles[5]HotWired = False
Objectives[1]mission_Vehicles[5]Invincible = False
Objectives[1]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[1]mission_Vehicles[5]Remove_After = 0
Objectives[1]mission_Vehicles[5]Survive_Number = 0
Objectives[1]mission_Vehicles[5]Failed_Text = 
Objectives[1]mission_Vehicles[5]NeededForActorsCount = 1
Objectives[1]mission_Vehicles[5]NeededForActorObjectiveNumber[0] = 3
Objectives[1]mission_Vehicles[5]NeededForActorIndex[0] = 16
Objectives[1]mission_Vehicles[5]NeededForActorTaskIndex[0] = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 8
Objectives[1]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[0]Value = 99999
Objectives[1]mission_Pickup_Props[0]positionX = 4438,214
Objectives[1]mission_Pickup_Props[0]positionY = -4445,565
Objectives[1]mission_Pickup_Props[0]positionZ = 4,769866
Objectives[1]mission_Pickup_Props[0]rotationX = 0
Objectives[1]mission_Pickup_Props[0]rotationY = 0
Objectives[1]mission_Pickup_Props[0]rotationZ = -125
Objectives[1]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[1]Value = 99999
Objectives[1]mission_Pickup_Props[1]positionX = 4501,309
Objectives[1]mission_Pickup_Props[1]positionY = -4523,887
Objectives[1]mission_Pickup_Props[1]positionZ = 3,912364
Objectives[1]mission_Pickup_Props[1]rotationX = 0
Objectives[1]mission_Pickup_Props[1]rotationY = 0
Objectives[1]mission_Pickup_Props[1]rotationZ = -125
Objectives[1]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[2]Value = 99999
Objectives[1]mission_Pickup_Props[2]positionX = 5064,622
Objectives[1]mission_Pickup_Props[2]positionY = -4589,45
Objectives[1]mission_Pickup_Props[2]positionZ = 3,304058
Objectives[1]mission_Pickup_Props[2]rotationX = 0
Objectives[1]mission_Pickup_Props[2]rotationY = 0
Objectives[1]mission_Pickup_Props[2]rotationZ = 155
Objectives[1]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[3]Value = 99999
Objectives[1]mission_Pickup_Props[3]positionX = 5148,148
Objectives[1]mission_Pickup_Props[3]positionY = -4632,959
Objectives[1]mission_Pickup_Props[3]positionZ = 2,136821
Objectives[1]mission_Pickup_Props[3]rotationX = 0
Objectives[1]mission_Pickup_Props[3]rotationY = 0
Objectives[1]mission_Pickup_Props[3]rotationZ = 155
Objectives[1]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[4]Value = 99999
Objectives[1]mission_Pickup_Props[4]positionX = 5136,005
Objectives[1]mission_Pickup_Props[4]positionY = -5130,221
Objectives[1]mission_Pickup_Props[4]positionZ = 1,618564
Objectives[1]mission_Pickup_Props[4]rotationX = 0
Objectives[1]mission_Pickup_Props[4]rotationY = 0
Objectives[1]mission_Pickup_Props[4]rotationZ = -150
Objectives[1]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[5]Value = 99999
Objectives[1]mission_Pickup_Props[5]positionX = 5196,39
Objectives[1]mission_Pickup_Props[5]positionY = -5136,418
Objectives[1]mission_Pickup_Props[5]positionZ = 3,786757
Objectives[1]mission_Pickup_Props[5]rotationX = 0
Objectives[1]mission_Pickup_Props[5]rotationY = 0
Objectives[1]mission_Pickup_Props[5]rotationZ = -150
Objectives[1]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[1]mission_Pickup_Props[6]Value = 99999
Objectives[1]mission_Pickup_Props[6]positionX = 5000,455
Objectives[1]mission_Pickup_Props[6]positionY = -5163,419
Objectives[1]mission_Pickup_Props[6]positionZ = 3,20114
Objectives[1]mission_Pickup_Props[6]rotationX = 0
Objectives[1]mission_Pickup_Props[6]rotationY = 0
Objectives[1]mission_Pickup_Props[6]rotationZ = 115
Objectives[1]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[1]mission_Pickup_Props[7]Value = 99999
Objectives[1]mission_Pickup_Props[7]positionX = 4960,079
Objectives[1]mission_Pickup_Props[7]positionY = -5107,099
Objectives[1]mission_Pickup_Props[7]positionZ = 3,414758
Objectives[1]mission_Pickup_Props[7]rotationX = 0
Objectives[1]mission_Pickup_Props[7]rotationY = 0
Objectives[1]mission_Pickup_Props[7]rotationZ = 115
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hint_Objective
Objectives[2]Text = 
Objectives[2]positionX = 4828,098
Objectives[2]positionY = -4728,937
Objectives[2]positionZ = 11,78906
Objectives[2]Hint_Time = 3
Objectives[2]Hint_FOV = 20
Objectives[2]Hint_Use_Position = True
Objectives[2]Hint_Use_Player = False
Objectives[2]Hint_Use_Actor = False
Objectives[2]Hint_Use_Vehicle = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 5068,28
Objectives[3]positionY = -4801,542
Objectives[3]positionZ = 13,24429
Objectives[3]Heading = 373,0527
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 5
Objectives[3]PlaySound = False
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 17
Objectives[3]mission_Actors[0]SpawnInVehicle = True
Objectives[3]mission_Actors[0]SeatIndex = 0
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = 4493,929
Objectives[3]mission_Actors[0]positionY = -4509,129
Objectives[3]mission_Actors[0]positionZ = 4,483865
Objectives[3]mission_Actors[0]Heading = 289,9743
Objectives[3]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 500
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = MiniSMG
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]SpawnInVehicle = True
Objectives[3]mission_Actors[1]SeatIndex = -1
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = 4493,929
Objectives[3]mission_Actors[1]positionY = -4509,129
Objectives[3]mission_Actors[1]positionZ = 4,483865
Objectives[3]mission_Actors[1]Heading = 289,9743
Objectives[3]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 500
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = MiniSMG
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 99
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Task_List_Count = 24
Objectives[3]mission_Actors[1]Task_Repeat = True
Objectives[3]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[1]Task_List[0]PositionX = 4495,485
Objectives[3]mission_Actors[1]Task_List[0]PositionY = -4507,241
Objectives[3]mission_Actors[1]Task_List[0]PositionZ = 3,684375
Objectives[3]mission_Actors[1]Task_List[0]Speed = 1
Objectives[3]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[1]Task_List[1]Type = Drive
Objectives[3]mission_Actors[1]Task_List[1]PositionX = 4484,657
Objectives[3]mission_Actors[1]Task_List[1]PositionY = -4492,112
Objectives[3]mission_Actors[1]Task_List[1]PositionZ = 3,698438
Objectives[3]mission_Actors[1]Task_List[1]Speed = 10
Objectives[3]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[1]Reverse = False
Objectives[3]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[2]Type = Drive
Objectives[3]mission_Actors[1]Task_List[2]PositionX = 4562,433
Objectives[3]mission_Actors[1]Task_List[2]PositionY = -4481,039
Objectives[3]mission_Actors[1]Task_List[2]PositionZ = 2,710282
Objectives[3]mission_Actors[1]Task_List[2]Speed = 10
Objectives[3]mission_Actors[1]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[2]Reverse = False
Objectives[3]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[3]Type = Drive
Objectives[3]mission_Actors[1]Task_List[3]PositionX = 4611,092
Objectives[3]mission_Actors[1]Task_List[3]PositionY = -4474,801
Objectives[3]mission_Actors[1]Task_List[3]PositionZ = 2,993019
Objectives[3]mission_Actors[1]Task_List[3]Speed = 10
Objectives[3]mission_Actors[1]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[3]Reverse = False
Objectives[3]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[4]Type = Drive
Objectives[3]mission_Actors[1]Task_List[4]PositionX = 4751,548
Objectives[3]mission_Actors[1]Task_List[4]PositionY = -4464,151
Objectives[3]mission_Actors[1]Task_List[4]PositionZ = 7,633571
Objectives[3]mission_Actors[1]Task_List[4]Speed = 10
Objectives[3]mission_Actors[1]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[4]Reverse = False
Objectives[3]mission_Actors[1]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[5]Type = Drive
Objectives[3]mission_Actors[1]Task_List[5]PositionX = 4885,462
Objectives[3]mission_Actors[1]Task_List[5]PositionY = -4461,567
Objectives[3]mission_Actors[1]Task_List[5]PositionZ = 7,111217
Objectives[3]mission_Actors[1]Task_List[5]Speed = 10
Objectives[3]mission_Actors[1]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[5]Reverse = False
Objectives[3]mission_Actors[1]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[6]Type = Drive
Objectives[3]mission_Actors[1]Task_List[6]PositionX = 4939,031
Objectives[3]mission_Actors[1]Task_List[6]PositionY = -4490,458
Objectives[3]mission_Actors[1]Task_List[6]PositionZ = 8,026237
Objectives[3]mission_Actors[1]Task_List[6]Speed = 10
Objectives[3]mission_Actors[1]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[6]Reverse = False
Objectives[3]mission_Actors[1]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[7]Type = Drive
Objectives[3]mission_Actors[1]Task_List[7]PositionX = 5004,688
Objectives[3]mission_Actors[1]Task_List[7]PositionY = -4545,485
Objectives[3]mission_Actors[1]Task_List[7]PositionZ = 8,45215
Objectives[3]mission_Actors[1]Task_List[7]Speed = 10
Objectives[3]mission_Actors[1]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[7]Reverse = False
Objectives[3]mission_Actors[1]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[8]Type = Drive
Objectives[3]mission_Actors[1]Task_List[8]PositionX = 5023,471
Objectives[3]mission_Actors[1]Task_List[8]PositionY = -4608,996
Objectives[3]mission_Actors[1]Task_List[8]PositionZ = 3,691266
Objectives[3]mission_Actors[1]Task_List[8]Speed = 10
Objectives[3]mission_Actors[1]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[8]Reverse = False
Objectives[3]mission_Actors[1]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[9]Type = Drive
Objectives[3]mission_Actors[1]Task_List[9]PositionX = 5006,601
Objectives[3]mission_Actors[1]Task_List[9]PositionY = -4723,772
Objectives[3]mission_Actors[1]Task_List[9]PositionZ = 10,85444
Objectives[3]mission_Actors[1]Task_List[9]Speed = 10
Objectives[3]mission_Actors[1]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[9]Reverse = False
Objectives[3]mission_Actors[1]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[10]Type = Drive
Objectives[3]mission_Actors[1]Task_List[10]PositionX = 4985,885
Objectives[3]mission_Actors[1]Task_List[10]PositionY = -4778,209
Objectives[3]mission_Actors[1]Task_List[10]PositionZ = 13,18092
Objectives[3]mission_Actors[1]Task_List[10]Speed = 10
Objectives[3]mission_Actors[1]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[10]Reverse = False
Objectives[3]mission_Actors[1]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[11]Type = Drive
Objectives[3]mission_Actors[1]Task_List[11]PositionX = 5010,809
Objectives[3]mission_Actors[1]Task_List[11]PositionY = -4862,406
Objectives[3]mission_Actors[1]Task_List[11]PositionZ = 13,97965
Objectives[3]mission_Actors[1]Task_List[11]Speed = 10
Objectives[3]mission_Actors[1]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[11]Reverse = False
Objectives[3]mission_Actors[1]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[12]Type = Drive
Objectives[3]mission_Actors[1]Task_List[12]PositionX = 5074,705
Objectives[3]mission_Actors[1]Task_List[12]PositionY = -4901,142
Objectives[3]mission_Actors[1]Task_List[12]PositionZ = 16,30137
Objectives[3]mission_Actors[1]Task_List[12]Speed = 10
Objectives[3]mission_Actors[1]Task_List[12]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[12]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[12]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[12]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[12]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[12]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[12]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[12]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[12]Reverse = False
Objectives[3]mission_Actors[1]Task_List[12]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[12]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[12]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[12]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[13]Type = Drive
Objectives[3]mission_Actors[1]Task_List[13]PositionX = 5074,705
Objectives[3]mission_Actors[1]Task_List[13]PositionY = -4901,142
Objectives[3]mission_Actors[1]Task_List[13]PositionZ = 16,30137
Objectives[3]mission_Actors[1]Task_List[13]Speed = 10
Objectives[3]mission_Actors[1]Task_List[13]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[13]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[13]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[13]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[13]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[13]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[13]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[13]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[13]Reverse = False
Objectives[3]mission_Actors[1]Task_List[13]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[13]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[13]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[13]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[14]Type = Drive
Objectives[3]mission_Actors[1]Task_List[14]PositionX = 5036,216
Objectives[3]mission_Actors[1]Task_List[14]PositionY = -4880,471
Objectives[3]mission_Actors[1]Task_List[14]PositionZ = 14,78177
Objectives[3]mission_Actors[1]Task_List[14]Speed = 10
Objectives[3]mission_Actors[1]Task_List[14]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[14]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[14]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[14]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[14]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[14]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[14]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[14]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[14]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[14]Reverse = False
Objectives[3]mission_Actors[1]Task_List[14]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[14]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[14]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[14]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[15]Type = Drive
Objectives[3]mission_Actors[1]Task_List[15]PositionX = 5003,946
Objectives[3]mission_Actors[1]Task_List[15]PositionY = -4835,419
Objectives[3]mission_Actors[1]Task_List[15]PositionZ = 13,7591
Objectives[3]mission_Actors[1]Task_List[15]Speed = 10
Objectives[3]mission_Actors[1]Task_List[15]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[15]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[15]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[15]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[15]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[15]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[15]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[15]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[15]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[15]Reverse = False
Objectives[3]mission_Actors[1]Task_List[15]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[15]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[15]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[15]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[16]Type = Drive
Objectives[3]mission_Actors[1]Task_List[16]PositionX = 4992,334
Objectives[3]mission_Actors[1]Task_List[16]PositionY = -4754,211
Objectives[3]mission_Actors[1]Task_List[16]PositionZ = 12,63572
Objectives[3]mission_Actors[1]Task_List[16]Speed = 10
Objectives[3]mission_Actors[1]Task_List[16]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[16]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[16]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[16]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[16]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[16]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[16]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[16]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[16]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[16]Reverse = False
Objectives[3]mission_Actors[1]Task_List[16]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[16]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[16]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[16]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[17]Type = Drive
Objectives[3]mission_Actors[1]Task_List[17]PositionX = 5018,141
Objectives[3]mission_Actors[1]Task_List[17]PositionY = -4688,141
Objectives[3]mission_Actors[1]Task_List[17]PositionZ = 7,628755
Objectives[3]mission_Actors[1]Task_List[17]Speed = 10
Objectives[3]mission_Actors[1]Task_List[17]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[17]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[17]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[17]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[17]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[17]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[17]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[17]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[17]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[17]Reverse = False
Objectives[3]mission_Actors[1]Task_List[17]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[17]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[17]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[17]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[18]Type = Drive
Objectives[3]mission_Actors[1]Task_List[18]PositionX = 5019,645
Objectives[3]mission_Actors[1]Task_List[18]PositionY = -4566,022
Objectives[3]mission_Actors[1]Task_List[18]PositionZ = 7,247399
Objectives[3]mission_Actors[1]Task_List[18]Speed = 10
Objectives[3]mission_Actors[1]Task_List[18]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[18]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[18]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[18]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[18]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[18]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[18]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[18]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[18]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[18]Reverse = False
Objectives[3]mission_Actors[1]Task_List[18]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[18]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[18]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[18]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[19]Type = Drive
Objectives[3]mission_Actors[1]Task_List[19]PositionX = 4966,588
Objectives[3]mission_Actors[1]Task_List[19]PositionY = -4504,256
Objectives[3]mission_Actors[1]Task_List[19]PositionZ = 8,073591
Objectives[3]mission_Actors[1]Task_List[19]Speed = 10
Objectives[3]mission_Actors[1]Task_List[19]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[19]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[19]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[19]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[19]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[19]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[19]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[19]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[19]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[19]Reverse = False
Objectives[3]mission_Actors[1]Task_List[19]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[19]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[19]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[19]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[20]Type = Drive
Objectives[3]mission_Actors[1]Task_List[20]PositionX = 4869,025
Objectives[3]mission_Actors[1]Task_List[20]PositionY = -4456,643
Objectives[3]mission_Actors[1]Task_List[20]PositionZ = 7,604953
Objectives[3]mission_Actors[1]Task_List[20]Speed = 10
Objectives[3]mission_Actors[1]Task_List[20]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[20]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[20]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[20]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[20]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[20]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[20]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[20]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[20]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[20]Reverse = False
Objectives[3]mission_Actors[1]Task_List[20]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[20]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[20]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[20]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[21]Type = Drive
Objectives[3]mission_Actors[1]Task_List[21]PositionX = 4677,714
Objectives[3]mission_Actors[1]Task_List[21]PositionY = -4461,288
Objectives[3]mission_Actors[1]Task_List[21]PositionZ = 5,140784
Objectives[3]mission_Actors[1]Task_List[21]Speed = 10
Objectives[3]mission_Actors[1]Task_List[21]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[21]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[21]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[21]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[21]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[21]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[21]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[21]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[21]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[21]Reverse = False
Objectives[3]mission_Actors[1]Task_List[21]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[21]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[21]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[21]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[22]Type = Drive
Objectives[3]mission_Actors[1]Task_List[22]PositionX = 4633,787
Objectives[3]mission_Actors[1]Task_List[22]PositionY = -4470,621
Objectives[3]mission_Actors[1]Task_List[22]PositionZ = 3,460327
Objectives[3]mission_Actors[1]Task_List[22]Speed = 10
Objectives[3]mission_Actors[1]Task_List[22]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[22]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[22]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[22]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[22]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[22]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[22]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[22]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[22]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[22]Reverse = False
Objectives[3]mission_Actors[1]Task_List[22]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[22]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[22]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[22]AvoidHighWays = True
Objectives[3]mission_Actors[1]Task_List[23]Type = Drive
Objectives[3]mission_Actors[1]Task_List[23]PositionX = 4564,366
Objectives[3]mission_Actors[1]Task_List[23]PositionY = -4480,307
Objectives[3]mission_Actors[1]Task_List[23]PositionZ = 2,706837
Objectives[3]mission_Actors[1]Task_List[23]Speed = 10
Objectives[3]mission_Actors[1]Task_List[23]StopBeforeVehicles = False
Objectives[3]mission_Actors[1]Task_List[23]StopBeforeActors = False
Objectives[3]mission_Actors[1]Task_List[23]AvoidVehicles = True
Objectives[3]mission_Actors[1]Task_List[23]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[1]Task_List[23]AvoidActors = True
Objectives[3]mission_Actors[1]Task_List[23]AvoidObjects = True
Objectives[3]mission_Actors[1]Task_List[23]StopAtLights = False
Objectives[3]mission_Actors[1]Task_List[23]UseBlinkers = True
Objectives[3]mission_Actors[1]Task_List[23]AllowGoingWrongWay = True
Objectives[3]mission_Actors[1]Task_List[23]Reverse = False
Objectives[3]mission_Actors[1]Task_List[23]TakeShortestPath = True
Objectives[3]mission_Actors[1]Task_List[23]IgnoreRoads = True
Objectives[3]mission_Actors[1]Task_List[23]IgnoreAllPathing = True
Objectives[3]mission_Actors[1]Task_List[23]AvoidHighWays = True
Objectives[3]mission_Actors[2]SpawnInVehicle = True
Objectives[3]mission_Actors[2]SeatIndex = 0
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = 5162,855
Objectives[3]mission_Actors[2]positionY = -4951,691
Objectives[3]mission_Actors[2]positionZ = 14,2095
Objectives[3]mission_Actors[2]Heading = 186,6445
Objectives[3]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 500
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = MiniSMG
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]SpawnInVehicle = True
Objectives[3]mission_Actors[3]SeatIndex = -1
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = 5162,855
Objectives[3]mission_Actors[3]positionY = -4951,691
Objectives[3]mission_Actors[3]positionZ = 14,2095
Objectives[3]mission_Actors[3]Heading = 186,6445
Objectives[3]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 500
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = MiniSMG
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 99
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Task_List_Count = 23
Objectives[3]mission_Actors[3]Task_Repeat = True
Objectives[3]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[3]Task_List[0]PositionX = 5165,633
Objectives[3]mission_Actors[3]Task_List[0]PositionY = -4955,665
Objectives[3]mission_Actors[3]Task_List[0]PositionZ = 13,60996
Objectives[3]mission_Actors[3]Task_List[0]Speed = 1
Objectives[3]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[3]Task_List[1]Type = Drive
Objectives[3]mission_Actors[3]Task_List[1]PositionX = 5165,612
Objectives[3]mission_Actors[3]Task_List[1]PositionY = -4970,363
Objectives[3]mission_Actors[3]Task_List[1]PositionZ = 13,36623
Objectives[3]mission_Actors[3]Task_List[1]Speed = 10
Objectives[3]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[1]Reverse = False
Objectives[3]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[2]Type = Drive
Objectives[3]mission_Actors[3]Task_List[2]PositionX = 5201,637
Objectives[3]mission_Actors[3]Task_List[2]PositionY = -5006,418
Objectives[3]mission_Actors[3]Task_List[2]PositionZ = 13,95379
Objectives[3]mission_Actors[3]Task_List[2]Speed = 10
Objectives[3]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[2]Reverse = False
Objectives[3]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[3]Type = Drive
Objectives[3]mission_Actors[3]Task_List[3]PositionX = 5243,604
Objectives[3]mission_Actors[3]Task_List[3]PositionY = -5058,087
Objectives[3]mission_Actors[3]Task_List[3]PositionZ = 14,63048
Objectives[3]mission_Actors[3]Task_List[3]Speed = 10
Objectives[3]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[3]Reverse = False
Objectives[3]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[4]Type = Drive
Objectives[3]mission_Actors[3]Task_List[4]PositionX = 5271,381
Objectives[3]mission_Actors[3]Task_List[4]PositionY = -5101,98
Objectives[3]mission_Actors[3]Task_List[4]PositionZ = 13,23725
Objectives[3]mission_Actors[3]Task_List[4]Speed = 10
Objectives[3]mission_Actors[3]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[4]Reverse = False
Objectives[3]mission_Actors[3]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[5]Type = Drive
Objectives[3]mission_Actors[3]Task_List[5]PositionX = 5253,601
Objectives[3]mission_Actors[3]Task_List[5]PositionY = -5133,397
Objectives[3]mission_Actors[3]Task_List[5]PositionZ = 13,29051
Objectives[3]mission_Actors[3]Task_List[5]Speed = 10
Objectives[3]mission_Actors[3]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[5]Reverse = False
Objectives[3]mission_Actors[3]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[6]Type = Drive
Objectives[3]mission_Actors[3]Task_List[6]PositionX = 5250,614
Objectives[3]mission_Actors[3]Task_List[6]PositionY = -5164,833
Objectives[3]mission_Actors[3]Task_List[6]PositionZ = 13,17398
Objectives[3]mission_Actors[3]Task_List[6]Speed = 10
Objectives[3]mission_Actors[3]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[6]Reverse = False
Objectives[3]mission_Actors[3]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[7]Type = Drive
Objectives[3]mission_Actors[3]Task_List[7]PositionX = 5224,828
Objectives[3]mission_Actors[3]Task_List[7]PositionY = -5230,811
Objectives[3]mission_Actors[3]Task_List[7]PositionZ = 18,43019
Objectives[3]mission_Actors[3]Task_List[7]Speed = 10
Objectives[3]mission_Actors[3]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[7]Reverse = False
Objectives[3]mission_Actors[3]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[8]Type = Drive
Objectives[3]mission_Actors[3]Task_List[8]PositionX = 5242,925
Objectives[3]mission_Actors[3]Task_List[8]PositionY = -5263,559
Objectives[3]mission_Actors[3]Task_List[8]PositionZ = 23,67715
Objectives[3]mission_Actors[3]Task_List[8]Speed = 10
Objectives[3]mission_Actors[3]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[8]Reverse = False
Objectives[3]mission_Actors[3]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[9]Type = Drive
Objectives[3]mission_Actors[3]Task_List[9]PositionX = 5396,361
Objectives[3]mission_Actors[3]Task_List[9]PositionY = -5422,807
Objectives[3]mission_Actors[3]Task_List[9]PositionZ = 43,83914
Objectives[3]mission_Actors[3]Task_List[9]Speed = 10
Objectives[3]mission_Actors[3]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[9]Reverse = False
Objectives[3]mission_Actors[3]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[10]Type = Drive
Objectives[3]mission_Actors[3]Task_List[10]PositionX = 5436,544
Objectives[3]mission_Actors[3]Task_List[10]PositionY = -5383,806
Objectives[3]mission_Actors[3]Task_List[10]PositionZ = 36,64296
Objectives[3]mission_Actors[3]Task_List[10]Speed = 10
Objectives[3]mission_Actors[3]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[10]Reverse = False
Objectives[3]mission_Actors[3]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[11]Type = Drive
Objectives[3]mission_Actors[3]Task_List[11]PositionX = 5423,002
Objectives[3]mission_Actors[3]Task_List[11]PositionY = -5327,6
Objectives[3]mission_Actors[3]Task_List[11]PositionZ = 27,94496
Objectives[3]mission_Actors[3]Task_List[11]Speed = 10
Objectives[3]mission_Actors[3]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[11]Reverse = False
Objectives[3]mission_Actors[3]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[12]Type = Drive
Objectives[3]mission_Actors[3]Task_List[12]PositionX = 5452,198
Objectives[3]mission_Actors[3]Task_List[12]PositionY = -5301,43
Objectives[3]mission_Actors[3]Task_List[12]PositionZ = 22,17419
Objectives[3]mission_Actors[3]Task_List[12]Speed = 10
Objectives[3]mission_Actors[3]Task_List[12]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[12]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[12]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[12]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[12]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[12]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[12]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[12]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[12]Reverse = False
Objectives[3]mission_Actors[3]Task_List[12]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[12]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[12]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[12]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[13]Type = Drive
Objectives[3]mission_Actors[3]Task_List[13]PositionX = 5480,454
Objectives[3]mission_Actors[3]Task_List[13]PositionY = -5298,149
Objectives[3]mission_Actors[3]Task_List[13]PositionZ = 18,35364
Objectives[3]mission_Actors[3]Task_List[13]Speed = 10
Objectives[3]mission_Actors[3]Task_List[13]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[13]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[13]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[13]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[13]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[13]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[13]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[13]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[13]Reverse = False
Objectives[3]mission_Actors[3]Task_List[13]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[13]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[13]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[13]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[14]Type = Drive
Objectives[3]mission_Actors[3]Task_List[14]PositionX = 5514,716
Objectives[3]mission_Actors[3]Task_List[14]PositionY = -5309,879
Objectives[3]mission_Actors[3]Task_List[14]PositionZ = 13,55286
Objectives[3]mission_Actors[3]Task_List[14]Speed = 10
Objectives[3]mission_Actors[3]Task_List[14]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[14]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[14]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[14]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[14]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[14]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[14]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[14]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[14]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[14]Reverse = False
Objectives[3]mission_Actors[3]Task_List[14]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[14]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[14]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[14]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[15]Type = Drive
Objectives[3]mission_Actors[3]Task_List[15]PositionX = 5530,114
Objectives[3]mission_Actors[3]Task_List[15]PositionY = -5288,708
Objectives[3]mission_Actors[3]Task_List[15]PositionZ = 11,99906
Objectives[3]mission_Actors[3]Task_List[15]Speed = 10
Objectives[3]mission_Actors[3]Task_List[15]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[15]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[15]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[15]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[15]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[15]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[15]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[15]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[15]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[15]Reverse = False
Objectives[3]mission_Actors[3]Task_List[15]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[15]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[15]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[15]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[16]Type = Drive
Objectives[3]mission_Actors[3]Task_List[16]PositionX = 5503,452
Objectives[3]mission_Actors[3]Task_List[16]PositionY = -5171,424
Objectives[3]mission_Actors[3]Task_List[16]PositionZ = 13,18445
Objectives[3]mission_Actors[3]Task_List[16]Speed = 10
Objectives[3]mission_Actors[3]Task_List[16]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[16]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[16]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[16]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[16]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[16]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[16]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[16]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[16]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[16]Reverse = False
Objectives[3]mission_Actors[3]Task_List[16]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[16]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[16]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[16]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[17]Type = Drive
Objectives[3]mission_Actors[3]Task_List[17]PositionX = 5440,749
Objectives[3]mission_Actors[3]Task_List[17]PositionY = -5132,638
Objectives[3]mission_Actors[3]Task_List[17]PositionZ = 12,75445
Objectives[3]mission_Actors[3]Task_List[17]Speed = 10
Objectives[3]mission_Actors[3]Task_List[17]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[17]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[17]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[17]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[17]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[17]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[17]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[17]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[17]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[17]Reverse = False
Objectives[3]mission_Actors[3]Task_List[17]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[17]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[17]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[17]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[18]Type = Drive
Objectives[3]mission_Actors[3]Task_List[18]PositionX = 5410,357
Objectives[3]mission_Actors[3]Task_List[18]PositionY = -5116,826
Objectives[3]mission_Actors[3]Task_List[18]PositionZ = 12,85094
Objectives[3]mission_Actors[3]Task_List[18]Speed = 10
Objectives[3]mission_Actors[3]Task_List[18]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[18]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[18]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[18]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[18]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[18]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[18]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[18]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[18]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[18]Reverse = False
Objectives[3]mission_Actors[3]Task_List[18]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[18]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[18]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[18]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[19]Type = Drive
Objectives[3]mission_Actors[3]Task_List[19]PositionX = 5367,957
Objectives[3]mission_Actors[3]Task_List[19]PositionY = -5112,19
Objectives[3]mission_Actors[3]Task_List[19]PositionZ = 13,27769
Objectives[3]mission_Actors[3]Task_List[19]Speed = 10
Objectives[3]mission_Actors[3]Task_List[19]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[19]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[19]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[19]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[19]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[19]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[19]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[19]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[19]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[19]Reverse = False
Objectives[3]mission_Actors[3]Task_List[19]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[19]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[19]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[19]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[20]Type = Drive
Objectives[3]mission_Actors[3]Task_List[20]PositionX = 5323,984
Objectives[3]mission_Actors[3]Task_List[20]PositionY = -5102,085
Objectives[3]mission_Actors[3]Task_List[20]PositionZ = 14,06356
Objectives[3]mission_Actors[3]Task_List[20]Speed = 10
Objectives[3]mission_Actors[3]Task_List[20]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[20]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[20]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[20]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[20]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[20]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[20]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[20]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[20]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[20]Reverse = False
Objectives[3]mission_Actors[3]Task_List[20]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[20]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[20]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[20]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[21]Type = Drive
Objectives[3]mission_Actors[3]Task_List[21]PositionX = 5290,539
Objectives[3]mission_Actors[3]Task_List[21]PositionY = -5102,578
Objectives[3]mission_Actors[3]Task_List[21]PositionZ = 13,2584
Objectives[3]mission_Actors[3]Task_List[21]Speed = 10
Objectives[3]mission_Actors[3]Task_List[21]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[21]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[21]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[21]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[21]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[21]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[21]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[21]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[21]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[21]Reverse = False
Objectives[3]mission_Actors[3]Task_List[21]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[21]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[21]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[21]AvoidHighWays = True
Objectives[3]mission_Actors[3]Task_List[22]Type = Drive
Objectives[3]mission_Actors[3]Task_List[22]PositionX = 5259,912
Objectives[3]mission_Actors[3]Task_List[22]PositionY = -5075,349
Objectives[3]mission_Actors[3]Task_List[22]PositionZ = 14,15262
Objectives[3]mission_Actors[3]Task_List[22]Speed = 10
Objectives[3]mission_Actors[3]Task_List[22]StopBeforeVehicles = False
Objectives[3]mission_Actors[3]Task_List[22]StopBeforeActors = False
Objectives[3]mission_Actors[3]Task_List[22]AvoidVehicles = True
Objectives[3]mission_Actors[3]Task_List[22]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[3]Task_List[22]AvoidActors = True
Objectives[3]mission_Actors[3]Task_List[22]AvoidObjects = True
Objectives[3]mission_Actors[3]Task_List[22]StopAtLights = False
Objectives[3]mission_Actors[3]Task_List[22]UseBlinkers = True
Objectives[3]mission_Actors[3]Task_List[22]AllowGoingWrongWay = True
Objectives[3]mission_Actors[3]Task_List[22]Reverse = False
Objectives[3]mission_Actors[3]Task_List[22]TakeShortestPath = True
Objectives[3]mission_Actors[3]Task_List[22]IgnoreRoads = True
Objectives[3]mission_Actors[3]Task_List[22]IgnoreAllPathing = True
Objectives[3]mission_Actors[3]Task_List[22]AvoidHighWays = True
Objectives[3]mission_Actors[4]SpawnInVehicle = True
Objectives[3]mission_Actors[4]SeatIndex = -1
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = 5022,517
Objectives[3]mission_Actors[4]positionY = -5116,413
Objectives[3]mission_Actors[4]positionZ = 2,726057
Objectives[3]mission_Actors[4]Heading = 152,874
Objectives[3]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 500
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = MiniSMG
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 99
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Task_List_Count = 21
Objectives[3]mission_Actors[4]Task_Repeat = True
Objectives[3]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[4]Task_List[0]PositionX = 5018,911
Objectives[3]mission_Actors[4]Task_List[0]PositionY = -5116,664
Objectives[3]mission_Actors[4]Task_List[0]PositionZ = 2,372099
Objectives[3]mission_Actors[4]Task_List[0]Speed = 1
Objectives[3]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[4]Task_List[1]Type = Drive
Objectives[3]mission_Actors[4]Task_List[1]PositionX = 5016,005
Objectives[3]mission_Actors[4]Task_List[1]PositionY = -5146,024
Objectives[3]mission_Actors[4]Task_List[1]PositionZ = 2,210906
Objectives[3]mission_Actors[4]Task_List[1]Speed = 20
Objectives[3]mission_Actors[4]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[1]Reverse = False
Objectives[3]mission_Actors[4]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[2]Type = Drive
Objectives[3]mission_Actors[4]Task_List[2]PositionX = 5080,606
Objectives[3]mission_Actors[4]Task_List[2]PositionY = -5278,443
Objectives[3]mission_Actors[4]Task_List[2]PositionZ = 5,538227
Objectives[3]mission_Actors[4]Task_List[2]Speed = 20
Objectives[3]mission_Actors[4]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[2]Reverse = False
Objectives[3]mission_Actors[4]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[3]Type = Drive
Objectives[3]mission_Actors[4]Task_List[3]PositionX = 5151,482
Objectives[3]mission_Actors[4]Task_List[3]PositionY = -5275,181
Objectives[3]mission_Actors[4]Task_List[3]PositionZ = 8,851275
Objectives[3]mission_Actors[4]Task_List[3]Speed = 20
Objectives[3]mission_Actors[4]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[3]Reverse = False
Objectives[3]mission_Actors[4]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[4]Type = Drive
Objectives[3]mission_Actors[4]Task_List[4]PositionX = 5163,286
Objectives[3]mission_Actors[4]Task_List[4]PositionY = -5246,542
Objectives[3]mission_Actors[4]Task_List[4]PositionZ = 8,119434
Objectives[3]mission_Actors[4]Task_List[4]Speed = 20
Objectives[3]mission_Actors[4]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[4]Reverse = False
Objectives[3]mission_Actors[4]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[5]Type = Drive
Objectives[3]mission_Actors[4]Task_List[5]PositionX = 5169,28
Objectives[3]mission_Actors[4]Task_List[5]PositionY = -5126,844
Objectives[3]mission_Actors[4]Task_List[5]PositionZ = 2,236719
Objectives[3]mission_Actors[4]Task_List[5]Speed = 20
Objectives[3]mission_Actors[4]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[5]Reverse = False
Objectives[3]mission_Actors[4]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[6]Type = Drive
Objectives[3]mission_Actors[4]Task_List[6]PositionX = 5207,601
Objectives[3]mission_Actors[4]Task_List[6]PositionY = -5107,434
Objectives[3]mission_Actors[4]Task_List[6]PositionZ = 4,555995
Objectives[3]mission_Actors[4]Task_List[6]Speed = 20
Objectives[3]mission_Actors[4]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[6]Reverse = False
Objectives[3]mission_Actors[4]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[7]Type = Drive
Objectives[3]mission_Actors[4]Task_List[7]PositionX = 5229,073
Objectives[3]mission_Actors[4]Task_List[7]PositionY = -5124,83
Objectives[3]mission_Actors[4]Task_List[7]PositionZ = 6,538584
Objectives[3]mission_Actors[4]Task_List[7]Speed = 20
Objectives[3]mission_Actors[4]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[7]Reverse = False
Objectives[3]mission_Actors[4]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[8]Type = Drive
Objectives[3]mission_Actors[4]Task_List[8]PositionX = 5234,69
Objectives[3]mission_Actors[4]Task_List[8]PositionY = -5185,112
Objectives[3]mission_Actors[4]Task_List[8]PositionZ = 12,85587
Objectives[3]mission_Actors[4]Task_List[8]Speed = 20
Objectives[3]mission_Actors[4]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[8]Reverse = False
Objectives[3]mission_Actors[4]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[9]Type = Drive
Objectives[3]mission_Actors[4]Task_List[9]PositionX = 5254,866
Objectives[3]mission_Actors[4]Task_List[9]PositionY = -5162,167
Objectives[3]mission_Actors[4]Task_List[9]PositionZ = 13,40202
Objectives[3]mission_Actors[4]Task_List[9]Speed = 20
Objectives[3]mission_Actors[4]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[9]Reverse = False
Objectives[3]mission_Actors[4]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[10]Type = Drive
Objectives[3]mission_Actors[4]Task_List[10]PositionX = 5256,783
Objectives[3]mission_Actors[4]Task_List[10]PositionY = -5139,156
Objectives[3]mission_Actors[4]Task_List[10]PositionZ = 13,42342
Objectives[3]mission_Actors[4]Task_List[10]Speed = 20
Objectives[3]mission_Actors[4]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[10]Reverse = False
Objectives[3]mission_Actors[4]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[11]Type = Drive
Objectives[3]mission_Actors[4]Task_List[11]PositionX = 5273,723
Objectives[3]mission_Actors[4]Task_List[11]PositionY = -5093,675
Objectives[3]mission_Actors[4]Task_List[11]PositionZ = 13,21801
Objectives[3]mission_Actors[4]Task_List[11]Speed = 20
Objectives[3]mission_Actors[4]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[11]Reverse = False
Objectives[3]mission_Actors[4]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[12]Type = Drive
Objectives[3]mission_Actors[4]Task_List[12]PositionX = 5170,467
Objectives[3]mission_Actors[4]Task_List[12]PositionY = -4973,484
Objectives[3]mission_Actors[4]Task_List[12]PositionZ = 13,45739
Objectives[3]mission_Actors[4]Task_List[12]Speed = 20
Objectives[3]mission_Actors[4]Task_List[12]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[12]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[12]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[12]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[12]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[12]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[12]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[12]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[12]Reverse = False
Objectives[3]mission_Actors[4]Task_List[12]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[12]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[12]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[12]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[13]Type = Drive
Objectives[3]mission_Actors[4]Task_List[13]PositionX = 5145,873
Objectives[3]mission_Actors[4]Task_List[13]PositionY = -4994,537
Objectives[3]mission_Actors[4]Task_List[13]PositionZ = 10,36719
Objectives[3]mission_Actors[4]Task_List[13]Speed = 20
Objectives[3]mission_Actors[4]Task_List[13]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[13]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[13]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[13]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[13]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[13]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[13]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[13]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[13]Reverse = False
Objectives[3]mission_Actors[4]Task_List[13]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[13]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[13]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[13]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[14]Type = Drive
Objectives[3]mission_Actors[4]Task_List[14]PositionX = 5156,979
Objectives[3]mission_Actors[4]Task_List[14]PositionY = -5055,712
Objectives[3]mission_Actors[4]Task_List[14]PositionZ = 3,655559
Objectives[3]mission_Actors[4]Task_List[14]Speed = 20
Objectives[3]mission_Actors[4]Task_List[14]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[14]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[14]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[14]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[14]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[14]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[14]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[14]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[14]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[14]Reverse = False
Objectives[3]mission_Actors[4]Task_List[14]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[14]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[14]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[14]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[15]Type = Drive
Objectives[3]mission_Actors[4]Task_List[15]PositionX = 5164,761
Objectives[3]mission_Actors[4]Task_List[15]PositionY = -5122,157
Objectives[3]mission_Actors[4]Task_List[15]PositionZ = 2,098725
Objectives[3]mission_Actors[4]Task_List[15]Speed = 20
Objectives[3]mission_Actors[4]Task_List[15]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[15]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[15]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[15]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[15]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[15]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[15]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[15]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[15]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[15]Reverse = False
Objectives[3]mission_Actors[4]Task_List[15]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[15]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[15]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[15]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[16]Type = Drive
Objectives[3]mission_Actors[4]Task_List[16]PositionX = 5158,051
Objectives[3]mission_Actors[4]Task_List[16]PositionY = -5255,271
Objectives[3]mission_Actors[4]Task_List[16]PositionZ = 8,619164
Objectives[3]mission_Actors[4]Task_List[16]Speed = 20
Objectives[3]mission_Actors[4]Task_List[16]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[16]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[16]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[16]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[16]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[16]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[16]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[16]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[16]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[16]Reverse = False
Objectives[3]mission_Actors[4]Task_List[16]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[16]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[16]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[16]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[17]Type = Drive
Objectives[3]mission_Actors[4]Task_List[17]PositionX = 5137,336
Objectives[3]mission_Actors[4]Task_List[17]PositionY = -5279,75
Objectives[3]mission_Actors[4]Task_List[17]PositionZ = 7,766964
Objectives[3]mission_Actors[4]Task_List[17]Speed = 20
Objectives[3]mission_Actors[4]Task_List[17]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[17]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[17]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[17]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[17]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[17]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[17]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[17]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[17]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[17]Reverse = False
Objectives[3]mission_Actors[4]Task_List[17]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[17]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[17]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[17]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[18]Type = Drive
Objectives[3]mission_Actors[4]Task_List[18]PositionX = 5087,499
Objectives[3]mission_Actors[4]Task_List[18]PositionY = -5278,238
Objectives[3]mission_Actors[4]Task_List[18]PositionZ = 5,667372
Objectives[3]mission_Actors[4]Task_List[18]Speed = 20
Objectives[3]mission_Actors[4]Task_List[18]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[18]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[18]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[18]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[18]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[18]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[18]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[18]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[18]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[18]Reverse = False
Objectives[3]mission_Actors[4]Task_List[18]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[18]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[18]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[18]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[19]Type = Drive
Objectives[3]mission_Actors[4]Task_List[19]PositionX = 5061,5
Objectives[3]mission_Actors[4]Task_List[19]PositionY = -5227,668
Objectives[3]mission_Actors[4]Task_List[19]PositionZ = 3,812394
Objectives[3]mission_Actors[4]Task_List[19]Speed = 20
Objectives[3]mission_Actors[4]Task_List[19]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[19]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[19]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[19]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[19]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[19]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[19]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[19]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[19]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[19]Reverse = False
Objectives[3]mission_Actors[4]Task_List[19]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[19]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[19]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[19]AvoidHighWays = True
Objectives[3]mission_Actors[4]Task_List[20]Type = Drive
Objectives[3]mission_Actors[4]Task_List[20]PositionX = 5045,001
Objectives[3]mission_Actors[4]Task_List[20]PositionY = -5205,615
Objectives[3]mission_Actors[4]Task_List[20]PositionZ = 2,203505
Objectives[3]mission_Actors[4]Task_List[20]Speed = 20
Objectives[3]mission_Actors[4]Task_List[20]StopBeforeVehicles = False
Objectives[3]mission_Actors[4]Task_List[20]StopBeforeActors = False
Objectives[3]mission_Actors[4]Task_List[20]AvoidVehicles = True
Objectives[3]mission_Actors[4]Task_List[20]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[4]Task_List[20]AvoidActors = True
Objectives[3]mission_Actors[4]Task_List[20]AvoidObjects = True
Objectives[3]mission_Actors[4]Task_List[20]StopAtLights = False
Objectives[3]mission_Actors[4]Task_List[20]UseBlinkers = True
Objectives[3]mission_Actors[4]Task_List[20]AllowGoingWrongWay = True
Objectives[3]mission_Actors[4]Task_List[20]Reverse = False
Objectives[3]mission_Actors[4]Task_List[20]TakeShortestPath = True
Objectives[3]mission_Actors[4]Task_List[20]IgnoreRoads = True
Objectives[3]mission_Actors[4]Task_List[20]IgnoreAllPathing = True
Objectives[3]mission_Actors[4]Task_List[20]AvoidHighWays = True
Objectives[3]mission_Actors[5]SpawnInVehicle = True
Objectives[3]mission_Actors[5]SeatIndex = -1
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = 4975,937
Objectives[3]mission_Actors[5]positionY = -5598,916
Objectives[3]mission_Actors[5]positionZ = 23,1838
Objectives[3]mission_Actors[5]Heading = 13,86529
Objectives[3]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 500
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = MiniSMG
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 99
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Task_List_Count = 29
Objectives[3]mission_Actors[5]Task_Repeat = True
Objectives[3]mission_Actors[5]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[5]Task_List[0]PositionX = 4978,828
Objectives[3]mission_Actors[5]Task_List[0]PositionY = -5600,526
Objectives[3]mission_Actors[5]Task_List[0]PositionZ = 23,26072
Objectives[3]mission_Actors[5]Task_List[0]Speed = 1
Objectives[3]mission_Actors[5]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[5]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[5]Task_List[1]Type = Drive
Objectives[3]mission_Actors[5]Task_List[1]PositionX = 5011,683
Objectives[3]mission_Actors[5]Task_List[1]PositionY = -5604,132
Objectives[3]mission_Actors[5]Task_List[1]PositionZ = 24,87987
Objectives[3]mission_Actors[5]Task_List[1]Speed = 10
Objectives[3]mission_Actors[5]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[1]Reverse = False
Objectives[3]mission_Actors[5]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[2]Type = Drive
Objectives[3]mission_Actors[5]Task_List[2]PositionX = 5035,766
Objectives[3]mission_Actors[5]Task_List[2]PositionY = -5580,975
Objectives[3]mission_Actors[5]Task_List[2]PositionZ = 27,59739
Objectives[3]mission_Actors[5]Task_List[2]Speed = 10
Objectives[3]mission_Actors[5]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[2]Reverse = False
Objectives[3]mission_Actors[5]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[3]Type = Drive
Objectives[3]mission_Actors[5]Task_List[3]PositionX = 5104,173
Objectives[3]mission_Actors[5]Task_List[3]PositionY = -5601,171
Objectives[3]mission_Actors[5]Task_List[3]PositionZ = 36,52289
Objectives[3]mission_Actors[5]Task_List[3]Speed = 10
Objectives[3]mission_Actors[5]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[3]Reverse = False
Objectives[3]mission_Actors[5]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[4]Type = Drive
Objectives[3]mission_Actors[5]Task_List[4]PositionX = 5242,138
Objectives[3]mission_Actors[5]Task_List[4]PositionY = -5509,598
Objectives[3]mission_Actors[5]Task_List[4]PositionZ = 48,98699
Objectives[3]mission_Actors[5]Task_List[4]Speed = 10
Objectives[3]mission_Actors[5]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[4]Reverse = False
Objectives[3]mission_Actors[5]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[5]Type = Drive
Objectives[3]mission_Actors[5]Task_List[5]PositionX = 5272,705
Objectives[3]mission_Actors[5]Task_List[5]PositionY = -5498,431
Objectives[3]mission_Actors[5]Task_List[5]PositionZ = 51,16399
Objectives[3]mission_Actors[5]Task_List[5]Speed = 10
Objectives[3]mission_Actors[5]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[5]Reverse = False
Objectives[3]mission_Actors[5]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[6]Type = Drive
Objectives[3]mission_Actors[5]Task_List[6]PositionX = 5340,652
Objectives[3]mission_Actors[5]Task_List[6]PositionY = -5488,749
Objectives[3]mission_Actors[5]Task_List[6]PositionZ = 52,76087
Objectives[3]mission_Actors[5]Task_List[6]Speed = 10
Objectives[3]mission_Actors[5]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[6]Reverse = False
Objectives[3]mission_Actors[5]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[7]Type = Drive
Objectives[3]mission_Actors[5]Task_List[7]PositionX = 5387,298
Objectives[3]mission_Actors[5]Task_List[7]PositionY = -5431,702
Objectives[3]mission_Actors[5]Task_List[7]PositionZ = 45,29506
Objectives[3]mission_Actors[5]Task_List[7]Speed = 10
Objectives[3]mission_Actors[5]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[7]Reverse = False
Objectives[3]mission_Actors[5]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[8]Type = Drive
Objectives[3]mission_Actors[5]Task_List[8]PositionX = 5436,974
Objectives[3]mission_Actors[5]Task_List[8]PositionY = -5380,484
Objectives[3]mission_Actors[5]Task_List[8]PositionZ = 35,99693
Objectives[3]mission_Actors[5]Task_List[8]Speed = 10
Objectives[3]mission_Actors[5]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[8]Reverse = False
Objectives[3]mission_Actors[5]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[9]Type = Drive
Objectives[3]mission_Actors[5]Task_List[9]PositionX = 5422,943
Objectives[3]mission_Actors[5]Task_List[9]PositionY = -5329,27
Objectives[3]mission_Actors[5]Task_List[9]PositionZ = 28,26706
Objectives[3]mission_Actors[5]Task_List[9]Speed = 10
Objectives[3]mission_Actors[5]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[9]Reverse = False
Objectives[3]mission_Actors[5]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[10]Type = Drive
Objectives[3]mission_Actors[5]Task_List[10]PositionX = 5446,993
Objectives[3]mission_Actors[5]Task_List[10]PositionY = -5301,439
Objectives[3]mission_Actors[5]Task_List[10]PositionZ = 22,85803
Objectives[3]mission_Actors[5]Task_List[10]Speed = 20
Objectives[3]mission_Actors[5]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[10]Reverse = False
Objectives[3]mission_Actors[5]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[11]Type = Drive
Objectives[3]mission_Actors[5]Task_List[11]PositionX = 5472,714
Objectives[3]mission_Actors[5]Task_List[11]PositionY = -5296,12
Objectives[3]mission_Actors[5]Task_List[11]PositionZ = 19,61432
Objectives[3]mission_Actors[5]Task_List[11]Speed = 10
Objectives[3]mission_Actors[5]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[11]Reverse = False
Objectives[3]mission_Actors[5]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[12]Type = Drive
Objectives[3]mission_Actors[5]Task_List[12]PositionX = 5511,539
Objectives[3]mission_Actors[5]Task_List[12]PositionY = -5309,283
Objectives[3]mission_Actors[5]Task_List[12]PositionZ = 13,92366
Objectives[3]mission_Actors[5]Task_List[12]Speed = 10
Objectives[3]mission_Actors[5]Task_List[12]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[12]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[12]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[12]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[12]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[12]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[12]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[12]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[12]Reverse = False
Objectives[3]mission_Actors[5]Task_List[12]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[12]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[12]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[12]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[13]Type = Drive
Objectives[3]mission_Actors[5]Task_List[13]PositionX = 5528,505
Objectives[3]mission_Actors[5]Task_List[13]PositionY = -5284,616
Objectives[3]mission_Actors[5]Task_List[13]PositionZ = 12,0046
Objectives[3]mission_Actors[5]Task_List[13]Speed = 10
Objectives[3]mission_Actors[5]Task_List[13]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[13]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[13]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[13]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[13]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[13]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[13]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[13]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[13]Reverse = False
Objectives[3]mission_Actors[5]Task_List[13]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[13]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[13]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[13]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[14]Type = Drive
Objectives[3]mission_Actors[5]Task_List[14]PositionX = 5494,434
Objectives[3]mission_Actors[5]Task_List[14]PositionY = -5160,1
Objectives[3]mission_Actors[5]Task_List[14]PositionZ = 13,06307
Objectives[3]mission_Actors[5]Task_List[14]Speed = 10
Objectives[3]mission_Actors[5]Task_List[14]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[14]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[14]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[14]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[14]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[14]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[14]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[14]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[14]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[14]Reverse = False
Objectives[3]mission_Actors[5]Task_List[14]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[14]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[14]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[14]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[15]Type = Drive
Objectives[3]mission_Actors[5]Task_List[15]PositionX = 5412,058
Objectives[3]mission_Actors[5]Task_List[15]PositionY = -5117,8
Objectives[3]mission_Actors[5]Task_List[15]PositionZ = 12,84933
Objectives[3]mission_Actors[5]Task_List[15]Speed = 10
Objectives[3]mission_Actors[5]Task_List[15]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[15]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[15]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[15]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[15]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[15]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[15]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[15]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[15]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[15]Reverse = False
Objectives[3]mission_Actors[5]Task_List[15]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[15]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[15]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[15]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[16]Type = Drive
Objectives[3]mission_Actors[5]Task_List[16]PositionX = 5285,287
Objectives[3]mission_Actors[5]Task_List[16]PositionY = -5102,07
Objectives[3]mission_Actors[5]Task_List[16]PositionZ = 13,23943
Objectives[3]mission_Actors[5]Task_List[16]Speed = 10
Objectives[3]mission_Actors[5]Task_List[16]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[16]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[16]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[16]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[16]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[16]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[16]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[16]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[16]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[16]Reverse = False
Objectives[3]mission_Actors[5]Task_List[16]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[16]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[16]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[16]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[17]Type = Drive
Objectives[3]mission_Actors[5]Task_List[17]PositionX = 5417,047
Objectives[3]mission_Actors[5]Task_List[17]PositionY = -5123,906
Objectives[3]mission_Actors[5]Task_List[17]PositionZ = 12,82585
Objectives[3]mission_Actors[5]Task_List[17]Speed = 10
Objectives[3]mission_Actors[5]Task_List[17]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[17]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[17]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[17]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[17]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[17]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[17]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[17]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[17]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[17]Reverse = False
Objectives[3]mission_Actors[5]Task_List[17]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[17]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[17]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[17]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[18]Type = Drive
Objectives[3]mission_Actors[5]Task_List[18]PositionX = 5496,217
Objectives[3]mission_Actors[5]Task_List[18]PositionY = -5167,369
Objectives[3]mission_Actors[5]Task_List[18]PositionZ = 12,96379
Objectives[3]mission_Actors[5]Task_List[18]Speed = 10
Objectives[3]mission_Actors[5]Task_List[18]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[18]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[18]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[18]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[18]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[18]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[18]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[18]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[18]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[18]Reverse = False
Objectives[3]mission_Actors[5]Task_List[18]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[18]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[18]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[18]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[19]Type = Drive
Objectives[3]mission_Actors[5]Task_List[19]PositionX = 5518,294
Objectives[3]mission_Actors[5]Task_List[19]PositionY = -5228,157
Objectives[3]mission_Actors[5]Task_List[19]PositionZ = 11,747
Objectives[3]mission_Actors[5]Task_List[19]Speed = 10
Objectives[3]mission_Actors[5]Task_List[19]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[19]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[19]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[19]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[19]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[19]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[19]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[19]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[19]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[19]Reverse = False
Objectives[3]mission_Actors[5]Task_List[19]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[19]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[19]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[19]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[20]Type = Drive
Objectives[3]mission_Actors[5]Task_List[20]PositionX = 5522,283
Objectives[3]mission_Actors[5]Task_List[20]PositionY = -5304,091
Objectives[3]mission_Actors[5]Task_List[20]PositionZ = 12,48811
Objectives[3]mission_Actors[5]Task_List[20]Speed = 20
Objectives[3]mission_Actors[5]Task_List[20]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[20]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[20]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[20]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[20]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[20]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[20]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[20]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[20]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[20]Reverse = False
Objectives[3]mission_Actors[5]Task_List[20]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[20]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[20]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[20]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[21]Type = Drive
Objectives[3]mission_Actors[5]Task_List[21]PositionX = 5462,503
Objectives[3]mission_Actors[5]Task_List[21]PositionY = -5294,32
Objectives[3]mission_Actors[5]Task_List[21]PositionZ = 20,83644
Objectives[3]mission_Actors[5]Task_List[21]Speed = 10
Objectives[3]mission_Actors[5]Task_List[21]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[21]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[21]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[21]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[21]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[21]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[21]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[21]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[21]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[21]Reverse = False
Objectives[3]mission_Actors[5]Task_List[21]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[21]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[21]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[21]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[22]Type = Drive
Objectives[3]mission_Actors[5]Task_List[22]PositionX = 5421,78
Objectives[3]mission_Actors[5]Task_List[22]PositionY = -5321,389
Objectives[3]mission_Actors[5]Task_List[22]PositionZ = 27,12837
Objectives[3]mission_Actors[5]Task_List[22]Speed = 10
Objectives[3]mission_Actors[5]Task_List[22]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[22]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[22]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[22]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[22]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[22]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[22]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[22]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[22]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[22]Reverse = False
Objectives[3]mission_Actors[5]Task_List[22]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[22]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[22]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[22]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[23]Type = Drive
Objectives[3]mission_Actors[5]Task_List[23]PositionX = 5431,759
Objectives[3]mission_Actors[5]Task_List[23]PositionY = -5384,669
Objectives[3]mission_Actors[5]Task_List[23]PositionZ = 36,5788
Objectives[3]mission_Actors[5]Task_List[23]Speed = 10
Objectives[3]mission_Actors[5]Task_List[23]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[23]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[23]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[23]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[23]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[23]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[23]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[23]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[23]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[23]Reverse = False
Objectives[3]mission_Actors[5]Task_List[23]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[23]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[23]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[23]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[24]Type = Drive
Objectives[3]mission_Actors[5]Task_List[24]PositionX = 5335,318
Objectives[3]mission_Actors[5]Task_List[24]PositionY = -5487,419
Objectives[3]mission_Actors[5]Task_List[24]PositionZ = 52,72418
Objectives[3]mission_Actors[5]Task_List[24]Speed = 10
Objectives[3]mission_Actors[5]Task_List[24]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[24]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[24]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[24]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[24]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[24]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[24]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[24]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[24]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[24]Reverse = False
Objectives[3]mission_Actors[5]Task_List[24]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[24]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[24]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[24]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[25]Type = Drive
Objectives[3]mission_Actors[5]Task_List[25]PositionX = 5198,328
Objectives[3]mission_Actors[5]Task_List[25]PositionY = -5530,238
Objectives[3]mission_Actors[5]Task_List[25]PositionZ = 45,57896
Objectives[3]mission_Actors[5]Task_List[25]Speed = 10
Objectives[3]mission_Actors[5]Task_List[25]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[25]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[25]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[25]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[25]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[25]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[25]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[25]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[25]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[25]Reverse = False
Objectives[3]mission_Actors[5]Task_List[25]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[25]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[25]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[25]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[26]Type = Drive
Objectives[3]mission_Actors[5]Task_List[26]PositionX = 5174,444
Objectives[3]mission_Actors[5]Task_List[26]PositionY = -5554,227
Objectives[3]mission_Actors[5]Task_List[26]PositionZ = 43,45463
Objectives[3]mission_Actors[5]Task_List[26]Speed = 10
Objectives[3]mission_Actors[5]Task_List[26]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[26]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[26]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[26]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[26]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[26]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[26]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[26]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[26]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[26]Reverse = False
Objectives[3]mission_Actors[5]Task_List[26]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[26]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[26]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[26]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[27]Type = Drive
Objectives[3]mission_Actors[5]Task_List[27]PositionX = 5102,031
Objectives[3]mission_Actors[5]Task_List[27]PositionY = -5596,076
Objectives[3]mission_Actors[5]Task_List[27]PositionZ = 36,48777
Objectives[3]mission_Actors[5]Task_List[27]Speed = 10
Objectives[3]mission_Actors[5]Task_List[27]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[27]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[27]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[27]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[27]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[27]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[27]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[27]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[27]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[27]Reverse = False
Objectives[3]mission_Actors[5]Task_List[27]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[27]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[27]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[27]AvoidHighWays = True
Objectives[3]mission_Actors[5]Task_List[28]Type = Drive
Objectives[3]mission_Actors[5]Task_List[28]PositionX = 5036,64
Objectives[3]mission_Actors[5]Task_List[28]PositionY = -5578,841
Objectives[3]mission_Actors[5]Task_List[28]PositionZ = 27,89021
Objectives[3]mission_Actors[5]Task_List[28]Speed = 10
Objectives[3]mission_Actors[5]Task_List[28]StopBeforeVehicles = False
Objectives[3]mission_Actors[5]Task_List[28]StopBeforeActors = False
Objectives[3]mission_Actors[5]Task_List[28]AvoidVehicles = True
Objectives[3]mission_Actors[5]Task_List[28]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[5]Task_List[28]AvoidActors = True
Objectives[3]mission_Actors[5]Task_List[28]AvoidObjects = True
Objectives[3]mission_Actors[5]Task_List[28]StopAtLights = False
Objectives[3]mission_Actors[5]Task_List[28]UseBlinkers = True
Objectives[3]mission_Actors[5]Task_List[28]AllowGoingWrongWay = True
Objectives[3]mission_Actors[5]Task_List[28]Reverse = False
Objectives[3]mission_Actors[5]Task_List[28]TakeShortestPath = True
Objectives[3]mission_Actors[5]Task_List[28]IgnoreRoads = True
Objectives[3]mission_Actors[5]Task_List[28]IgnoreAllPathing = True
Objectives[3]mission_Actors[5]Task_List[28]AvoidHighWays = True
Objectives[3]mission_Actors[6]SpawnInVehicle = True
Objectives[3]mission_Actors[6]SeatIndex = 0
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = 5514,491
Objectives[3]mission_Actors[6]positionY = -5301,777
Objectives[3]mission_Actors[6]positionZ = 13,56109
Objectives[3]mission_Actors[6]Heading = 95,73231
Objectives[3]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 500
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = MiniSMG
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]SpawnInVehicle = True
Objectives[3]mission_Actors[7]SeatIndex = -1
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = 5514,491
Objectives[3]mission_Actors[7]positionY = -5301,777
Objectives[3]mission_Actors[7]positionZ = 13,56109
Objectives[3]mission_Actors[7]Heading = 95,73231
Objectives[3]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 500
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = MiniSMG
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 99
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Task_List_Count = 14
Objectives[3]mission_Actors[7]Task_Repeat = True
Objectives[3]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[7]Task_List[0]PositionX = 5511,024
Objectives[3]mission_Actors[7]Task_List[0]PositionY = -5303,097
Objectives[3]mission_Actors[7]Task_List[0]PositionZ = 14,19223
Objectives[3]mission_Actors[7]Task_List[0]Speed = 1
Objectives[3]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[7]Task_List[1]Type = Drive
Objectives[3]mission_Actors[7]Task_List[1]PositionX = 5467,679
Objectives[3]mission_Actors[7]Task_List[1]PositionY = -5292,769
Objectives[3]mission_Actors[7]Task_List[1]PositionZ = 20,20098
Objectives[3]mission_Actors[7]Task_List[1]Speed = 10
Objectives[3]mission_Actors[7]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[1]Reverse = False
Objectives[3]mission_Actors[7]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[2]Type = Drive
Objectives[3]mission_Actors[7]Task_List[2]PositionX = 5430,906
Objectives[3]mission_Actors[7]Task_List[2]PositionY = -5309,54
Objectives[3]mission_Actors[7]Task_List[2]PositionZ = 25,18799
Objectives[3]mission_Actors[7]Task_List[2]Speed = 10
Objectives[3]mission_Actors[7]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[2]Reverse = False
Objectives[3]mission_Actors[7]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[3]Type = Drive
Objectives[3]mission_Actors[7]Task_List[3]PositionX = 5419,104
Objectives[3]mission_Actors[7]Task_List[3]PositionY = -5340,057
Objectives[3]mission_Actors[7]Task_List[3]PositionZ = 29,9671
Objectives[3]mission_Actors[7]Task_List[3]Speed = 10
Objectives[3]mission_Actors[7]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[3]Reverse = False
Objectives[3]mission_Actors[7]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[4]Type = Drive
Objectives[3]mission_Actors[7]Task_List[4]PositionX = 5431,379
Objectives[3]mission_Actors[7]Task_List[4]PositionY = -5387,015
Objectives[3]mission_Actors[7]Task_List[4]PositionZ = 36,9885
Objectives[3]mission_Actors[7]Task_List[4]Speed = 10
Objectives[3]mission_Actors[7]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[4]Reverse = False
Objectives[3]mission_Actors[7]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[5]Type = Drive
Objectives[3]mission_Actors[7]Task_List[5]PositionX = 5391,463
Objectives[3]mission_Actors[7]Task_List[5]PositionY = -5419,38
Objectives[3]mission_Actors[7]Task_List[5]PositionZ = 43,93188
Objectives[3]mission_Actors[7]Task_List[5]Speed = 10
Objectives[3]mission_Actors[7]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[5]Reverse = False
Objectives[3]mission_Actors[7]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[6]Type = Drive
Objectives[3]mission_Actors[7]Task_List[6]PositionX = 5226,315
Objectives[3]mission_Actors[7]Task_List[6]PositionY = -5235,555
Objectives[3]mission_Actors[7]Task_List[6]PositionZ = 19,20167
Objectives[3]mission_Actors[7]Task_List[6]Speed = 10
Objectives[3]mission_Actors[7]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[6]Reverse = False
Objectives[3]mission_Actors[7]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[7]Type = Drive
Objectives[3]mission_Actors[7]Task_List[7]PositionX = 5267,488
Objectives[3]mission_Actors[7]Task_List[7]PositionY = -5116,008
Objectives[3]mission_Actors[7]Task_List[7]PositionZ = 13,19742
Objectives[3]mission_Actors[7]Task_List[7]Speed = 10
Objectives[3]mission_Actors[7]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[7]Reverse = False
Objectives[3]mission_Actors[7]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[8]Type = Drive
Objectives[3]mission_Actors[7]Task_List[8]PositionX = 5337,509
Objectives[3]mission_Actors[7]Task_List[8]PositionY = -5107,522
Objectives[3]mission_Actors[7]Task_List[8]PositionZ = 14,26818
Objectives[3]mission_Actors[7]Task_List[8]Speed = 10
Objectives[3]mission_Actors[7]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[8]Reverse = False
Objectives[3]mission_Actors[7]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[9]Type = Drive
Objectives[3]mission_Actors[7]Task_List[9]PositionX = 5412,954
Objectives[3]mission_Actors[7]Task_List[9]PositionY = -5122,206
Objectives[3]mission_Actors[7]Task_List[9]PositionZ = 12,84804
Objectives[3]mission_Actors[7]Task_List[9]Speed = 10
Objectives[3]mission_Actors[7]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[9]Reverse = False
Objectives[3]mission_Actors[7]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[10]Type = Drive
Objectives[3]mission_Actors[7]Task_List[10]PositionX = 5489,54
Objectives[3]mission_Actors[7]Task_List[10]PositionY = -5161,634
Objectives[3]mission_Actors[7]Task_List[10]PositionZ = 13,1023
Objectives[3]mission_Actors[7]Task_List[10]Speed = 10
Objectives[3]mission_Actors[7]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[10]Reverse = False
Objectives[3]mission_Actors[7]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[11]Type = Drive
Objectives[3]mission_Actors[7]Task_List[11]PositionX = 5510,843
Objectives[3]mission_Actors[7]Task_List[11]PositionY = -5199,181
Objectives[3]mission_Actors[7]Task_List[11]PositionZ = 12,56218
Objectives[3]mission_Actors[7]Task_List[11]Speed = 10
Objectives[3]mission_Actors[7]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[11]Reverse = False
Objectives[3]mission_Actors[7]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[12]Type = Drive
Objectives[3]mission_Actors[7]Task_List[12]PositionX = 5523,738
Objectives[3]mission_Actors[7]Task_List[12]PositionY = -5297,34
Objectives[3]mission_Actors[7]Task_List[12]PositionZ = 12,17978
Objectives[3]mission_Actors[7]Task_List[12]Speed = 10
Objectives[3]mission_Actors[7]Task_List[12]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[12]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[12]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[12]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[12]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[12]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[12]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[12]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[12]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[12]Reverse = False
Objectives[3]mission_Actors[7]Task_List[12]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[12]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[12]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[12]AvoidHighWays = True
Objectives[3]mission_Actors[7]Task_List[13]Type = Drive
Objectives[3]mission_Actors[7]Task_List[13]PositionX = 5502,848
Objectives[3]mission_Actors[7]Task_List[13]PositionY = -5303,197
Objectives[3]mission_Actors[7]Task_List[13]PositionZ = 15,61289
Objectives[3]mission_Actors[7]Task_List[13]Speed = 10
Objectives[3]mission_Actors[7]Task_List[13]StopBeforeVehicles = False
Objectives[3]mission_Actors[7]Task_List[13]StopBeforeActors = False
Objectives[3]mission_Actors[7]Task_List[13]AvoidVehicles = True
Objectives[3]mission_Actors[7]Task_List[13]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[7]Task_List[13]AvoidActors = True
Objectives[3]mission_Actors[7]Task_List[13]AvoidObjects = True
Objectives[3]mission_Actors[7]Task_List[13]StopAtLights = False
Objectives[3]mission_Actors[7]Task_List[13]UseBlinkers = True
Objectives[3]mission_Actors[7]Task_List[13]AllowGoingWrongWay = True
Objectives[3]mission_Actors[7]Task_List[13]Reverse = False
Objectives[3]mission_Actors[7]Task_List[13]TakeShortestPath = True
Objectives[3]mission_Actors[7]Task_List[13]IgnoreRoads = True
Objectives[3]mission_Actors[7]Task_List[13]IgnoreAllPathing = True
Objectives[3]mission_Actors[7]Task_List[13]AvoidHighWays = True
Objectives[3]mission_Actors[8]SpawnInVehicle = True
Objectives[3]mission_Actors[8]SeatIndex = 1
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = 4493,929
Objectives[3]mission_Actors[8]positionY = -4509,129
Objectives[3]mission_Actors[8]positionZ = 4,483865
Objectives[3]mission_Actors[8]Heading = 289,9743
Objectives[3]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 100
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = MiniSMG
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]SpawnInVehicle = True
Objectives[3]mission_Actors[9]SeatIndex = 4
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = 4493,929
Objectives[3]mission_Actors[9]positionY = -4509,129
Objectives[3]mission_Actors[9]positionZ = 4,483865
Objectives[3]mission_Actors[9]Heading = 289,9743
Objectives[3]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 100
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = MiniSMG
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]SpawnInVehicle = True
Objectives[3]mission_Actors[10]SeatIndex = 6
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = 5162,855
Objectives[3]mission_Actors[10]positionY = -4951,691
Objectives[3]mission_Actors[10]positionZ = 14,2095
Objectives[3]mission_Actors[10]Heading = 186,6445
Objectives[3]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 100
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = MiniSMG
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 0
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = NONE
Objectives[3]mission_Actors[11]SpawnInVehicle = True
Objectives[3]mission_Actors[11]SeatIndex = 7
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = 5162,855
Objectives[3]mission_Actors[11]positionY = -4951,691
Objectives[3]mission_Actors[11]positionZ = 14,2095
Objectives[3]mission_Actors[11]Heading = 186,6445
Objectives[3]mission_Actors[11]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = True
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 100
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = MiniSMG
Objectives[3]mission_Actors[11]Variation = Random
Objectives[3]mission_Actors[11]Task = 0
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = NONE
Objectives[3]mission_Actors[12]SpawnInVehicle = True
Objectives[3]mission_Actors[12]SeatIndex = 1
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = 5514,491
Objectives[3]mission_Actors[12]positionY = -5301,777
Objectives[3]mission_Actors[12]positionZ = 13,56109
Objectives[3]mission_Actors[12]Heading = 95,73231
Objectives[3]mission_Actors[12]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = True
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 100
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = MiniSMG
Objectives[3]mission_Actors[12]Variation = Random
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]SpawnInVehicle = True
Objectives[3]mission_Actors[13]SeatIndex = 0
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = 5090,703
Objectives[3]mission_Actors[13]positionY = -5068,051
Objectives[3]mission_Actors[13]positionZ = 0,456523
Objectives[3]mission_Actors[13]Heading = 85,01273
Objectives[3]mission_Actors[13]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = True
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 400
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = MiniSMG
Objectives[3]mission_Actors[13]Variation = Random
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]SpawnInVehicle = True
Objectives[3]mission_Actors[14]SeatIndex = 1
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = 5090,703
Objectives[3]mission_Actors[14]positionY = -5068,051
Objectives[3]mission_Actors[14]positionZ = 0,456523
Objectives[3]mission_Actors[14]Heading = 85,01273
Objectives[3]mission_Actors[14]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = True
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 400
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = MiniSMG
Objectives[3]mission_Actors[14]Variation = Random
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]SpawnInVehicle = True
Objectives[3]mission_Actors[15]SeatIndex = 2
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = 5090,703
Objectives[3]mission_Actors[15]positionY = -5068,051
Objectives[3]mission_Actors[15]positionZ = 0,456523
Objectives[3]mission_Actors[15]Heading = 85,01273
Objectives[3]mission_Actors[15]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = True
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 400
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = MiniSMG
Objectives[3]mission_Actors[15]Variation = Random
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]SpawnInVehicle = True
Objectives[3]mission_Actors[16]SeatIndex = -1
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = 5090,703
Objectives[3]mission_Actors[16]positionY = -5068,051
Objectives[3]mission_Actors[16]positionZ = 0,456523
Objectives[3]mission_Actors[16]Heading = 85,01273
Objectives[3]mission_Actors[16]String_Name = g_m_m_cartelguards_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = True
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 400
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = MiniSMG
Objectives[3]mission_Actors[16]Variation = Random
Objectives[3]mission_Actors[16]Task = 99
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Task_List_Count = 12
Objectives[3]mission_Actors[16]Task_Repeat = True
Objectives[3]mission_Actors[16]Task_List[0]Type = EnterVehicle
Objectives[3]mission_Actors[16]Task_List[0]PositionX = 5091,139
Objectives[3]mission_Actors[16]Task_List[0]PositionY = -5067,636
Objectives[3]mission_Actors[16]Task_List[0]PositionZ = 0,5362343
Objectives[3]mission_Actors[16]Task_List[0]Speed = 4
Objectives[3]mission_Actors[16]Task_List[0]SeatIndex = -1
Objectives[3]mission_Actors[16]Task_List[0]TaskIndex = 0
Objectives[3]mission_Actors[16]Task_List[1]Type = Drive
Objectives[3]mission_Actors[16]Task_List[1]PositionX = 5091,139
Objectives[3]mission_Actors[16]Task_List[1]PositionY = -5067,636
Objectives[3]mission_Actors[16]Task_List[1]PositionZ = 0,4380372
Objectives[3]mission_Actors[16]Task_List[1]Speed = 5
Objectives[3]mission_Actors[16]Task_List[1]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[1]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[1]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[1]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[1]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[1]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[1]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[1]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[1]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[1]Reverse = False
Objectives[3]mission_Actors[16]Task_List[1]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[1]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[1]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[1]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[2]Type = Drive
Objectives[3]mission_Actors[16]Task_List[2]PositionX = 5032,193
Objectives[3]mission_Actors[16]Task_List[2]PositionY = -5047,685
Objectives[3]mission_Actors[16]Task_List[2]PositionZ = 0,990202
Objectives[3]mission_Actors[16]Task_List[2]Speed = 5
Objectives[3]mission_Actors[16]Task_List[2]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[2]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[2]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[2]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[2]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[2]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[2]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[2]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[2]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[2]Reverse = False
Objectives[3]mission_Actors[16]Task_List[2]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[2]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[2]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[2]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[3]Type = Drive
Objectives[3]mission_Actors[16]Task_List[3]PositionX = 4953,618
Objectives[3]mission_Actors[16]Task_List[3]PositionY = -5052,89
Objectives[3]mission_Actors[16]Task_List[3]PositionZ = 0,8318592
Objectives[3]mission_Actors[16]Task_List[3]Speed = 5
Objectives[3]mission_Actors[16]Task_List[3]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[3]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[3]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[3]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[3]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[3]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[3]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[3]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[3]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[3]Reverse = False
Objectives[3]mission_Actors[16]Task_List[3]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[3]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[3]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[3]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[4]Type = Drive
Objectives[3]mission_Actors[16]Task_List[4]PositionX = 4935,155
Objectives[3]mission_Actors[16]Task_List[4]PositionY = -5074,181
Objectives[3]mission_Actors[16]Task_List[4]PositionZ = 0,5282354
Objectives[3]mission_Actors[16]Task_List[4]Speed = 5
Objectives[3]mission_Actors[16]Task_List[4]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[4]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[4]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[4]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[4]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[4]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[4]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[4]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[4]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[4]Reverse = False
Objectives[3]mission_Actors[16]Task_List[4]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[4]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[4]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[4]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[5]Type = Drive
Objectives[3]mission_Actors[16]Task_List[5]PositionX = 4912,716
Objectives[3]mission_Actors[16]Task_List[5]PositionY = -5127,794
Objectives[3]mission_Actors[16]Task_List[5]PositionZ = 0,6398626
Objectives[3]mission_Actors[16]Task_List[5]Speed = 5
Objectives[3]mission_Actors[16]Task_List[5]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[5]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[5]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[5]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[5]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[5]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[5]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[5]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[5]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[5]Reverse = False
Objectives[3]mission_Actors[16]Task_List[5]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[5]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[5]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[5]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[6]Type = Drive
Objectives[3]mission_Actors[16]Task_List[6]PositionX = 4831,336
Objectives[3]mission_Actors[16]Task_List[6]PositionY = -5153,363
Objectives[3]mission_Actors[16]Task_List[6]PositionZ = 1,010511
Objectives[3]mission_Actors[16]Task_List[6]Speed = 5
Objectives[3]mission_Actors[16]Task_List[6]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[6]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[6]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[6]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[6]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[6]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[6]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[6]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[6]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[6]Reverse = False
Objectives[3]mission_Actors[16]Task_List[6]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[6]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[6]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[6]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[7]Type = Drive
Objectives[3]mission_Actors[16]Task_List[7]PositionX = 4761,263
Objectives[3]mission_Actors[16]Task_List[7]PositionY = -5163,977
Objectives[3]mission_Actors[16]Task_List[7]PositionZ = 1,082376
Objectives[3]mission_Actors[16]Task_List[7]Speed = 5
Objectives[3]mission_Actors[16]Task_List[7]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[7]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[7]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[7]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[7]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[7]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[7]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[7]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[7]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[7]Reverse = False
Objectives[3]mission_Actors[16]Task_List[7]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[7]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[7]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[7]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[8]Type = Drive
Objectives[3]mission_Actors[16]Task_List[8]PositionX = 4836,117
Objectives[3]mission_Actors[16]Task_List[8]PositionY = -5151,075
Objectives[3]mission_Actors[16]Task_List[8]PositionZ = 0,7837445
Objectives[3]mission_Actors[16]Task_List[8]Speed = 5
Objectives[3]mission_Actors[16]Task_List[8]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[8]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[8]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[8]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[8]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[8]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[8]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[8]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[8]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[8]Reverse = False
Objectives[3]mission_Actors[16]Task_List[8]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[8]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[8]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[8]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[9]Type = Drive
Objectives[3]mission_Actors[16]Task_List[9]PositionX = 4894,805
Objectives[3]mission_Actors[16]Task_List[9]PositionY = -5143,667
Objectives[3]mission_Actors[16]Task_List[9]PositionZ = 1,133755
Objectives[3]mission_Actors[16]Task_List[9]Speed = 5
Objectives[3]mission_Actors[16]Task_List[9]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[9]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[9]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[9]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[9]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[9]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[9]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[9]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[9]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[9]Reverse = False
Objectives[3]mission_Actors[16]Task_List[9]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[9]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[9]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[9]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[10]Type = Drive
Objectives[3]mission_Actors[16]Task_List[10]PositionX = 4942,954
Objectives[3]mission_Actors[16]Task_List[10]PositionY = -5059,808
Objectives[3]mission_Actors[16]Task_List[10]PositionZ = 0,7005436
Objectives[3]mission_Actors[16]Task_List[10]Speed = 5
Objectives[3]mission_Actors[16]Task_List[10]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[10]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[10]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[10]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[10]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[10]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[10]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[10]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[10]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[10]Reverse = False
Objectives[3]mission_Actors[16]Task_List[10]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[10]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[10]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[10]AvoidHighWays = True
Objectives[3]mission_Actors[16]Task_List[11]Type = Drive
Objectives[3]mission_Actors[16]Task_List[11]PositionX = 5047,745
Objectives[3]mission_Actors[16]Task_List[11]PositionY = -5047,271
Objectives[3]mission_Actors[16]Task_List[11]PositionZ = 0,8977214
Objectives[3]mission_Actors[16]Task_List[11]Speed = 5
Objectives[3]mission_Actors[16]Task_List[11]StopBeforeVehicles = False
Objectives[3]mission_Actors[16]Task_List[11]StopBeforeActors = False
Objectives[3]mission_Actors[16]Task_List[11]AvoidVehicles = True
Objectives[3]mission_Actors[16]Task_List[11]AvoidEmptyVehicles = True
Objectives[3]mission_Actors[16]Task_List[11]AvoidActors = True
Objectives[3]mission_Actors[16]Task_List[11]AvoidObjects = True
Objectives[3]mission_Actors[16]Task_List[11]StopAtLights = False
Objectives[3]mission_Actors[16]Task_List[11]UseBlinkers = True
Objectives[3]mission_Actors[16]Task_List[11]AllowGoingWrongWay = True
Objectives[3]mission_Actors[16]Task_List[11]Reverse = False
Objectives[3]mission_Actors[16]Task_List[11]TakeShortestPath = True
Objectives[3]mission_Actors[16]Task_List[11]IgnoreRoads = True
Objectives[3]mission_Actors[16]Task_List[11]IgnoreAllPathing = True
Objectives[3]mission_Actors[16]Task_List[11]AvoidHighWays = True
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 3
Objectives[3]ObjectiveMessages[0]positionX = 4239,674
Objectives[3]ObjectiveMessages[0]positionY = -4598,449
Objectives[3]ObjectiveMessages[0]positionZ = 3,178736
Objectives[3]ObjectiveMessages[0]Message = ~r~Okay, we are busy too, first of all the cards to open the doors, let's go!
Objectives[3]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[0]Sender = 
Objectives[3]ObjectiveMessages[0]Subject = 
Objectives[3]ObjectiveMessages[0]MessageColor = White
Objectives[3]ObjectiveMessages[0]PlayFromStart = True
Objectives[3]ObjectiveMessages[0]Delay = False
Objectives[3]ObjectiveMessages[0]DelayTime = 0
Objectives[3]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[0]TypeSubtitle = True
Objectives[3]ObjectiveMessages[0]TypeTextMesage = False
Objectives[3]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[1]positionX = 4235,655
Objectives[3]ObjectiveMessages[1]positionY = -4599,802
Objectives[3]ObjectiveMessages[1]positionZ = 3,180727
Objectives[3]ObjectiveMessages[1]Message = ~o~Where?
Objectives[3]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[1]Sender = 
Objectives[3]ObjectiveMessages[1]Subject = 
Objectives[3]ObjectiveMessages[1]MessageColor = White
Objectives[3]ObjectiveMessages[1]PlayFromStart = False
Objectives[3]ObjectiveMessages[1]Delay = True
Objectives[3]ObjectiveMessages[1]DelayTime = 6
Objectives[3]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[1]TypeSubtitle = True
Objectives[3]ObjectiveMessages[1]TypeTextMesage = False
Objectives[3]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[3]ObjectiveMessages[2]positionX = 4230,567
Objectives[3]ObjectiveMessages[2]positionY = -4601,368
Objectives[3]ObjectiveMessages[2]positionZ = 3,184927
Objectives[3]ObjectiveMessages[2]Message = ~r~That way.
Objectives[3]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[3]ObjectiveMessages[2]Sender = 
Objectives[3]ObjectiveMessages[2]Subject = 
Objectives[3]ObjectiveMessages[2]MessageColor = White
Objectives[3]ObjectiveMessages[2]PlayFromStart = False
Objectives[3]ObjectiveMessages[2]Delay = True
Objectives[3]ObjectiveMessages[2]DelayTime = 7
Objectives[3]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[3]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[3]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[3]ObjectiveMessages[2]TypeSubtitle = True
Objectives[3]ObjectiveMessages[2]TypeTextMesage = False
Objectives[3]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[3]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[4]Type = Cutscenes_Objective
Objectives[4]Text = 
Objectives[4]positionX = 5155,065
Objectives[4]positionY = -4935,134
Objectives[4]positionZ = 29,87842
Objectives[4]Cutscenes_Time = 3
Objectives[4]Cutscenes_Trans_Time = 3
Objectives[4]Cutscenes_FOV = 60
Objectives[4]Cutscenes_Shake = Hand
Objectives[4]Cutscenes_Amplitude = 0
Objectives[4]Cutscenes_FadeOut = False
Objectives[4]Cutscenes_FadeIn = False
Objectives[4]Cutscenes_End = False
Objectives[4]Cutscenes_Point_At_Position = True
Objectives[4]Cutscenes_Point_At_Player = False
Objectives[4]Cutscenes_Point_At_Actor = False
Objectives[4]Cutscenes_Point_At_Vehicle = False
Objectives[4]Cutscenes_Follow_Player = False
Objectives[4]Cutscenes_Follow_Actor = False
Objectives[4]Cutscenes_Follow_Vehicle = False
Objectives[4]Cutscenes_Follow_Distancee = 10
Objectives[4]Cutscenes_Follow_Hieght = 1
Objectives[4]Cutscenes_Follow_Angle = 330
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = 4221,961
Objectives[4]ObjectiveMessages[0]positionY = -4604,161
Objectives[4]ObjectiveMessages[0]positionZ = 3,197861
Objectives[4]ObjectiveMessages[0]Message = ~r~Okay, stop, do you see that guard?
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 5145,56
Objectives[5]positionY = -4951,198
Objectives[5]positionZ = 13,36116
Objectives[5]Cutscenes_Time = 3
Objectives[5]Cutscenes_Trans_Time = 2
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = True
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = False
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 5
Objectives[5]Cutscenes_Follow_Hieght = 2
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = 5119,728
Objectives[5]ObjectiveMessages[0]positionY = -4914,327
Objectives[5]ObjectiveMessages[0]positionZ = 15,28604
Objectives[5]ObjectiveMessages[0]Message = ~r~We need that guard's keys to open that door.
Objectives[5]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[5]ObjectiveMessages[0]Sender = 
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = True
Objectives[5]ObjectiveMessages[0]TypeTextMesage = False
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Cutscenes_Objective
Objectives[6]Text = 
Objectives[6]positionX = 5170,025
Objectives[6]positionY = -4924,548
Objectives[6]positionZ = 13,46631
Objectives[6]Cutscenes_Time = 0
Objectives[6]Cutscenes_Trans_Time = 0
Objectives[6]Cutscenes_FOV = 30
Objectives[6]Cutscenes_Shake = Hand
Objectives[6]Cutscenes_Amplitude = 0
Objectives[6]Cutscenes_FadeOut = False
Objectives[6]Cutscenes_FadeIn = False
Objectives[6]Cutscenes_End = True
Objectives[6]Cutscenes_Point_At_Position = False
Objectives[6]Cutscenes_Point_At_Player = False
Objectives[6]Cutscenes_Point_At_Actor = False
Objectives[6]Cutscenes_Point_At_Vehicle = False
Objectives[6]Cutscenes_Follow_Player = False
Objectives[6]Cutscenes_Follow_Actor = False
Objectives[6]Cutscenes_Follow_Vehicle = False
Objectives[6]Cutscenes_Follow_Distancee = 10
Objectives[6]Cutscenes_Follow_Hieght = 1
Objectives[6]Cutscenes_Follow_Angle = 0
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 1
Objectives[6]mission_Vehicles[0]positionX = 5148,178
Objectives[6]mission_Vehicles[0]positionY = -4959,817
Objectives[6]mission_Vehicles[0]positionZ = 13,46575
Objectives[6]mission_Vehicles[0]Heading = 307,1602
Objectives[6]mission_Vehicles[0]Name = Blista
Objectives[6]mission_Vehicles[0]Model = winky
Objectives[6]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[6]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = True
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Text2 = 
Objectives[7]Type = Kill_Actors
Objectives[7]positionX = 5155,601
Objectives[7]positionY = -4933,597
Objectives[7]positionZ = 29,87842
Objectives[7]KillAll1 = False
Objectives[7]KillAll2 = False
Objectives[7]Kill_Actors_Add_Blips = True
Objectives[7]Kill_Actors_Add_Markers = False
Objectives[7]DropPickups = True
Objectives[7]Droped_Pickup_Model = p_car_keys_01
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 3
Objectives[7]ObjectiveMessages[0]positionX = 5101,235
Objectives[7]ObjectiveMessages[0]positionY = -4901,878
Objectives[7]ObjectiveMessages[0]positionZ = 16,26517
Objectives[7]ObjectiveMessages[0]Message = ~r~In that room is the electronic key printer.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 5099,008
Objectives[7]ObjectiveMessages[1]positionY = -4900,468
Objectives[7]ObjectiveMessages[1]positionZ = 16,25069
Objectives[7]ObjectiveMessages[1]Message = ~b~Okay, let's do it.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 4
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 5089,958
Objectives[7]ObjectiveMessages[2]positionY = -4895,285
Objectives[7]ObjectiveMessages[2]positionZ = 16,21241
Objectives[7]ObjectiveMessages[2]Message = ~r~Emh... it would be nice if we avoid messing around...
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 6
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[8]Type = GoTo_Actor
Objectives[8]Text = 
Objectives[8]positionX = 4777,938
Objectives[8]positionY = -4721,189
Objectives[8]positionZ = 2,40733
Objectives[8]GoTo_Actor_ChangToCompanion = False
Objectives[8]GoTo_Actor_Distance = 2
Objectives[8]GoTo_Actor_Remove_Blip = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 2
Objectives[8]ObjectiveMessages[0]positionX = 5077,313
Objectives[8]ObjectiveMessages[0]positionY = -4889,744
Objectives[8]ObjectiveMessages[0]positionZ = 15,91216
Objectives[8]ObjectiveMessages[0]Message = ~b~Lester, I got the keys.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = 5069,594
Objectives[8]ObjectiveMessages[1]positionY = -4884,596
Objectives[8]ObjectiveMessages[1]positionZ = 15,95517
Objectives[8]ObjectiveMessages[1]Message = ~r~Well, give them to me.
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 3
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = 4791,572
Objectives[9]positionY = -4721,541
Objectives[9]positionZ = 3,059099
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = True
Objectives[9]SetPlayerActor_RelationshipGroup = Friend
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 99
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]TaskListCount = 1
Objectives[9]Task_List[0]Type = WalkTo
Objectives[9]Task_List[0]DestinationX = 5145,699
Objectives[9]Task_List[0]DestinationY = -4950,297
Objectives[9]Task_List[0]DestinationZ = 13,72945
Objectives[9]Task_List[0]Rotation = 228,0527
Objectives[9]Task_List[0]Speed = 2
Objectives[9]Task_List[0]GoStraitToCoord = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Hint_Objective
Objectives[10]Text = 
Objectives[10]positionX = 4772,322
Objectives[10]positionY = -4723,64
Objectives[10]positionZ = 1,864738
Objectives[10]Hint_Time = 9
Objectives[10]Hint_FOV = 40
Objectives[10]Hint_Use_Position = False
Objectives[10]Hint_Use_Player = False
Objectives[10]Hint_Use_Actor = True
Objectives[10]Hint_Use_Vehicle = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 2
Objectives[10]ObjectiveMessages[0]positionX = 5062,523
Objectives[10]ObjectiveMessages[0]positionY = -4871,478
Objectives[10]ObjectiveMessages[0]positionZ = 16,97905
Objectives[10]ObjectiveMessages[0]Message = ~r~Okay, I'm going to make the keys, you make sure no one bothers me.
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[10]ObjectiveMessages[1]positionX = 5061,382
Objectives[10]ObjectiveMessages[1]positionY = -4867,137
Objectives[10]ObjectiveMessages[1]positionZ = 17,22706
Objectives[10]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[10]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[1]Sender = 
Objectives[10]ObjectiveMessages[1]Subject = 
Objectives[10]ObjectiveMessages[1]MessageColor = White
Objectives[10]ObjectiveMessages[1]PlayFromStart = False
Objectives[10]ObjectiveMessages[1]Delay = True
Objectives[10]ObjectiveMessages[1]DelayTime = 7
Objectives[10]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[1]TypeSubtitle = True
Objectives[10]ObjectiveMessages[1]TypeTextMesage = False
Objectives[10]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 4782,009
Objectives[11]positionY = -4723,472
Objectives[11]positionZ = 2,558948
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = True
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 1
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 12
Objectives[11]mission_Actors[0]positionX = 5143,641
Objectives[11]mission_Actors[0]positionY = -4955,358
Objectives[11]mission_Actors[0]positionZ = 14,36116
Objectives[11]mission_Actors[0]Heading = 145,1528
Objectives[11]mission_Actors[0]String_Name = ig_lestercrest
Objectives[11]mission_Actors[0]Relationship_Group = Neutral
Objectives[11]mission_Actors[0]AddBlip = True
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = True
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[11]mission_Actors[0]AlwaysFight = False
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Stationary
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Custom
Objectives[11]mission_Actors[0]Task = 3
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[11]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[11]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[11]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[11]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[11]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[11]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 5138,622
Objectives[12]positionY = -4949,237
Objectives[12]positionZ = 13,54461
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 30
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = 5133,786
Objectives[13]positionY = -4954,126
Objectives[13]positionZ = 14,08872
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 1
Objectives[13]mission_ActorsCount = 1
Objectives[13]mission_Actors[0]Survive_Number = 0
Objectives[13]mission_Actors[0]Failed_Text = 
Objectives[13]mission_Actors[0]Remove_After = 0
Objectives[13]mission_Actors[0]positionX = 5145,586
Objectives[13]mission_Actors[0]positionY = -4950,65
Objectives[13]mission_Actors[0]positionZ = 14,24609
Objectives[13]mission_Actors[0]Heading = 325,1534
Objectives[13]mission_Actors[0]String_Name = ig_lestercrest
Objectives[13]mission_Actors[0]Relationship_Group = Companion
Objectives[13]mission_Actors[0]AddBlip = True
Objectives[13]mission_Actors[0]ShowCone = False
Objectives[13]mission_Actors[0]Invincible = True
Objectives[13]mission_Actors[0]SetHealth = 100
Objectives[13]mission_Actors[0]DieFromHeadShot = True
Objectives[13]mission_Actors[0]CanExitVehicle = True
Objectives[13]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[13]mission_Actors[0]AlwaysFight = True
Objectives[13]mission_Actors[0]Seeing_Range = 30
Objectives[13]mission_Actors[0]Hearing_Range = 30
Objectives[13]mission_Actors[0]CombatMovement = Offensive
Objectives[13]mission_Actors[0]weapon = AssaultRifle
Objectives[13]mission_Actors[0]Variation = Custom
Objectives[13]mission_Actors[0]Task = 0
Objectives[13]mission_Actors[0]Task_Guard_Range = 5
Objectives[13]mission_Actors[0]Task_Stay_In_Range = True
Objectives[13]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[13]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[13]mission_Actors[0]Task_Scenario = NONE
Objectives[13]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[13]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[13]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[13]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[13]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[13]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[13]mission_Actors[0]NeededForObjectiveHintCount = 5
Objectives[13]mission_Actors[0]NeededForObjectiveHint[0] = 35
Objectives[13]mission_Actors[0]NeededForObjectiveHint[1] = 55
Objectives[13]mission_Actors[0]NeededForObjectiveHint[2] = 57
Objectives[13]mission_Actors[0]NeededForObjectiveHint[3] = 44
Objectives[13]mission_Actors[0]NeededForObjectiveHint[4] = 40
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 8
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 15
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 17
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 19
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 42
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[5] = 39
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[6] = 22
Objectives[13]mission_Actors[0]NeededForObjectiveSetPlayerActor[7] = 24
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 0
Objectives[14]IconColorA = 255
Objectives[14]positionX = 4961,828
Objectives[14]positionY = -5108,547
Objectives[14]positionZ = 1,982063
Objectives[14]Heading = 0
Objectives[14]Diameter = 3
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 1,5
Objectives[14]PlaySound = False
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 1
Objectives[14]mission_Vehicles[0]positionX = 4969,757
Objectives[14]mission_Vehicles[0]positionY = -5154,512
Objectives[14]mission_Vehicles[0]positionZ = 2,215575
Objectives[14]mission_Vehicles[0]Heading = 252,1287
Objectives[14]mission_Vehicles[0]Name = Blista
Objectives[14]mission_Vehicles[0]Model = squaddie
Objectives[14]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[14]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[14]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[14]mission_Vehicles[0]HasPearlescent = False
Objectives[14]mission_Vehicles[0]Livery = 0
Objectives[14]mission_Vehicles[0]DirtLevel = 0
Objectives[14]mission_Vehicles[0]LockedForPlayer = False
Objectives[14]mission_Vehicles[0]Locked = False
Objectives[14]mission_Vehicles[0]Alarm = False
Objectives[14]mission_Vehicles[0]HotWired = True
Objectives[14]mission_Vehicles[0]Invincible = False
Objectives[14]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[14]mission_Vehicles[0]Remove_After = 0
Objectives[14]mission_Vehicles[0]Survive_Number = 0
Objectives[14]mission_Vehicles[0]Failed_Text = 
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 1
Objectives[14]mission_Props[0]Model = prop_laptop_01a
Objectives[14]mission_Props[0]PlaceOnGround = False
Objectives[14]mission_Props[0]FreesePosition = True
Objectives[14]mission_Props[0]positionX = 4962,768
Objectives[14]mission_Props[0]positionY = -5106,442
Objectives[14]mission_Props[0]positionZ = 2,914072
Objectives[14]mission_Props[0]rotationX = 0
Objectives[14]mission_Props[0]rotationY = 0
Objectives[14]mission_Props[0]rotationZ = -27,49999
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 3
Objectives[14]ObjectiveMessages[0]positionX = 4131,473
Objectives[14]ObjectiveMessages[0]positionY = -4640,274
Objectives[14]ObjectiveMessages[0]positionZ = 3,157898
Objectives[14]ObjectiveMessages[0]Message = ~r~Okay, I did, let's get out of here.
Objectives[14]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[0]Sender = 
Objectives[14]ObjectiveMessages[0]Subject = 
Objectives[14]ObjectiveMessages[0]MessageColor = White
Objectives[14]ObjectiveMessages[0]PlayFromStart = True
Objectives[14]ObjectiveMessages[0]Delay = False
Objectives[14]ObjectiveMessages[0]DelayTime = 0
Objectives[14]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[0]TypeSubtitle = True
Objectives[14]ObjectiveMessages[0]TypeTextMesage = False
Objectives[14]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[1]positionX = 4123,228
Objectives[14]ObjectiveMessages[1]positionY = -4643,639
Objectives[14]ObjectiveMessages[1]positionZ = 3,171948
Objectives[14]ObjectiveMessages[1]Message = ~b~Where are we going now?
Objectives[14]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[1]Sender = 
Objectives[14]ObjectiveMessages[1]Subject = 
Objectives[14]ObjectiveMessages[1]MessageColor = White
Objectives[14]ObjectiveMessages[1]PlayFromStart = False
Objectives[14]ObjectiveMessages[1]Delay = True
Objectives[14]ObjectiveMessages[1]DelayTime = 12
Objectives[14]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[1]TypeSubtitle = True
Objectives[14]ObjectiveMessages[1]TypeTextMesage = False
Objectives[14]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[14]ObjectiveMessages[2]positionX = 4114,141
Objectives[14]ObjectiveMessages[2]positionY = -4647,54
Objectives[14]ObjectiveMessages[2]positionZ = 3,202335
Objectives[14]ObjectiveMessages[2]Message = ~r~I need maps of the island's facilities, there should be a maintenance workshop down there, let's go.
Objectives[14]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[14]ObjectiveMessages[2]Sender = 
Objectives[14]ObjectiveMessages[2]Subject = 
Objectives[14]ObjectiveMessages[2]MessageColor = White
Objectives[14]ObjectiveMessages[2]PlayFromStart = False
Objectives[14]ObjectiveMessages[2]Delay = True
Objectives[14]ObjectiveMessages[2]DelayTime = 16
Objectives[14]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[14]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[14]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[14]ObjectiveMessages[2]TypeSubtitle = True
Objectives[14]ObjectiveMessages[2]TypeTextMesage = False
Objectives[14]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[14]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 5144,335
Objectives[15]positionY = -4946,029
Objectives[15]positionZ = 13,40437
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = True
Objectives[15]SetPlayerActor_RelationshipGroup = Friend
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 99
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]TaskListCount = 2
Objectives[15]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[15]Task_List[0]positionX = 4961,605
Objectives[15]Task_List[0]positionY = -5108,673
Objectives[15]Task_List[0]positionZ = 2,482063
Objectives[15]Task_List[0]Block = True
Objectives[15]Task_List[1]Type = WalkTo
Objectives[15]Task_List[1]DestinationX = 4962,436
Objectives[15]Task_List[1]DestinationY = -5107,356
Objectives[15]Task_List[1]DestinationZ = 2,482063
Objectives[15]Task_List[1]Rotation = 100
Objectives[15]Task_List[1]Speed = 1,5
Objectives[15]Task_List[1]GoStraitToCoord = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 5139,921
Objectives[16]positionY = -4943,737
Objectives[16]positionZ = 13,62512
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = True
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 2
Objectives[16]ObjectiveMessages[0]positionX = 4104,612
Objectives[16]ObjectiveMessages[0]positionY = -4650,25
Objectives[16]ObjectiveMessages[0]positionZ = 3,194501
Objectives[16]ObjectiveMessages[0]Message = ~r~Perfect, there's a pc, I'll take a look, you keep me safe.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[16]ObjectiveMessages[1]positionX = 4099,329
Objectives[16]ObjectiveMessages[1]positionY = -4652,175
Objectives[16]ObjectiveMessages[1]positionZ = 3,210259
Objectives[16]ObjectiveMessages[1]Message = ~b~Okay, go, we'll take care of it.
Objectives[16]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[1]Sender = 
Objectives[16]ObjectiveMessages[1]Subject = 
Objectives[16]ObjectiveMessages[1]MessageColor = White
Objectives[16]ObjectiveMessages[1]PlayFromStart = False
Objectives[16]ObjectiveMessages[1]Delay = True
Objectives[16]ObjectiveMessages[1]DelayTime = 5
Objectives[16]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[1]TypeSubtitle = True
Objectives[16]ObjectiveMessages[1]TypeTextMesage = False
Objectives[16]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 5135,701
Objectives[17]positionY = -4933,774
Objectives[17]positionZ = 14,15771
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 3
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = PROP_HUMAN_BUM_SHOPPING_CART
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = 
Objectives[18]Type = Timeout_Objective
Objectives[18]positionX = 4949,654
Objectives[18]positionY = -5109,549
Objectives[18]positionZ = 2,129889
Objectives[18]Timeout_Min = 0
Objectives[18]Timeout_Sec = 30
Objectives[18]mission_ActorsCount = 9
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 4949,356
Objectives[18]mission_Actors[0]positionY = -5153,439
Objectives[18]mission_Actors[0]positionZ = 2,450797
Objectives[18]mission_Actors[0]Heading = 1,366038E-05
Objectives[18]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 400
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = AssaultRifle
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 0
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 4976,598
Objectives[18]mission_Actors[1]positionY = -5146,293
Objectives[18]mission_Actors[1]positionZ = 2,530983
Objectives[18]mission_Actors[1]Heading = 10,00001
Objectives[18]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 400
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = AssaultRifle
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 0
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 4974,744
Objectives[18]mission_Actors[2]positionY = -5112,348
Objectives[18]mission_Actors[2]positionZ = 2,931948
Objectives[18]mission_Actors[2]Heading = 105
Objectives[18]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 400
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = AssaultRifle
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 0
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 4940,381
Objectives[18]mission_Actors[3]positionY = -5098,088
Objectives[18]mission_Actors[3]positionZ = 2,957922
Objectives[18]mission_Actors[3]Heading = 190
Objectives[18]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 400
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = AssaultRifle
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 4963,043
Objectives[18]mission_Actors[4]positionY = -5145,147
Objectives[18]mission_Actors[4]positionZ = 2,539291
Objectives[18]mission_Actors[4]Heading = 315
Objectives[18]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 400
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = AssaultRifle
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 0
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 4949,271
Objectives[18]mission_Actors[5]positionY = -5174,53
Objectives[18]mission_Actors[5]positionZ = 2,474044
Objectives[18]mission_Actors[5]Heading = 315
Objectives[18]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 400
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = AssaultRifle
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 0
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 4930,801
Objectives[18]mission_Actors[6]positionY = -5145,972
Objectives[18]mission_Actors[6]positionZ = 2,477679
Objectives[18]mission_Actors[6]Heading = 315
Objectives[18]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = True
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 400
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = AssaultRifle
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 4972,937
Objectives[18]mission_Actors[7]positionY = -5090,062
Objectives[18]mission_Actors[7]positionZ = 3,230289
Objectives[18]mission_Actors[7]Heading = 315
Objectives[18]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = True
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 400
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = AssaultRifle
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = 4989,467
Objectives[18]mission_Actors[8]positionY = -5105,768
Objectives[18]mission_Actors[8]positionZ = 2,564003
Objectives[18]mission_Actors[8]Heading = 315
Objectives[18]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = True
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 400
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = AssaultRifle
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = 5144,269
Objectives[19]positionY = -4936,822
Objectives[19]positionZ = 14,18728
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = True
Objectives[19]SetPlayerActor_RelationshipGroup = Companion
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 2
Objectives[19]Task_List[0]Type = Pause
Objectives[19]Task_List[0]positionX = 5147,544
Objectives[19]Task_List[0]positionY = -4947,17
Objectives[19]Task_List[0]positionZ = 13,74933
Objectives[19]Task_List[0]time = 1
Objectives[19]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[19]Task_List[1]positionX = 5147,544
Objectives[19]Task_List[1]positionY = -4947,17
Objectives[19]Task_List[1]positionZ = 13,74933
Objectives[19]Task_List[1]Block = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = 5138,031
Objectives[20]positionY = -5104,117
Objectives[20]positionZ = 1,162087
Objectives[20]Heading = 0
Objectives[20]Diameter = 3
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 2,5
Objectives[20]PlaySound = False
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 1
Objectives[20]mission_Vehicles[0]positionX = 5135,648
Objectives[20]mission_Vehicles[0]positionY = -5128,098
Objectives[20]mission_Vehicles[0]positionZ = 1,527129
Objectives[20]mission_Vehicles[0]Heading = 179,107
Objectives[20]mission_Vehicles[0]Name = Blista
Objectives[20]mission_Vehicles[0]Model = winky
Objectives[20]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[20]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[20]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[20]mission_Vehicles[0]HasPearlescent = False
Objectives[20]mission_Vehicles[0]Livery = 0
Objectives[20]mission_Vehicles[0]DirtLevel = 0
Objectives[20]mission_Vehicles[0]LockedForPlayer = False
Objectives[20]mission_Vehicles[0]Locked = False
Objectives[20]mission_Vehicles[0]Alarm = False
Objectives[20]mission_Vehicles[0]HotWired = True
Objectives[20]mission_Vehicles[0]Invincible = False
Objectives[20]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[20]mission_Vehicles[0]Remove_After = 0
Objectives[20]mission_Vehicles[0]Survive_Number = 0
Objectives[20]mission_Vehicles[0]Failed_Text = 
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 4
Objectives[20]ObjectiveMessages[0]positionX = 4086,801
Objectives[20]ObjectiveMessages[0]positionY = -4656,51
Objectives[20]ObjectiveMessages[0]positionZ = 3,223899
Objectives[20]ObjectiveMessages[0]Message = ~r~Okay, I got what I need, let's get out of here.
Objectives[20]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[0]Sender = 
Objectives[20]ObjectiveMessages[0]Subject = 
Objectives[20]ObjectiveMessages[0]MessageColor = White
Objectives[20]ObjectiveMessages[0]PlayFromStart = True
Objectives[20]ObjectiveMessages[0]Delay = False
Objectives[20]ObjectiveMessages[0]DelayTime = 0
Objectives[20]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[0]TypeSubtitle = True
Objectives[20]ObjectiveMessages[0]TypeTextMesage = False
Objectives[20]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[1]positionX = 4068,759
Objectives[20]ObjectiveMessages[1]positionY = -4662,448
Objectives[20]ObjectiveMessages[1]positionZ = 3,187456
Objectives[20]ObjectiveMessages[1]Message = ~b~Where now?
Objectives[20]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[1]Sender = 
Objectives[20]ObjectiveMessages[1]Subject = 
Objectives[20]ObjectiveMessages[1]MessageColor = White
Objectives[20]ObjectiveMessages[1]PlayFromStart = False
Objectives[20]ObjectiveMessages[1]Delay = True
Objectives[20]ObjectiveMessages[1]DelayTime = 12
Objectives[20]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[1]TypeSubtitle = True
Objectives[20]ObjectiveMessages[1]TypeTextMesage = False
Objectives[20]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[2]positionX = 4061,626
Objectives[20]ObjectiveMessages[2]positionY = -4664,867
Objectives[20]ObjectiveMessages[2]positionZ = 3,184852
Objectives[20]ObjectiveMessages[2]Message = ~r~There should be an electrical control unit nearby.
Objectives[20]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[2]Sender = 
Objectives[20]ObjectiveMessages[2]Subject = 
Objectives[20]ObjectiveMessages[2]MessageColor = White
Objectives[20]ObjectiveMessages[2]PlayFromStart = False
Objectives[20]ObjectiveMessages[2]Delay = True
Objectives[20]ObjectiveMessages[2]DelayTime = 14
Objectives[20]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[2]TypeSubtitle = True
Objectives[20]ObjectiveMessages[2]TypeTextMesage = False
Objectives[20]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[20]ObjectiveMessages[3]positionX = 4049,876
Objectives[20]ObjectiveMessages[3]positionY = -4669,406
Objectives[20]ObjectiveMessages[3]positionZ = 3,184429
Objectives[20]ObjectiveMessages[3]Message = ~r~We're going to need a source of electricity in the future, let's go see.
Objectives[20]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[20]ObjectiveMessages[3]Sender = 
Objectives[20]ObjectiveMessages[3]Subject = 
Objectives[20]ObjectiveMessages[3]MessageColor = White
Objectives[20]ObjectiveMessages[3]PlayFromStart = False
Objectives[20]ObjectiveMessages[3]Delay = True
Objectives[20]ObjectiveMessages[3]DelayTime = 19
Objectives[20]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[20]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[20]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[20]ObjectiveMessages[3]TypeSubtitle = True
Objectives[20]ObjectiveMessages[3]TypeTextMesage = False
Objectives[20]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[20]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[21]Type = Hint_Objective
Objectives[21]Text = 
Objectives[21]positionX = 5136,654
Objectives[21]positionY = -5098,027
Objectives[21]positionZ = 1,189297
Objectives[21]Hint_Time = 14
Objectives[21]Hint_FOV = 30
Objectives[21]Hint_Use_Position = True
Objectives[21]Hint_Use_Player = False
Objectives[21]Hint_Use_Actor = False
Objectives[21]Hint_Use_Vehicle = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 3
Objectives[21]ObjectiveMessages[0]positionX = 4029,92
Objectives[21]ObjectiveMessages[0]positionY = -4676,878
Objectives[21]ObjectiveMessages[0]positionZ = 3,289694
Objectives[21]ObjectiveMessages[0]Message = ~r~Here, stop. Umh... no, it's not good for us, too much in sight.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[1]positionX = 4024,379
Objectives[21]ObjectiveMessages[1]positionY = -4678,228
Objectives[21]ObjectiveMessages[1]positionZ = 3,217521
Objectives[21]ObjectiveMessages[1]Message = ~r~But that look like an old phone line, it might be useful, let me take a look.
Objectives[21]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[1]Sender = 
Objectives[21]ObjectiveMessages[1]Subject = 
Objectives[21]ObjectiveMessages[1]MessageColor = White
Objectives[21]ObjectiveMessages[1]PlayFromStart = False
Objectives[21]ObjectiveMessages[1]Delay = True
Objectives[21]ObjectiveMessages[1]DelayTime = 6
Objectives[21]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[1]TypeSubtitle = True
Objectives[21]ObjectiveMessages[1]TypeTextMesage = False
Objectives[21]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[21]ObjectiveMessages[2]positionX = 4017,721
Objectives[21]ObjectiveMessages[2]positionY = -4680,954
Objectives[21]ObjectiveMessages[2]positionZ = 3,193484
Objectives[21]ObjectiveMessages[2]Message = ~b~Okay... hurry up.
Objectives[21]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[2]Sender = 
Objectives[21]ObjectiveMessages[2]Subject = 
Objectives[21]ObjectiveMessages[2]MessageColor = White
Objectives[21]ObjectiveMessages[2]PlayFromStart = False
Objectives[21]ObjectiveMessages[2]Delay = True
Objectives[21]ObjectiveMessages[2]DelayTime = 12
Objectives[21]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[2]TypeSubtitle = True
Objectives[21]ObjectiveMessages[2]TypeTextMesage = False
Objectives[21]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[22]Type = Set_Player_Actor_Objective
Objectives[22]Text = 
Objectives[22]positionX = 5150,875
Objectives[22]positionY = -4951,147
Objectives[22]positionZ = 13,10291
Objectives[22]SetPlayerActor_Use_Player = False
Objectives[22]SetPlayerActor_Player_Controllable = True
Objectives[22]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[22]SetPlayerActor_Use_Actor = True
Objectives[22]SetPlayerActor_RelationshipGroup_Change = True
Objectives[22]SetPlayerActor_RelationshipGroup = Friend
Objectives[22]SetPlayerActor_Invincible_Change = False
Objectives[22]SetPlayerActor_Invincible = False
Objectives[22]SetPlayerActor_NewTask = True
Objectives[22]Int_Task = 99
Objectives[22]Task_Repeat = False
Objectives[22]Task_Timeout = False
Objectives[22]Task_Guard_Range = 10
Objectives[22]Task_Stay_In_Range = True
Objectives[22]Task_Wander_Range = 10
Objectives[22]Task_Scenario = NONE
Objectives[22]Task_TalkingAnimation = mic_chatter
Objectives[22]Task_Time = 1
Objectives[22]TaskListCount = 2
Objectives[22]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[22]Task_List[0]positionX = 5137,693
Objectives[22]Task_List[0]positionY = -5098,17
Objectives[22]Task_List[0]positionZ = 1,691969
Objectives[22]Task_List[0]Block = True
Objectives[22]Task_List[1]Type = WalkTo
Objectives[22]Task_List[1]DestinationX = 5137,617
Objectives[22]Task_List[1]DestinationY = -5097,85
Objectives[22]Task_List[1]DestinationZ = 1,693542
Objectives[22]Task_List[1]Rotation = 0
Objectives[22]Task_List[1]Speed = 2
Objectives[22]Task_List[1]GoStraitToCoord = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 5160,962
Objectives[23]positionY = -4956,85
Objectives[23]positionZ = 12,88475
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 30
Objectives[23]mission_ActorsCount = 11
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = 5132,94
Objectives[23]mission_Actors[0]positionY = -5136,198
Objectives[23]mission_Actors[0]positionZ = 2,128705
Objectives[23]mission_Actors[0]Heading = 0
Objectives[23]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 400
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Offensive
Objectives[23]mission_Actors[0]weapon = AssaultRifle
Objectives[23]mission_Actors[0]Variation = Random
Objectives[23]mission_Actors[0]Task = 2
Objectives[23]mission_Actors[0]Task_Guard_Range = 5
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 5156,208
Objectives[23]mission_Actors[1]positionY = -5144,601
Objectives[23]mission_Actors[1]positionZ = 2,349607
Objectives[23]mission_Actors[1]Heading = 0
Objectives[23]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 400
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Offensive
Objectives[23]mission_Actors[1]weapon = AssaultRifle
Objectives[23]mission_Actors[1]Variation = Random
Objectives[23]mission_Actors[1]Task = 2
Objectives[23]mission_Actors[1]Task_Guard_Range = 5
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = 5151,292
Objectives[23]mission_Actors[2]positionY = -5049,73
Objectives[23]mission_Actors[2]positionZ = 4,158762
Objectives[23]mission_Actors[2]Heading = 0
Objectives[23]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 400
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Offensive
Objectives[23]mission_Actors[2]weapon = AssaultRifle
Objectives[23]mission_Actors[2]Variation = Random
Objectives[23]mission_Actors[2]Task = 2
Objectives[23]mission_Actors[2]Task_Guard_Range = 5
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = 5212,271
Objectives[23]mission_Actors[3]positionY = -5136,478
Objectives[23]mission_Actors[3]positionZ = 7,255956
Objectives[23]mission_Actors[3]Heading = 0
Objectives[23]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 400
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Offensive
Objectives[23]mission_Actors[3]weapon = AssaultRifle
Objectives[23]mission_Actors[3]Variation = Random
Objectives[23]mission_Actors[3]Task = 2
Objectives[23]mission_Actors[3]Task_Guard_Range = 5
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[4]Survive_Number = 0
Objectives[23]mission_Actors[4]Failed_Text = 
Objectives[23]mission_Actors[4]Remove_After = 0
Objectives[23]mission_Actors[4]positionX = 5139,365
Objectives[23]mission_Actors[4]positionY = -5198,347
Objectives[23]mission_Actors[4]positionZ = 2,635441
Objectives[23]mission_Actors[4]Heading = 0
Objectives[23]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[4]Relationship_Group = Enemy1
Objectives[23]mission_Actors[4]AddBlip = True
Objectives[23]mission_Actors[4]ShowCone = False
Objectives[23]mission_Actors[4]Invincible = False
Objectives[23]mission_Actors[4]SetHealth = 400
Objectives[23]mission_Actors[4]DieFromHeadShot = True
Objectives[23]mission_Actors[4]CanExitVehicle = True
Objectives[23]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[4]AlwaysFight = True
Objectives[23]mission_Actors[4]Seeing_Range = 30
Objectives[23]mission_Actors[4]Hearing_Range = 30
Objectives[23]mission_Actors[4]CombatMovement = Offensive
Objectives[23]mission_Actors[4]weapon = AssaultRifle
Objectives[23]mission_Actors[4]Variation = Random
Objectives[23]mission_Actors[4]Task = 2
Objectives[23]mission_Actors[4]Task_Guard_Range = 5
Objectives[23]mission_Actors[4]Task_Stay_In_Range = True
Objectives[23]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[4]Task_Scenario = NONE
Objectives[23]mission_Actors[5]Survive_Number = 0
Objectives[23]mission_Actors[5]Failed_Text = 
Objectives[23]mission_Actors[5]Remove_After = 0
Objectives[23]mission_Actors[5]positionX = 5113,115
Objectives[23]mission_Actors[5]positionY = -5171,074
Objectives[23]mission_Actors[5]positionZ = 2,237543
Objectives[23]mission_Actors[5]Heading = 0
Objectives[23]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[5]Relationship_Group = Enemy1
Objectives[23]mission_Actors[5]AddBlip = True
Objectives[23]mission_Actors[5]ShowCone = False
Objectives[23]mission_Actors[5]Invincible = False
Objectives[23]mission_Actors[5]SetHealth = 400
Objectives[23]mission_Actors[5]DieFromHeadShot = True
Objectives[23]mission_Actors[5]CanExitVehicle = True
Objectives[23]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[5]AlwaysFight = True
Objectives[23]mission_Actors[5]Seeing_Range = 30
Objectives[23]mission_Actors[5]Hearing_Range = 30
Objectives[23]mission_Actors[5]CombatMovement = Offensive
Objectives[23]mission_Actors[5]weapon = AssaultRifle
Objectives[23]mission_Actors[5]Variation = Random
Objectives[23]mission_Actors[5]Task = 2
Objectives[23]mission_Actors[5]Task_Guard_Range = 5
Objectives[23]mission_Actors[5]Task_Stay_In_Range = True
Objectives[23]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[5]Task_Scenario = NONE
Objectives[23]mission_Actors[6]Survive_Number = 0
Objectives[23]mission_Actors[6]Failed_Text = 
Objectives[23]mission_Actors[6]Remove_After = 0
Objectives[23]mission_Actors[6]positionX = 5123,469
Objectives[23]mission_Actors[6]positionY = -5146,704
Objectives[23]mission_Actors[6]positionZ = 2,286347
Objectives[23]mission_Actors[6]Heading = 0
Objectives[23]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[6]Relationship_Group = Enemy1
Objectives[23]mission_Actors[6]AddBlip = True
Objectives[23]mission_Actors[6]ShowCone = False
Objectives[23]mission_Actors[6]Invincible = False
Objectives[23]mission_Actors[6]SetHealth = 400
Objectives[23]mission_Actors[6]DieFromHeadShot = True
Objectives[23]mission_Actors[6]CanExitVehicle = True
Objectives[23]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[6]AlwaysFight = True
Objectives[23]mission_Actors[6]Seeing_Range = 30
Objectives[23]mission_Actors[6]Hearing_Range = 30
Objectives[23]mission_Actors[6]CombatMovement = Offensive
Objectives[23]mission_Actors[6]weapon = AssaultRifle
Objectives[23]mission_Actors[6]Variation = Random
Objectives[23]mission_Actors[6]Task = 2
Objectives[23]mission_Actors[6]Task_Guard_Range = 5
Objectives[23]mission_Actors[6]Task_Stay_In_Range = True
Objectives[23]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[6]Task_Scenario = NONE
Objectives[23]mission_Actors[7]Survive_Number = 0
Objectives[23]mission_Actors[7]Failed_Text = 
Objectives[23]mission_Actors[7]Remove_After = 0
Objectives[23]mission_Actors[7]positionX = 5047,021
Objectives[23]mission_Actors[7]positionY = -5117,036
Objectives[23]mission_Actors[7]positionZ = 6,164139
Objectives[23]mission_Actors[7]Heading = 0
Objectives[23]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[7]Relationship_Group = Enemy1
Objectives[23]mission_Actors[7]AddBlip = True
Objectives[23]mission_Actors[7]ShowCone = False
Objectives[23]mission_Actors[7]Invincible = False
Objectives[23]mission_Actors[7]SetHealth = 400
Objectives[23]mission_Actors[7]DieFromHeadShot = True
Objectives[23]mission_Actors[7]CanExitVehicle = True
Objectives[23]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[7]AlwaysFight = True
Objectives[23]mission_Actors[7]Seeing_Range = 30
Objectives[23]mission_Actors[7]Hearing_Range = 30
Objectives[23]mission_Actors[7]CombatMovement = Offensive
Objectives[23]mission_Actors[7]weapon = AssaultRifle
Objectives[23]mission_Actors[7]Variation = Random
Objectives[23]mission_Actors[7]Task = 2
Objectives[23]mission_Actors[7]Task_Guard_Range = 5
Objectives[23]mission_Actors[7]Task_Stay_In_Range = True
Objectives[23]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[7]Task_Scenario = NONE
Objectives[23]mission_Actors[8]Survive_Number = 0
Objectives[23]mission_Actors[8]Failed_Text = 
Objectives[23]mission_Actors[8]Remove_After = 0
Objectives[23]mission_Actors[8]positionX = 5165,232
Objectives[23]mission_Actors[8]positionY = -5179,578
Objectives[23]mission_Actors[8]positionZ = 1,979148
Objectives[23]mission_Actors[8]Heading = 0
Objectives[23]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[8]Relationship_Group = Enemy1
Objectives[23]mission_Actors[8]AddBlip = True
Objectives[23]mission_Actors[8]ShowCone = False
Objectives[23]mission_Actors[8]Invincible = False
Objectives[23]mission_Actors[8]SetHealth = 400
Objectives[23]mission_Actors[8]DieFromHeadShot = True
Objectives[23]mission_Actors[8]CanExitVehicle = True
Objectives[23]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[8]AlwaysFight = True
Objectives[23]mission_Actors[8]Seeing_Range = 30
Objectives[23]mission_Actors[8]Hearing_Range = 30
Objectives[23]mission_Actors[8]CombatMovement = Offensive
Objectives[23]mission_Actors[8]weapon = AssaultRifle
Objectives[23]mission_Actors[8]Variation = Random
Objectives[23]mission_Actors[8]Task = 2
Objectives[23]mission_Actors[8]Task_Guard_Range = 5
Objectives[23]mission_Actors[8]Task_Stay_In_Range = True
Objectives[23]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[8]Task_Scenario = NONE
Objectives[23]mission_Actors[9]Survive_Number = 0
Objectives[23]mission_Actors[9]Failed_Text = 
Objectives[23]mission_Actors[9]Remove_After = 0
Objectives[23]mission_Actors[9]positionX = 5208,735
Objectives[23]mission_Actors[9]positionY = -5191,935
Objectives[23]mission_Actors[9]positionZ = 13,74762
Objectives[23]mission_Actors[9]Heading = 0
Objectives[23]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[9]Relationship_Group = Enemy1
Objectives[23]mission_Actors[9]AddBlip = True
Objectives[23]mission_Actors[9]ShowCone = False
Objectives[23]mission_Actors[9]Invincible = False
Objectives[23]mission_Actors[9]SetHealth = 400
Objectives[23]mission_Actors[9]DieFromHeadShot = True
Objectives[23]mission_Actors[9]CanExitVehicle = True
Objectives[23]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[9]AlwaysFight = True
Objectives[23]mission_Actors[9]Seeing_Range = 30
Objectives[23]mission_Actors[9]Hearing_Range = 30
Objectives[23]mission_Actors[9]CombatMovement = Offensive
Objectives[23]mission_Actors[9]weapon = AssaultRifle
Objectives[23]mission_Actors[9]Variation = Random
Objectives[23]mission_Actors[9]Task = 2
Objectives[23]mission_Actors[9]Task_Guard_Range = 5
Objectives[23]mission_Actors[9]Task_Stay_In_Range = True
Objectives[23]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[9]Task_Scenario = NONE
Objectives[23]mission_Actors[10]Survive_Number = 0
Objectives[23]mission_Actors[10]Failed_Text = 
Objectives[23]mission_Actors[10]Remove_After = 0
Objectives[23]mission_Actors[10]positionX = 5182,559
Objectives[23]mission_Actors[10]positionY = -4996,035
Objectives[23]mission_Actors[10]positionZ = 14,07394
Objectives[23]mission_Actors[10]Heading = 0
Objectives[23]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[23]mission_Actors[10]Relationship_Group = Enemy1
Objectives[23]mission_Actors[10]AddBlip = True
Objectives[23]mission_Actors[10]ShowCone = False
Objectives[23]mission_Actors[10]Invincible = False
Objectives[23]mission_Actors[10]SetHealth = 400
Objectives[23]mission_Actors[10]DieFromHeadShot = True
Objectives[23]mission_Actors[10]CanExitVehicle = True
Objectives[23]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[10]AlwaysFight = True
Objectives[23]mission_Actors[10]Seeing_Range = 30
Objectives[23]mission_Actors[10]Hearing_Range = 30
Objectives[23]mission_Actors[10]CombatMovement = Offensive
Objectives[23]mission_Actors[10]weapon = AssaultRifle
Objectives[23]mission_Actors[10]Variation = Random
Objectives[23]mission_Actors[10]Task = 2
Objectives[23]mission_Actors[10]Task_Guard_Range = 5
Objectives[23]mission_Actors[10]Task_Stay_In_Range = True
Objectives[23]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[10]Task_Scenario = NONE
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Set_Player_Actor_Objective
Objectives[24]Text = 
Objectives[24]positionX = 5157,204
Objectives[24]positionY = -4954,36
Objectives[24]positionZ = 12,9049
Objectives[24]SetPlayerActor_Use_Player = False
Objectives[24]SetPlayerActor_Player_Controllable = True
Objectives[24]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[24]SetPlayerActor_Use_Actor = True
Objectives[24]SetPlayerActor_RelationshipGroup_Change = True
Objectives[24]SetPlayerActor_RelationshipGroup = Companion
Objectives[24]SetPlayerActor_Invincible_Change = False
Objectives[24]SetPlayerActor_Invincible = False
Objectives[24]SetPlayerActor_NewTask = True
Objectives[24]Int_Task = 99
Objectives[24]Task_Repeat = False
Objectives[24]Task_Timeout = False
Objectives[24]Task_Guard_Range = 10
Objectives[24]Task_Stay_In_Range = True
Objectives[24]Task_Wander_Range = 10
Objectives[24]Task_Scenario = NONE
Objectives[24]Task_TalkingAnimation = mic_chatter
Objectives[24]Task_Time = 1
Objectives[24]TaskListCount = 1
Objectives[24]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[24]Task_List[0]positionX = 5151,04
Objectives[24]Task_List[0]positionY = -4953,574
Objectives[24]Task_List[0]positionZ = 13,53004
Objectives[24]Task_List[0]Block = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 0
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 0
Objectives[25]IconColorA = 255
Objectives[25]positionX = 5384,095
Objectives[25]positionY = -5189,692
Objectives[25]positionZ = 30,1456
Objectives[25]Heading = 0
Objectives[25]Diameter = 3
Objectives[25]minimum_hight = 1
Objectives[25]maximum_hight = 10
Objectives[25]TriggerDistance = 5
Objectives[25]PlaySound = False
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 4
Objectives[25]ObjectiveMessages[0]positionX = 3990,136
Objectives[25]ObjectiveMessages[0]positionY = -4687,768
Objectives[25]ObjectiveMessages[0]positionZ = 3,18653
Objectives[25]ObjectiveMessages[0]Message = ~r~Okay, I'm done, let's go.
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[1]positionX = 3984,259
Objectives[25]ObjectiveMessages[1]positionY = -4692,009
Objectives[25]ObjectiveMessages[1]positionZ = 3,184024
Objectives[25]ObjectiveMessages[1]Message = ~b~Where do we go now?
Objectives[25]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[1]Sender = 
Objectives[25]ObjectiveMessages[1]Subject = 
Objectives[25]ObjectiveMessages[1]MessageColor = White
Objectives[25]ObjectiveMessages[1]PlayFromStart = False
Objectives[25]ObjectiveMessages[1]Delay = True
Objectives[25]ObjectiveMessages[1]DelayTime = 12
Objectives[25]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[1]TypeSubtitle = True
Objectives[25]ObjectiveMessages[1]TypeTextMesage = False
Objectives[25]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[2]positionX = 3978,007
Objectives[25]ObjectiveMessages[2]positionY = -4694,624
Objectives[25]ObjectiveMessages[2]positionZ = 3,170068
Objectives[25]ObjectiveMessages[2]Message = ~r~There is another electrical control unit marked on the maps, more isolated, let's go and see... that way.
Objectives[25]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[2]Sender = 
Objectives[25]ObjectiveMessages[2]Subject = 
Objectives[25]ObjectiveMessages[2]MessageColor = White
Objectives[25]ObjectiveMessages[2]PlayFromStart = False
Objectives[25]ObjectiveMessages[2]Delay = True
Objectives[25]ObjectiveMessages[2]DelayTime = 15
Objectives[25]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[2]TypeSubtitle = True
Objectives[25]ObjectiveMessages[2]TypeTextMesage = False
Objectives[25]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[25]ObjectiveMessages[3]positionX = 3968,967
Objectives[25]ObjectiveMessages[3]positionY = -4698,161
Objectives[25]ObjectiveMessages[3]positionZ = 3,151313
Objectives[25]ObjectiveMessages[3]Message = ~b~Okay.
Objectives[25]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[3]Sender = 
Objectives[25]ObjectiveMessages[3]Subject = 
Objectives[25]ObjectiveMessages[3]MessageColor = White
Objectives[25]ObjectiveMessages[3]PlayFromStart = False
Objectives[25]ObjectiveMessages[3]Delay = True
Objectives[25]ObjectiveMessages[3]DelayTime = 25
Objectives[25]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[3]TypeSubtitle = True
Objectives[25]ObjectiveMessages[3]TypeTextMesage = False
Objectives[25]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[26]Type = Hint_Objective
Objectives[26]Text = 
Objectives[26]positionX = 5389,72
Objectives[26]positionY = -5194,204
Objectives[26]positionZ = 31,99585
Objectives[26]Hint_Time = 6
Objectives[26]Hint_FOV = 20
Objectives[26]Hint_Use_Position = True
Objectives[26]Hint_Use_Player = False
Objectives[26]Hint_Use_Actor = False
Objectives[26]Hint_Use_Vehicle = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 1
Objectives[26]ObjectiveMessages[0]positionX = 3957,796
Objectives[26]ObjectiveMessages[0]positionY = -4702,309
Objectives[26]ObjectiveMessages[0]positionZ = 3,142985
Objectives[26]ObjectiveMessages[0]Message = ~r~No, it's just a water pumping system, we don't need it.
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[27]Text = 
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = 5312,556
Objectives[27]positionY = -5597,889
Objectives[27]positionZ = 63,80016
Objectives[27]Heading = -95
Objectives[27]Diameter = 10
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 7,5
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 3
Objectives[27]ObjectiveMessages[0]positionX = 3945,627
Objectives[27]ObjectiveMessages[0]positionY = -4706,781
Objectives[27]ObjectiveMessages[0]positionZ = 3,16387
Objectives[27]ObjectiveMessages[0]Message = ~r~Okay, we'll think about it later, now let's go take a look at the villa.
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 3941,175
Objectives[27]ObjectiveMessages[1]positionY = -4707,938
Objectives[27]ObjectiveMessages[1]positionZ = 3,184998
Objectives[27]ObjectiveMessages[1]Message = ~r~There should be a little promontory from witch you can see the villa, that way.
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 6
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 3934,175
Objectives[27]ObjectiveMessages[2]positionY = -4710,297
Objectives[27]ObjectiveMessages[2]positionZ = 3,202818
Objectives[27]ObjectiveMessages[2]Message = ~b~Okay, let's go.
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 14
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[28]Type = Cutscenes_Objective
Objectives[28]Text = 
Objectives[28]positionX = 5077,293
Objectives[28]positionY = -5739,959
Objectives[28]positionZ = 20,04206
Objectives[28]Cutscenes_Time = 0
Objectives[28]Cutscenes_Trans_Time = 3
Objectives[28]Cutscenes_FOV = 60
Objectives[28]Cutscenes_Shake = Hand
Objectives[28]Cutscenes_Amplitude = 0
Objectives[28]Cutscenes_FadeOut = False
Objectives[28]Cutscenes_FadeIn = False
Objectives[28]Cutscenes_End = False
Objectives[28]Cutscenes_Point_At_Position = True
Objectives[28]Cutscenes_Point_At_Player = False
Objectives[28]Cutscenes_Point_At_Actor = False
Objectives[28]Cutscenes_Point_At_Vehicle = False
Objectives[28]Cutscenes_Follow_Player = False
Objectives[28]Cutscenes_Follow_Actor = False
Objectives[28]Cutscenes_Follow_Vehicle = False
Objectives[28]Cutscenes_Follow_Distancee = 9
Objectives[28]Cutscenes_Follow_Hieght = 2
Objectives[28]Cutscenes_Follow_Angle = 45
Objectives[28]mission_ActorsCount = 11
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 35
Objectives[28]mission_Actors[0]positionX = 4994,747
Objectives[28]mission_Actors[0]positionY = -5720,136
Objectives[28]mission_Actors[0]positionZ = 19,88022
Objectives[28]mission_Actors[0]Heading = 45,00003
Objectives[28]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = True
Objectives[28]mission_Actors[0]SetHealth = 400
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = AssaultRifle
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 2
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 35
Objectives[28]mission_Actors[1]positionX = 4975,277
Objectives[28]mission_Actors[1]positionY = -5747,833
Objectives[28]mission_Actors[1]positionZ = 19,88024
Objectives[28]mission_Actors[1]Heading = 45,00017
Objectives[28]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[1]Relationship_Group = Enemy1
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = True
Objectives[28]mission_Actors[1]SetHealth = 400
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 30
Objectives[28]mission_Actors[1]Hearing_Range = 30
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = AssaultRifle
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 2
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 35
Objectives[28]mission_Actors[2]positionX = 4991,734
Objectives[28]mission_Actors[2]positionY = -5733,403
Objectives[28]mission_Actors[2]positionZ = 19,88231
Objectives[28]mission_Actors[2]Heading = 45,00003
Objectives[28]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[2]Relationship_Group = Enemy1
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = True
Objectives[28]mission_Actors[2]SetHealth = 400
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = AssaultRifle
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 2
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 35
Objectives[28]mission_Actors[3]positionX = 5016,378
Objectives[28]mission_Actors[3]positionY = -5735,754
Objectives[28]mission_Actors[3]positionZ = 17,67788
Objectives[28]mission_Actors[3]Heading = 45,00003
Objectives[28]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[3]Relationship_Group = Enemy1
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = True
Objectives[28]mission_Actors[3]SetHealth = 400
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = AssaultRifle
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 1
Objectives[28]mission_Actors[3]Task_Guard_Range = 50
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 35
Objectives[28]mission_Actors[4]positionX = 5028,981
Objectives[28]mission_Actors[4]positionY = -5716,747
Objectives[28]mission_Actors[4]positionZ = 17,67651
Objectives[28]mission_Actors[4]Heading = 45,00003
Objectives[28]mission_Actors[4]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[4]Relationship_Group = Enemy1
Objectives[28]mission_Actors[4]AddBlip = True
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = True
Objectives[28]mission_Actors[4]SetHealth = 400
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = AssaultRifle
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 1
Objectives[28]mission_Actors[4]Task_Guard_Range = 50
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 35
Objectives[28]mission_Actors[5]positionX = 5029,544
Objectives[28]mission_Actors[5]positionY = -5687,014
Objectives[28]mission_Actors[5]positionZ = 19,87755
Objectives[28]mission_Actors[5]Heading = 45,00003
Objectives[28]mission_Actors[5]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[5]Relationship_Group = Enemy1
Objectives[28]mission_Actors[5]AddBlip = True
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = True
Objectives[28]mission_Actors[5]SetHealth = 400
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = AssaultRifle
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 1
Objectives[28]mission_Actors[5]Task_Guard_Range = 50
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Actors[6]Survive_Number = 0
Objectives[28]mission_Actors[6]Failed_Text = 
Objectives[28]mission_Actors[6]Remove_After = 35
Objectives[28]mission_Actors[6]positionX = 5041,138
Objectives[28]mission_Actors[6]positionY = -5712,938
Objectives[28]mission_Actors[6]positionZ = 17,67772
Objectives[28]mission_Actors[6]Heading = 45,0002
Objectives[28]mission_Actors[6]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[6]Relationship_Group = Enemy1
Objectives[28]mission_Actors[6]AddBlip = True
Objectives[28]mission_Actors[6]ShowCone = False
Objectives[28]mission_Actors[6]Invincible = True
Objectives[28]mission_Actors[6]SetHealth = 400
Objectives[28]mission_Actors[6]DieFromHeadShot = True
Objectives[28]mission_Actors[6]CanExitVehicle = True
Objectives[28]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[6]AlwaysFight = True
Objectives[28]mission_Actors[6]Seeing_Range = 30
Objectives[28]mission_Actors[6]Hearing_Range = 30
Objectives[28]mission_Actors[6]CombatMovement = Offensive
Objectives[28]mission_Actors[6]weapon = AssaultRifle
Objectives[28]mission_Actors[6]Variation = Random
Objectives[28]mission_Actors[6]Task = 1
Objectives[28]mission_Actors[6]Task_Guard_Range = 50
Objectives[28]mission_Actors[6]Task_Stay_In_Range = True
Objectives[28]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[6]Task_Scenario = NONE
Objectives[28]mission_Actors[7]Survive_Number = 0
Objectives[28]mission_Actors[7]Failed_Text = 
Objectives[28]mission_Actors[7]Remove_After = 35
Objectives[28]mission_Actors[7]positionX = 5030,748
Objectives[28]mission_Actors[7]positionY = -5752,799
Objectives[28]mission_Actors[7]positionZ = 16,29645
Objectives[28]mission_Actors[7]Heading = 44,99988
Objectives[28]mission_Actors[7]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[7]Relationship_Group = Enemy1
Objectives[28]mission_Actors[7]AddBlip = True
Objectives[28]mission_Actors[7]ShowCone = False
Objectives[28]mission_Actors[7]Invincible = True
Objectives[28]mission_Actors[7]SetHealth = 400
Objectives[28]mission_Actors[7]DieFromHeadShot = True
Objectives[28]mission_Actors[7]CanExitVehicle = True
Objectives[28]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[7]AlwaysFight = True
Objectives[28]mission_Actors[7]Seeing_Range = 30
Objectives[28]mission_Actors[7]Hearing_Range = 30
Objectives[28]mission_Actors[7]CombatMovement = Offensive
Objectives[28]mission_Actors[7]weapon = AssaultRifle
Objectives[28]mission_Actors[7]Variation = Random
Objectives[28]mission_Actors[7]Task = 1
Objectives[28]mission_Actors[7]Task_Guard_Range = 50
Objectives[28]mission_Actors[7]Task_Stay_In_Range = True
Objectives[28]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[7]Task_Scenario = NONE
Objectives[28]mission_Actors[8]Survive_Number = 0
Objectives[28]mission_Actors[8]Failed_Text = 
Objectives[28]mission_Actors[8]Remove_After = 35
Objectives[28]mission_Actors[8]positionX = 4974,809
Objectives[28]mission_Actors[8]positionY = -5785,437
Objectives[28]mission_Actors[8]positionZ = 20,87763
Objectives[28]mission_Actors[8]Heading = 45,00003
Objectives[28]mission_Actors[8]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[8]Relationship_Group = Enemy1
Objectives[28]mission_Actors[8]AddBlip = True
Objectives[28]mission_Actors[8]ShowCone = False
Objectives[28]mission_Actors[8]Invincible = True
Objectives[28]mission_Actors[8]SetHealth = 400
Objectives[28]mission_Actors[8]DieFromHeadShot = True
Objectives[28]mission_Actors[8]CanExitVehicle = True
Objectives[28]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[8]AlwaysFight = True
Objectives[28]mission_Actors[8]Seeing_Range = 30
Objectives[28]mission_Actors[8]Hearing_Range = 30
Objectives[28]mission_Actors[8]CombatMovement = Offensive
Objectives[28]mission_Actors[8]weapon = AssaultRifle
Objectives[28]mission_Actors[8]Variation = Random
Objectives[28]mission_Actors[8]Task = 1
Objectives[28]mission_Actors[8]Task_Guard_Range = 50
Objectives[28]mission_Actors[8]Task_Stay_In_Range = True
Objectives[28]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[8]Task_Scenario = NONE
Objectives[28]mission_Actors[9]Survive_Number = 0
Objectives[28]mission_Actors[9]Failed_Text = 
Objectives[28]mission_Actors[9]Remove_After = 35
Objectives[28]mission_Actors[9]positionX = 4996,977
Objectives[28]mission_Actors[9]positionY = -5771,324
Objectives[28]mission_Actors[9]positionZ = 16,27872
Objectives[28]mission_Actors[9]Heading = 44,99987
Objectives[28]mission_Actors[9]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[9]Relationship_Group = Enemy1
Objectives[28]mission_Actors[9]AddBlip = True
Objectives[28]mission_Actors[9]ShowCone = False
Objectives[28]mission_Actors[9]Invincible = True
Objectives[28]mission_Actors[9]SetHealth = 400
Objectives[28]mission_Actors[9]DieFromHeadShot = True
Objectives[28]mission_Actors[9]CanExitVehicle = True
Objectives[28]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[9]AlwaysFight = True
Objectives[28]mission_Actors[9]Seeing_Range = 30
Objectives[28]mission_Actors[9]Hearing_Range = 30
Objectives[28]mission_Actors[9]CombatMovement = Offensive
Objectives[28]mission_Actors[9]weapon = AssaultRifle
Objectives[28]mission_Actors[9]Variation = Random
Objectives[28]mission_Actors[9]Task = 1
Objectives[28]mission_Actors[9]Task_Guard_Range = 50
Objectives[28]mission_Actors[9]Task_Stay_In_Range = True
Objectives[28]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[9]Task_Scenario = NONE
Objectives[28]mission_Actors[10]Survive_Number = 0
Objectives[28]mission_Actors[10]Failed_Text = 
Objectives[28]mission_Actors[10]Remove_After = 35
Objectives[28]mission_Actors[10]positionX = 4997,944
Objectives[28]mission_Actors[10]positionY = -5757,208
Objectives[28]mission_Actors[10]positionZ = 19,88022
Objectives[28]mission_Actors[10]Heading = 45,00003
Objectives[28]mission_Actors[10]String_Name = g_m_m_cartelguards_02
Objectives[28]mission_Actors[10]Relationship_Group = Enemy1
Objectives[28]mission_Actors[10]AddBlip = True
Objectives[28]mission_Actors[10]ShowCone = False
Objectives[28]mission_Actors[10]Invincible = True
Objectives[28]mission_Actors[10]SetHealth = 400
Objectives[28]mission_Actors[10]DieFromHeadShot = True
Objectives[28]mission_Actors[10]CanExitVehicle = True
Objectives[28]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[10]AlwaysFight = True
Objectives[28]mission_Actors[10]Seeing_Range = 30
Objectives[28]mission_Actors[10]Hearing_Range = 30
Objectives[28]mission_Actors[10]CombatMovement = Offensive
Objectives[28]mission_Actors[10]weapon = AssaultRifle
Objectives[28]mission_Actors[10]Variation = Random
Objectives[28]mission_Actors[10]Task = 1
Objectives[28]mission_Actors[10]Task_Guard_Range = 50
Objectives[28]mission_Actors[10]Task_Stay_In_Range = True
Objectives[28]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[10]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 1
Objectives[28]ObjectiveMessages[0]positionX = 3927,123
Objectives[28]ObjectiveMessages[0]positionY = -4712,299
Objectives[28]ObjectiveMessages[0]positionZ = 3,205318
Objectives[28]ObjectiveMessages[0]Message = ~r~Okay... that's the villa...
Objectives[28]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[28]ObjectiveMessages[0]Sender = 
Objectives[28]ObjectiveMessages[0]Subject = 
Objectives[28]ObjectiveMessages[0]MessageColor = White
Objectives[28]ObjectiveMessages[0]PlayFromStart = True
Objectives[28]ObjectiveMessages[0]Delay = False
Objectives[28]ObjectiveMessages[0]DelayTime = 0
Objectives[28]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[28]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[28]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[28]ObjectiveMessages[0]TypeSubtitle = True
Objectives[28]ObjectiveMessages[0]TypeTextMesage = False
Objectives[28]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[28]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = 5051,011
Objectives[29]positionY = -5761,179
Objectives[29]positionZ = 15,27711
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 3
Objectives[29]Cutscenes_FOV = 60
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = True
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = False
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 22,5
Objectives[29]Cutscenes_Follow_Hieght = 3
Objectives[29]Cutscenes_Follow_Angle = 160
Objectives[29]mission_ActorsCount = 13
Objectives[29]mission_Actors[0]Survive_Number = 0
Objectives[29]mission_Actors[0]Failed_Text = 
Objectives[29]mission_Actors[0]Remove_After = 35
Objectives[29]mission_Actors[0]positionX = 5049,111
Objectives[29]mission_Actors[0]positionY = -5733,682
Objectives[29]mission_Actors[0]positionZ = 17,07747
Objectives[29]mission_Actors[0]Heading = 45,00003
Objectives[29]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[0]Relationship_Group = Enemy1
Objectives[29]mission_Actors[0]AddBlip = True
Objectives[29]mission_Actors[0]ShowCone = False
Objectives[29]mission_Actors[0]Invincible = True
Objectives[29]mission_Actors[0]SetHealth = 400
Objectives[29]mission_Actors[0]DieFromHeadShot = True
Objectives[29]mission_Actors[0]CanExitVehicle = True
Objectives[29]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[0]AlwaysFight = True
Objectives[29]mission_Actors[0]Seeing_Range = 30
Objectives[29]mission_Actors[0]Hearing_Range = 30
Objectives[29]mission_Actors[0]CombatMovement = Offensive
Objectives[29]mission_Actors[0]weapon = AssaultRifle
Objectives[29]mission_Actors[0]Variation = Random
Objectives[29]mission_Actors[0]Task = 1
Objectives[29]mission_Actors[0]Task_Guard_Range = 50
Objectives[29]mission_Actors[0]Task_Stay_In_Range = True
Objectives[29]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[0]Task_Scenario = NONE
Objectives[29]mission_Actors[1]Survive_Number = 0
Objectives[29]mission_Actors[1]Failed_Text = 
Objectives[29]mission_Actors[1]Remove_After = 35
Objectives[29]mission_Actors[1]positionX = 5080,15
Objectives[29]mission_Actors[1]positionY = -5746,382
Objectives[29]mission_Actors[1]positionZ = 15,70256
Objectives[29]mission_Actors[1]Heading = 45,00003
Objectives[29]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[1]Relationship_Group = Enemy1
Objectives[29]mission_Actors[1]AddBlip = True
Objectives[29]mission_Actors[1]ShowCone = False
Objectives[29]mission_Actors[1]Invincible = True
Objectives[29]mission_Actors[1]SetHealth = 400
Objectives[29]mission_Actors[1]DieFromHeadShot = True
Objectives[29]mission_Actors[1]CanExitVehicle = True
Objectives[29]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[1]AlwaysFight = True
Objectives[29]mission_Actors[1]Seeing_Range = 30
Objectives[29]mission_Actors[1]Hearing_Range = 30
Objectives[29]mission_Actors[1]CombatMovement = Offensive
Objectives[29]mission_Actors[1]weapon = AssaultRifle
Objectives[29]mission_Actors[1]Variation = Random
Objectives[29]mission_Actors[1]Task = 1
Objectives[29]mission_Actors[1]Task_Guard_Range = 50
Objectives[29]mission_Actors[1]Task_Stay_In_Range = True
Objectives[29]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[1]Task_Scenario = NONE
Objectives[29]mission_Actors[2]Survive_Number = 0
Objectives[29]mission_Actors[2]Failed_Text = 
Objectives[29]mission_Actors[2]Remove_After = 35
Objectives[29]mission_Actors[2]positionX = 5041,125
Objectives[29]mission_Actors[2]positionY = -5760,334
Objectives[29]mission_Actors[2]positionZ = 15,68105
Objectives[29]mission_Actors[2]Heading = 45,00003
Objectives[29]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[2]Relationship_Group = Enemy1
Objectives[29]mission_Actors[2]AddBlip = True
Objectives[29]mission_Actors[2]ShowCone = False
Objectives[29]mission_Actors[2]Invincible = True
Objectives[29]mission_Actors[2]SetHealth = 400
Objectives[29]mission_Actors[2]DieFromHeadShot = True
Objectives[29]mission_Actors[2]CanExitVehicle = True
Objectives[29]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[2]AlwaysFight = True
Objectives[29]mission_Actors[2]Seeing_Range = 30
Objectives[29]mission_Actors[2]Hearing_Range = 30
Objectives[29]mission_Actors[2]CombatMovement = Offensive
Objectives[29]mission_Actors[2]weapon = AssaultRifle
Objectives[29]mission_Actors[2]Variation = Random
Objectives[29]mission_Actors[2]Task = 1
Objectives[29]mission_Actors[2]Task_Guard_Range = 50
Objectives[29]mission_Actors[2]Task_Stay_In_Range = True
Objectives[29]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[2]Task_Scenario = NONE
Objectives[29]mission_Actors[3]Survive_Number = 0
Objectives[29]mission_Actors[3]Failed_Text = 
Objectives[29]mission_Actors[3]Remove_After = 35
Objectives[29]mission_Actors[3]positionX = 5060,795
Objectives[29]mission_Actors[3]positionY = -5778,488
Objectives[29]mission_Actors[3]positionZ = 16,27705
Objectives[29]mission_Actors[3]Heading = 44,99984
Objectives[29]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[3]Relationship_Group = Enemy1
Objectives[29]mission_Actors[3]AddBlip = True
Objectives[29]mission_Actors[3]ShowCone = False
Objectives[29]mission_Actors[3]Invincible = True
Objectives[29]mission_Actors[3]SetHealth = 400
Objectives[29]mission_Actors[3]DieFromHeadShot = True
Objectives[29]mission_Actors[3]CanExitVehicle = True
Objectives[29]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[3]AlwaysFight = True
Objectives[29]mission_Actors[3]Seeing_Range = 30
Objectives[29]mission_Actors[3]Hearing_Range = 30
Objectives[29]mission_Actors[3]CombatMovement = Offensive
Objectives[29]mission_Actors[3]weapon = AssaultRifle
Objectives[29]mission_Actors[3]Variation = Random
Objectives[29]mission_Actors[3]Task = 1
Objectives[29]mission_Actors[3]Task_Guard_Range = 50
Objectives[29]mission_Actors[3]Task_Stay_In_Range = True
Objectives[29]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[3]Task_Scenario = NONE
Objectives[29]mission_Actors[4]Survive_Number = 0
Objectives[29]mission_Actors[4]Failed_Text = 
Objectives[29]mission_Actors[4]Remove_After = 35
Objectives[29]mission_Actors[4]positionX = 5028,172
Objectives[29]mission_Actors[4]positionY = -5785,177
Objectives[29]mission_Actors[4]positionZ = 16,31037
Objectives[29]mission_Actors[4]Heading = 45,00003
Objectives[29]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[4]Relationship_Group = Enemy1
Objectives[29]mission_Actors[4]AddBlip = True
Objectives[29]mission_Actors[4]ShowCone = False
Objectives[29]mission_Actors[4]Invincible = True
Objectives[29]mission_Actors[4]SetHealth = 400
Objectives[29]mission_Actors[4]DieFromHeadShot = True
Objectives[29]mission_Actors[4]CanExitVehicle = True
Objectives[29]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[4]AlwaysFight = True
Objectives[29]mission_Actors[4]Seeing_Range = 30
Objectives[29]mission_Actors[4]Hearing_Range = 30
Objectives[29]mission_Actors[4]CombatMovement = Offensive
Objectives[29]mission_Actors[4]weapon = AssaultRifle
Objectives[29]mission_Actors[4]Variation = Random
Objectives[29]mission_Actors[4]Task = 1
Objectives[29]mission_Actors[4]Task_Guard_Range = 50
Objectives[29]mission_Actors[4]Task_Stay_In_Range = True
Objectives[29]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[4]Task_Scenario = NONE
Objectives[29]mission_Actors[5]Survive_Number = 0
Objectives[29]mission_Actors[5]Failed_Text = 
Objectives[29]mission_Actors[5]Remove_After = 35
Objectives[29]mission_Actors[5]positionX = 5007,866
Objectives[29]mission_Actors[5]positionY = -5796,646
Objectives[29]mission_Actors[5]positionZ = 17,47749
Objectives[29]mission_Actors[5]Heading = 45,00003
Objectives[29]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[5]Relationship_Group = Enemy1
Objectives[29]mission_Actors[5]AddBlip = True
Objectives[29]mission_Actors[5]ShowCone = False
Objectives[29]mission_Actors[5]Invincible = True
Objectives[29]mission_Actors[5]SetHealth = 400
Objectives[29]mission_Actors[5]DieFromHeadShot = True
Objectives[29]mission_Actors[5]CanExitVehicle = True
Objectives[29]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[5]AlwaysFight = True
Objectives[29]mission_Actors[5]Seeing_Range = 30
Objectives[29]mission_Actors[5]Hearing_Range = 30
Objectives[29]mission_Actors[5]CombatMovement = Offensive
Objectives[29]mission_Actors[5]weapon = AssaultRifle
Objectives[29]mission_Actors[5]Variation = Random
Objectives[29]mission_Actors[5]Task = 1
Objectives[29]mission_Actors[5]Task_Guard_Range = 50
Objectives[29]mission_Actors[5]Task_Stay_In_Range = True
Objectives[29]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[5]Task_Scenario = NONE
Objectives[29]mission_Actors[6]Survive_Number = 0
Objectives[29]mission_Actors[6]Failed_Text = 
Objectives[29]mission_Actors[6]Remove_After = 35
Objectives[29]mission_Actors[6]positionX = 4981,706
Objectives[29]mission_Actors[6]positionY = -5800,193
Objectives[29]mission_Actors[6]positionZ = 20,87759
Objectives[29]mission_Actors[6]Heading = 45,00003
Objectives[29]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[6]Relationship_Group = Enemy1
Objectives[29]mission_Actors[6]AddBlip = True
Objectives[29]mission_Actors[6]ShowCone = False
Objectives[29]mission_Actors[6]Invincible = True
Objectives[29]mission_Actors[6]SetHealth = 400
Objectives[29]mission_Actors[6]DieFromHeadShot = True
Objectives[29]mission_Actors[6]CanExitVehicle = True
Objectives[29]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[6]AlwaysFight = True
Objectives[29]mission_Actors[6]Seeing_Range = 30
Objectives[29]mission_Actors[6]Hearing_Range = 30
Objectives[29]mission_Actors[6]CombatMovement = Offensive
Objectives[29]mission_Actors[6]weapon = AssaultRifle
Objectives[29]mission_Actors[6]Variation = Random
Objectives[29]mission_Actors[6]Task = 1
Objectives[29]mission_Actors[6]Task_Guard_Range = 50
Objectives[29]mission_Actors[6]Task_Stay_In_Range = True
Objectives[29]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[6]Task_Scenario = NONE
Objectives[29]mission_Actors[7]Survive_Number = 0
Objectives[29]mission_Actors[7]Failed_Text = 
Objectives[29]mission_Actors[7]Remove_After = 35
Objectives[29]mission_Actors[7]positionX = 5006,996
Objectives[29]mission_Actors[7]positionY = -5766,316
Objectives[29]mission_Actors[7]positionZ = 19,88
Objectives[29]mission_Actors[7]Heading = 45,00003
Objectives[29]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[7]Relationship_Group = Enemy1
Objectives[29]mission_Actors[7]AddBlip = True
Objectives[29]mission_Actors[7]ShowCone = False
Objectives[29]mission_Actors[7]Invincible = True
Objectives[29]mission_Actors[7]SetHealth = 400
Objectives[29]mission_Actors[7]DieFromHeadShot = True
Objectives[29]mission_Actors[7]CanExitVehicle = True
Objectives[29]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[7]AlwaysFight = True
Objectives[29]mission_Actors[7]Seeing_Range = 30
Objectives[29]mission_Actors[7]Hearing_Range = 30
Objectives[29]mission_Actors[7]CombatMovement = Offensive
Objectives[29]mission_Actors[7]weapon = AssaultRifle
Objectives[29]mission_Actors[7]Variation = Random
Objectives[29]mission_Actors[7]Task = 1
Objectives[29]mission_Actors[7]Task_Guard_Range = 50
Objectives[29]mission_Actors[7]Task_Stay_In_Range = True
Objectives[29]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[7]Task_Scenario = NONE
Objectives[29]mission_Actors[8]Survive_Number = 0
Objectives[29]mission_Actors[8]Failed_Text = 
Objectives[29]mission_Actors[8]Remove_After = 35
Objectives[29]mission_Actors[8]positionX = 5014,649
Objectives[29]mission_Actors[8]positionY = -5702,273
Objectives[29]mission_Actors[8]positionZ = 19,86393
Objectives[29]mission_Actors[8]Heading = 45,00003
Objectives[29]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[8]Relationship_Group = Enemy1
Objectives[29]mission_Actors[8]AddBlip = True
Objectives[29]mission_Actors[8]ShowCone = False
Objectives[29]mission_Actors[8]Invincible = True
Objectives[29]mission_Actors[8]SetHealth = 400
Objectives[29]mission_Actors[8]DieFromHeadShot = True
Objectives[29]mission_Actors[8]CanExitVehicle = True
Objectives[29]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[8]AlwaysFight = True
Objectives[29]mission_Actors[8]Seeing_Range = 30
Objectives[29]mission_Actors[8]Hearing_Range = 30
Objectives[29]mission_Actors[8]CombatMovement = Offensive
Objectives[29]mission_Actors[8]weapon = AssaultRifle
Objectives[29]mission_Actors[8]Variation = Random
Objectives[29]mission_Actors[8]Task = 1
Objectives[29]mission_Actors[8]Task_Guard_Range = 50
Objectives[29]mission_Actors[8]Task_Stay_In_Range = True
Objectives[29]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[8]Task_Scenario = NONE
Objectives[29]mission_Actors[9]Survive_Number = 0
Objectives[29]mission_Actors[9]Failed_Text = 
Objectives[29]mission_Actors[9]Remove_After = 35
Objectives[29]mission_Actors[9]positionX = 5066,708
Objectives[29]mission_Actors[9]positionY = -5712,994
Objectives[29]mission_Actors[9]positionZ = 14,54755
Objectives[29]mission_Actors[9]Heading = 45,00003
Objectives[29]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[9]Relationship_Group = Enemy1
Objectives[29]mission_Actors[9]AddBlip = True
Objectives[29]mission_Actors[9]ShowCone = False
Objectives[29]mission_Actors[9]Invincible = True
Objectives[29]mission_Actors[9]SetHealth = 400
Objectives[29]mission_Actors[9]DieFromHeadShot = True
Objectives[29]mission_Actors[9]CanExitVehicle = True
Objectives[29]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[9]AlwaysFight = True
Objectives[29]mission_Actors[9]Seeing_Range = 30
Objectives[29]mission_Actors[9]Hearing_Range = 30
Objectives[29]mission_Actors[9]CombatMovement = Offensive
Objectives[29]mission_Actors[9]weapon = AssaultRifle
Objectives[29]mission_Actors[9]Variation = Random
Objectives[29]mission_Actors[9]Task = 1
Objectives[29]mission_Actors[9]Task_Guard_Range = 50
Objectives[29]mission_Actors[9]Task_Stay_In_Range = True
Objectives[29]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[9]Task_Scenario = NONE
Objectives[29]mission_Actors[10]Survive_Number = 0
Objectives[29]mission_Actors[10]Failed_Text = 
Objectives[29]mission_Actors[10]Remove_After = 35
Objectives[29]mission_Actors[10]positionX = 4966,982
Objectives[29]mission_Actors[10]positionY = -5764,531
Objectives[29]mission_Actors[10]positionZ = 20,8794
Objectives[29]mission_Actors[10]Heading = 45,00003
Objectives[29]mission_Actors[10]String_Name = g_m_m_cartelguards_01
Objectives[29]mission_Actors[10]Relationship_Group = Enemy1
Objectives[29]mission_Actors[10]AddBlip = True
Objectives[29]mission_Actors[10]ShowCone = False
Objectives[29]mission_Actors[10]Invincible = True
Objectives[29]mission_Actors[10]SetHealth = 400
Objectives[29]mission_Actors[10]DieFromHeadShot = True
Objectives[29]mission_Actors[10]CanExitVehicle = True
Objectives[29]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[10]AlwaysFight = True
Objectives[29]mission_Actors[10]Seeing_Range = 30
Objectives[29]mission_Actors[10]Hearing_Range = 30
Objectives[29]mission_Actors[10]CombatMovement = Offensive
Objectives[29]mission_Actors[10]weapon = AssaultRifle
Objectives[29]mission_Actors[10]Variation = Random
Objectives[29]mission_Actors[10]Task = 1
Objectives[29]mission_Actors[10]Task_Guard_Range = 50
Objectives[29]mission_Actors[10]Task_Stay_In_Range = True
Objectives[29]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[10]Task_Scenario = NONE
Objectives[29]mission_Actors[11]Survive_Number = 0
Objectives[29]mission_Actors[11]Failed_Text = 
Objectives[29]mission_Actors[11]Remove_After = 35
Objectives[29]mission_Actors[11]positionX = 4982,628
Objectives[29]mission_Actors[11]positionY = -5765,167
Objectives[29]mission_Actors[11]positionZ = 20,4494
Objectives[29]mission_Actors[11]Heading = 45,00003
Objectives[29]mission_Actors[11]String_Name = a_c_mtlion
Objectives[29]mission_Actors[11]Relationship_Group = Enemy1
Objectives[29]mission_Actors[11]AddBlip = True
Objectives[29]mission_Actors[11]ShowCone = False
Objectives[29]mission_Actors[11]Invincible = True
Objectives[29]mission_Actors[11]SetHealth = 400
Objectives[29]mission_Actors[11]DieFromHeadShot = True
Objectives[29]mission_Actors[11]CanExitVehicle = True
Objectives[29]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[29]mission_Actors[11]AlwaysFight = True
Objectives[29]mission_Actors[11]Seeing_Range = 30
Objectives[29]mission_Actors[11]Hearing_Range = 30
Objectives[29]mission_Actors[11]CombatMovement = Offensive
Objectives[29]mission_Actors[11]weapon = 148160082
Objectives[29]mission_Actors[11]Variation = Random
Objectives[29]mission_Actors[11]Task = 1
Objectives[29]mission_Actors[11]Task_Guard_Range = 5
Objectives[29]mission_Actors[11]Task_Stay_In_Range = True
Objectives[29]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[11]Task_Scenario = NONE
Objectives[29]mission_Actors[12]Survive_Number = 0
Objectives[29]mission_Actors[12]Failed_Text = 
Objectives[29]mission_Actors[12]Remove_After = 0
Objectives[29]mission_Actors[12]positionX = 4981,133
Objectives[29]mission_Actors[12]positionY = -5764,638
Objectives[29]mission_Actors[12]positionZ = 20,94298
Objectives[29]mission_Actors[12]Heading = 200,0002
Objectives[29]mission_Actors[12]String_Name = ig_gustavo
Objectives[29]mission_Actors[12]Relationship_Group = Friend
Objectives[29]mission_Actors[12]AddBlip = False
Objectives[29]mission_Actors[12]ShowCone = False
Objectives[29]mission_Actors[12]Invincible = False
Objectives[29]mission_Actors[12]SetHealth = 100
Objectives[29]mission_Actors[12]DieFromHeadShot = True
Objectives[29]mission_Actors[12]CanExitVehicle = True
Objectives[29]mission_Actors[12]CanFightArmedPedsWhenNotArmed = False
Objectives[29]mission_Actors[12]AlwaysFight = False
Objectives[29]mission_Actors[12]Seeing_Range = 30
Objectives[29]mission_Actors[12]Hearing_Range = 30
Objectives[29]mission_Actors[12]CombatMovement = Stationary
Objectives[29]mission_Actors[12]weapon = Unarmed
Objectives[29]mission_Actors[12]Variation = Default
Objectives[29]mission_Actors[12]Task = 99
Objectives[29]mission_Actors[12]Task_Guard_Range = 5
Objectives[29]mission_Actors[12]Task_Stay_In_Range = True
Objectives[29]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[29]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[29]mission_Actors[12]Task_Scenario = NONE
Objectives[29]mission_Actors[12]Task_List_Count = 1
Objectives[29]mission_Actors[12]Task_Repeat = False
Objectives[29]mission_Actors[12]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[29]mission_Actors[12]Task_List[0]PositionX = 4981,574
Objectives[29]mission_Actors[12]Task_List[0]PositionY = -5763,892
Objectives[29]mission_Actors[12]Task_List[0]PositionZ = 21,13603
Objectives[29]mission_Actors[12]Task_List[0]Block = True
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 1
Objectives[29]ObjectiveMessages[0]positionX = 3946,488
Objectives[29]ObjectiveMessages[0]positionY = -4674,82
Objectives[29]ObjectiveMessages[0]positionZ = 2,9617
Objectives[29]ObjectiveMessages[0]Message = ~o~Fuck... it's really huge...
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[30]Type = Cutscenes_Objective
Objectives[30]Text = 
Objectives[30]positionX = 5034,112
Objectives[30]positionY = -5778,449
Objectives[30]positionZ = 15,27805
Objectives[30]Cutscenes_Time = 0
Objectives[30]Cutscenes_Trans_Time = 3
Objectives[30]Cutscenes_FOV = 60
Objectives[30]Cutscenes_Shake = Hand
Objectives[30]Cutscenes_Amplitude = 0
Objectives[30]Cutscenes_FadeOut = False
Objectives[30]Cutscenes_FadeIn = False
Objectives[30]Cutscenes_End = False
Objectives[30]Cutscenes_Point_At_Position = True
Objectives[30]Cutscenes_Point_At_Player = False
Objectives[30]Cutscenes_Point_At_Actor = False
Objectives[30]Cutscenes_Point_At_Vehicle = False
Objectives[30]Cutscenes_Follow_Player = False
Objectives[30]Cutscenes_Follow_Actor = False
Objectives[30]Cutscenes_Follow_Vehicle = False
Objectives[30]Cutscenes_Follow_Distancee = 32,5
Objectives[30]Cutscenes_Follow_Hieght = 3
Objectives[30]Cutscenes_Follow_Angle = 240
Objectives[30]mission_ActorsCount = 4
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 35
Objectives[30]mission_Actors[0]positionX = 4985,777
Objectives[30]mission_Actors[0]positionY = -5716,247
Objectives[30]mission_Actors[0]positionZ = 25,23528
Objectives[30]mission_Actors[0]Heading = 45,00003
Objectives[30]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[0]Relationship_Group = Enemy1
Objectives[30]mission_Actors[0]AddBlip = True
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = True
Objectives[30]mission_Actors[0]SetHealth = 400
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = AssaultRifle
Objectives[30]mission_Actors[0]Variation = Random
Objectives[30]mission_Actors[0]Task = 1
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = NONE
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 35
Objectives[30]mission_Actors[1]positionX = 5017,394
Objectives[30]mission_Actors[1]positionY = -5749,226
Objectives[30]mission_Actors[1]positionZ = 24,27253
Objectives[30]mission_Actors[1]Heading = 45,00003
Objectives[30]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[1]Relationship_Group = Enemy1
Objectives[30]mission_Actors[1]AddBlip = True
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = True
Objectives[30]mission_Actors[1]SetHealth = 400
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Offensive
Objectives[30]mission_Actors[1]weapon = AssaultRifle
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 1
Objectives[30]mission_Actors[1]Task_Guard_Range = 10
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = NONE
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 35
Objectives[30]mission_Actors[2]positionX = 5002,365
Objectives[30]mission_Actors[2]positionY = -5751,875
Objectives[30]mission_Actors[2]positionZ = 28,68232
Objectives[30]mission_Actors[2]Heading = 45,00003
Objectives[30]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[2]Relationship_Group = Enemy1
Objectives[30]mission_Actors[2]AddBlip = True
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = True
Objectives[30]mission_Actors[2]SetHealth = 400
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Offensive
Objectives[30]mission_Actors[2]weapon = AssaultRifle
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 1
Objectives[30]mission_Actors[2]Task_Guard_Range = 10
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = NONE
Objectives[30]mission_Actors[3]Survive_Number = 0
Objectives[30]mission_Actors[3]Failed_Text = 
Objectives[30]mission_Actors[3]Remove_After = 35
Objectives[30]mission_Actors[3]positionX = 4962,082
Objectives[30]mission_Actors[3]positionY = -5786,994
Objectives[30]mission_Actors[3]positionZ = 26,26632
Objectives[30]mission_Actors[3]Heading = 45,00005
Objectives[30]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[30]mission_Actors[3]Relationship_Group = Enemy1
Objectives[30]mission_Actors[3]AddBlip = True
Objectives[30]mission_Actors[3]ShowCone = False
Objectives[30]mission_Actors[3]Invincible = True
Objectives[30]mission_Actors[3]SetHealth = 400
Objectives[30]mission_Actors[3]DieFromHeadShot = True
Objectives[30]mission_Actors[3]CanExitVehicle = True
Objectives[30]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[3]AlwaysFight = True
Objectives[30]mission_Actors[3]Seeing_Range = 30
Objectives[30]mission_Actors[3]Hearing_Range = 30
Objectives[30]mission_Actors[3]CombatMovement = Offensive
Objectives[30]mission_Actors[3]weapon = AssaultRifle
Objectives[30]mission_Actors[3]Variation = Random
Objectives[30]mission_Actors[3]Task = 1
Objectives[30]mission_Actors[3]Task_Guard_Range = 5
Objectives[30]mission_Actors[3]Task_Stay_In_Range = True
Objectives[30]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[3]Task_Scenario = NONE
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 3953,865
Objectives[30]ObjectiveMessages[0]positionY = -4671,963
Objectives[30]ObjectiveMessages[0]positionZ = 2,967379
Objectives[30]ObjectiveMessages[0]Message = ~b~And full of guards...
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = 
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = True
Objectives[30]ObjectiveMessages[0]Delay = False
Objectives[30]ObjectiveMessages[0]DelayTime = 0
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = True
Objectives[30]ObjectiveMessages[0]TypeTextMesage = False
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Cutscenes_Objective
Objectives[31]Text = 
Objectives[31]positionX = 5005,026
Objectives[31]positionY = -5758,75
Objectives[31]positionZ = 23,0648
Objectives[31]Cutscenes_Time = 0
Objectives[31]Cutscenes_Trans_Time = 3
Objectives[31]Cutscenes_FOV = 60
Objectives[31]Cutscenes_Shake = Hand
Objectives[31]Cutscenes_Amplitude = 0
Objectives[31]Cutscenes_FadeOut = False
Objectives[31]Cutscenes_FadeIn = False
Objectives[31]Cutscenes_End = False
Objectives[31]Cutscenes_Point_At_Position = True
Objectives[31]Cutscenes_Point_At_Player = False
Objectives[31]Cutscenes_Point_At_Actor = False
Objectives[31]Cutscenes_Point_At_Vehicle = False
Objectives[31]Cutscenes_Follow_Player = False
Objectives[31]Cutscenes_Follow_Actor = False
Objectives[31]Cutscenes_Follow_Vehicle = False
Objectives[31]Cutscenes_Follow_Distancee = 25
Objectives[31]Cutscenes_Follow_Hieght = 10
Objectives[31]Cutscenes_Follow_Angle = 215
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = 4976,755
Objectives[32]positionY = -5757,725
Objectives[32]positionZ = 19,87844
Objectives[32]Cutscenes_Time = 2
Objectives[32]Cutscenes_Trans_Time = 3
Objectives[32]Cutscenes_FOV = 60
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = True
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = False
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 14
Objectives[32]Cutscenes_Follow_Hieght = 3
Objectives[32]Cutscenes_Follow_Angle = 195
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Cutscenes_Objective
Objectives[33]Text = 
Objectives[33]positionX = 5042,844
Objectives[33]positionY = -5725,423
Objectives[33]positionZ = 16,07744
Objectives[33]Cutscenes_Time = 0
Objectives[33]Cutscenes_Trans_Time = 3
Objectives[33]Cutscenes_FOV = 60
Objectives[33]Cutscenes_Shake = Hand
Objectives[33]Cutscenes_Amplitude = 0
Objectives[33]Cutscenes_FadeOut = False
Objectives[33]Cutscenes_FadeIn = False
Objectives[33]Cutscenes_End = False
Objectives[33]Cutscenes_Point_At_Position = True
Objectives[33]Cutscenes_Point_At_Player = False
Objectives[33]Cutscenes_Point_At_Actor = False
Objectives[33]Cutscenes_Point_At_Vehicle = False
Objectives[33]Cutscenes_Follow_Player = False
Objectives[33]Cutscenes_Follow_Actor = False
Objectives[33]Cutscenes_Follow_Vehicle = False
Objectives[33]Cutscenes_Follow_Distancee = 50
Objectives[33]Cutscenes_Follow_Hieght = 30
Objectives[33]Cutscenes_Follow_Angle = 275
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Cutscenes_Objective
Objectives[34]Text = 
Objectives[34]positionX = 4959,012
Objectives[34]positionY = -5814,331
Objectives[34]positionZ = 19,56181
Objectives[34]Cutscenes_Time = 0
Objectives[34]Cutscenes_Trans_Time = 0
Objectives[34]Cutscenes_FOV = 30
Objectives[34]Cutscenes_Shake = Hand
Objectives[34]Cutscenes_Amplitude = 0
Objectives[34]Cutscenes_FadeOut = False
Objectives[34]Cutscenes_FadeIn = False
Objectives[34]Cutscenes_End = True
Objectives[34]Cutscenes_Point_At_Position = False
Objectives[34]Cutscenes_Point_At_Player = False
Objectives[34]Cutscenes_Point_At_Actor = False
Objectives[34]Cutscenes_Point_At_Vehicle = False
Objectives[34]Cutscenes_Follow_Player = False
Objectives[34]Cutscenes_Follow_Actor = False
Objectives[34]Cutscenes_Follow_Vehicle = False
Objectives[34]Cutscenes_Follow_Distancee = 10
Objectives[34]Cutscenes_Follow_Hieght = 1
Objectives[34]Cutscenes_Follow_Angle = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Hint_Objective
Objectives[35]Text = 
Objectives[35]positionX = 5141,273
Objectives[35]positionY = -4936,437
Objectives[35]positionZ = 13,90654
Objectives[35]Hint_Time = 10
Objectives[35]Hint_FOV = 40
Objectives[35]Hint_Use_Position = False
Objectives[35]Hint_Use_Player = False
Objectives[35]Hint_Use_Actor = True
Objectives[35]Hint_Use_Vehicle = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 2
Objectives[35]ObjectiveMessages[0]positionX = 3971,497
Objectives[35]ObjectiveMessages[0]positionY = -4665,529
Objectives[35]ObjectiveMessages[0]positionZ = 3,019536
Objectives[35]ObjectiveMessages[0]Message = ~b~And we should go in there, I see it hard.
Objectives[35]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[0]Sender = 
Objectives[35]ObjectiveMessages[0]Subject = 
Objectives[35]ObjectiveMessages[0]MessageColor = White
Objectives[35]ObjectiveMessages[0]PlayFromStart = True
Objectives[35]ObjectiveMessages[0]Delay = False
Objectives[35]ObjectiveMessages[0]DelayTime = 0
Objectives[35]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[0]TypeSubtitle = True
Objectives[35]ObjectiveMessages[0]TypeTextMesage = False
Objectives[35]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[35]ObjectiveMessages[1]positionX = 3975,585
Objectives[35]ObjectiveMessages[1]positionY = -4663,984
Objectives[35]ObjectiveMessages[1]positionZ = 3,112564
Objectives[35]ObjectiveMessages[1]Message = ~r~Yes, but if Paige can connect with the island she should give us a big help.
Objectives[35]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[35]ObjectiveMessages[1]Sender = 
Objectives[35]ObjectiveMessages[1]Subject = 
Objectives[35]ObjectiveMessages[1]MessageColor = White
Objectives[35]ObjectiveMessages[1]PlayFromStart = False
Objectives[35]ObjectiveMessages[1]Delay = True
Objectives[35]ObjectiveMessages[1]DelayTime = 4
Objectives[35]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[35]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[35]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[35]ObjectiveMessages[1]TypeSubtitle = True
Objectives[35]ObjectiveMessages[1]TypeTextMesage = False
Objectives[35]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[35]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = 5612,791
Objectives[36]positionY = -5653,808
Objectives[36]positionZ = 35,43967
Objectives[36]Cutscenes_Time = 7
Objectives[36]Cutscenes_Trans_Time = 3
Objectives[36]Cutscenes_FOV = 60
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = True
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = False
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 42,5
Objectives[36]Cutscenes_Follow_Hieght = 6
Objectives[36]Cutscenes_Follow_Angle = 260
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 1
Objectives[36]ObjectiveMessages[0]positionX = 3980,935
Objectives[36]ObjectiveMessages[0]positionY = -4661,98
Objectives[36]ObjectiveMessages[0]positionZ = 3,199218
Objectives[36]ObjectiveMessages[0]Message = ~o~Hey, weren't we looking for a power source? The lighthouse have electricity, and that looks isolated and abandoned.
Objectives[36]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[0]Sender = 
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = True
Objectives[36]ObjectiveMessages[0]Delay = False
Objectives[36]ObjectiveMessages[0]DelayTime = 0
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = True
Objectives[36]ObjectiveMessages[0]TypeTextMesage = False
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[37]Type = Cutscenes_Objective
Objectives[37]Text = 
Objectives[37]positionX = 5618,846
Objectives[37]positionY = -5640,563
Objectives[37]positionZ = -1,126492
Objectives[37]Cutscenes_Time = 0
Objectives[37]Cutscenes_Trans_Time = 0
Objectives[37]Cutscenes_FOV = 30
Objectives[37]Cutscenes_Shake = Hand
Objectives[37]Cutscenes_Amplitude = 0
Objectives[37]Cutscenes_FadeOut = False
Objectives[37]Cutscenes_FadeIn = False
Objectives[37]Cutscenes_End = True
Objectives[37]Cutscenes_Point_At_Position = False
Objectives[37]Cutscenes_Point_At_Player = False
Objectives[37]Cutscenes_Point_At_Actor = False
Objectives[37]Cutscenes_Point_At_Vehicle = False
Objectives[37]Cutscenes_Follow_Player = False
Objectives[37]Cutscenes_Follow_Actor = False
Objectives[37]Cutscenes_Follow_Vehicle = False
Objectives[37]Cutscenes_Follow_Distancee = 10
Objectives[37]Cutscenes_Follow_Hieght = 1
Objectives[37]Cutscenes_Follow_Angle = 0
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 255
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 255
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = 5598,765
Objectives[38]positionY = -5655,55
Objectives[38]positionZ = 10,92664
Objectives[38]Heading = -115
Objectives[38]Diameter = 4
Objectives[38]minimum_hight = 1
Objectives[38]maximum_hight = 10
Objectives[38]TriggerDistance = 7,5
Objectives[38]PlaySound = False
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 1
Objectives[38]mission_Props[0]Model = hei_prop_hei_securitypanel
Objectives[38]mission_Props[0]PlaceOnGround = False
Objectives[38]mission_Props[0]FreesePosition = True
Objectives[38]mission_Props[0]positionX = 5611,563
Objectives[38]mission_Props[0]positionY = -5654,938
Objectives[38]mission_Props[0]positionZ = 12
Objectives[38]mission_Props[0]rotationX = 39,18578
Objectives[38]mission_Props[0]rotationY = 0,003244466
Objectives[38]mission_Props[0]rotationZ = -85,00113
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 2
Objectives[38]ObjectiveMessages[0]positionX = 3987,907
Objectives[38]ObjectiveMessages[0]positionY = -4659,532
Objectives[38]ObjectiveMessages[0]positionZ = 3,269373
Objectives[38]ObjectiveMessages[0]Message = ~r~Umh... yeah... that might be fine... let's go see.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 3992,354
Objectives[38]ObjectiveMessages[1]positionY = -4658,04
Objectives[38]ObjectiveMessages[1]positionZ = 3,283951
Objectives[38]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 4
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = 
Objectives[39]positionX = 5139,675
Objectives[39]positionY = -4938,652
Objectives[39]positionZ = 13,84315
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = True
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = True
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 99
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 1
Objectives[39]TaskListCount = 2
Objectives[39]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[39]Task_List[0]positionX = 5604,781
Objectives[39]Task_List[0]positionY = -5660,981
Objectives[39]Task_List[0]positionZ = 10,53604
Objectives[39]Task_List[0]Block = True
Objectives[39]Task_List[1]Type = WalkTo
Objectives[39]Task_List[1]DestinationX = 5610,725
Objectives[39]Task_List[1]DestinationY = -5654,994
Objectives[39]Task_List[1]DestinationZ = 10,59012
Objectives[39]Task_List[1]Rotation = -210
Objectives[39]Task_List[1]Speed = 1,5
Objectives[39]Task_List[1]GoStraitToCoord = False
Objectives[39]mission_ActorsCount = 10
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = 5440,045
Objectives[39]mission_Actors[0]positionY = -5664,779
Objectives[39]mission_Actors[0]positionZ = 38,98573
Objectives[39]mission_Actors[0]Heading = 261,6843
Objectives[39]mission_Actors[0]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[0]Relationship_Group = Enemy1
Objectives[39]mission_Actors[0]AddBlip = True
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 400
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = MiniSMG
Objectives[39]mission_Actors[0]Variation = Random
Objectives[39]mission_Actors[0]Task = 99
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Actors[0]Task_List_Count = 2
Objectives[39]mission_Actors[0]Task_Repeat = False
Objectives[39]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[0]Task_List[0]PositionX = 5514,621
Objectives[39]mission_Actors[0]Task_List[0]PositionY = -5668,574
Objectives[39]mission_Actors[0]Task_List[0]PositionZ = 26,29012
Objectives[39]mission_Actors[0]Task_List[0]Speed = 1
Objectives[39]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[0]Task_List[1]Type = VehicleFollow(Player)
Objectives[39]mission_Actors[0]Task_List[1]PositionX = 5514,621
Objectives[39]mission_Actors[0]Task_List[1]PositionY = -5668,574
Objectives[39]mission_Actors[0]Task_List[1]PositionZ = 26,29012
Objectives[39]mission_Actors[0]Task_List[1]speed = 10
Objectives[39]mission_Actors[0]Task_List[1]minDistance = 5
Objectives[39]mission_Actors[1]Survive_Number = 0
Objectives[39]mission_Actors[1]Failed_Text = 
Objectives[39]mission_Actors[1]Remove_After = 0
Objectives[39]mission_Actors[1]positionX = 5514,997
Objectives[39]mission_Actors[1]positionY = -5668,451
Objectives[39]mission_Actors[1]positionZ = 26,74159
Objectives[39]mission_Actors[1]Heading = 259,9094
Objectives[39]mission_Actors[1]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[1]Relationship_Group = Enemy1
Objectives[39]mission_Actors[1]AddBlip = True
Objectives[39]mission_Actors[1]ShowCone = False
Objectives[39]mission_Actors[1]Invincible = False
Objectives[39]mission_Actors[1]SetHealth = 400
Objectives[39]mission_Actors[1]DieFromHeadShot = True
Objectives[39]mission_Actors[1]CanExitVehicle = True
Objectives[39]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[1]AlwaysFight = True
Objectives[39]mission_Actors[1]Seeing_Range = 30
Objectives[39]mission_Actors[1]Hearing_Range = 30
Objectives[39]mission_Actors[1]CombatMovement = Offensive
Objectives[39]mission_Actors[1]weapon = MiniSMG
Objectives[39]mission_Actors[1]Variation = Random
Objectives[39]mission_Actors[1]Task = 0
Objectives[39]mission_Actors[1]Task_Guard_Range = 5
Objectives[39]mission_Actors[1]Task_Stay_In_Range = True
Objectives[39]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[1]Task_Scenario = NONE
Objectives[39]mission_Actors[2]Survive_Number = 0
Objectives[39]mission_Actors[2]Failed_Text = 
Objectives[39]mission_Actors[2]Remove_After = 0
Objectives[39]mission_Actors[2]positionX = 5514,396
Objectives[39]mission_Actors[2]positionY = -5671,381
Objectives[39]mission_Actors[2]positionZ = 26,8848
Objectives[39]mission_Actors[2]Heading = 259,8811
Objectives[39]mission_Actors[2]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[2]Relationship_Group = Enemy1
Objectives[39]mission_Actors[2]AddBlip = True
Objectives[39]mission_Actors[2]ShowCone = False
Objectives[39]mission_Actors[2]Invincible = False
Objectives[39]mission_Actors[2]SetHealth = 400
Objectives[39]mission_Actors[2]DieFromHeadShot = True
Objectives[39]mission_Actors[2]CanExitVehicle = True
Objectives[39]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[2]AlwaysFight = True
Objectives[39]mission_Actors[2]Seeing_Range = 30
Objectives[39]mission_Actors[2]Hearing_Range = 30
Objectives[39]mission_Actors[2]CombatMovement = Offensive
Objectives[39]mission_Actors[2]weapon = MiniSMG
Objectives[39]mission_Actors[2]Variation = Random
Objectives[39]mission_Actors[2]Task = 0
Objectives[39]mission_Actors[2]Task_Guard_Range = 5
Objectives[39]mission_Actors[2]Task_Stay_In_Range = True
Objectives[39]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[2]Task_Scenario = NONE
Objectives[39]mission_Actors[3]SpawnInVehicle = True
Objectives[39]mission_Actors[3]SeatIndex = -1
Objectives[39]mission_Actors[3]Survive_Number = 0
Objectives[39]mission_Actors[3]Failed_Text = 
Objectives[39]mission_Actors[3]Remove_After = 0
Objectives[39]mission_Actors[3]positionX = 5438,416
Objectives[39]mission_Actors[3]positionY = -5649,475
Objectives[39]mission_Actors[3]positionZ = 39,59558
Objectives[39]mission_Actors[3]Heading = 258,039
Objectives[39]mission_Actors[3]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[3]Relationship_Group = Enemy1
Objectives[39]mission_Actors[3]AddBlip = True
Objectives[39]mission_Actors[3]ShowCone = False
Objectives[39]mission_Actors[3]Invincible = False
Objectives[39]mission_Actors[3]SetHealth = 400
Objectives[39]mission_Actors[3]DieFromHeadShot = True
Objectives[39]mission_Actors[3]CanExitVehicle = True
Objectives[39]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[3]AlwaysFight = True
Objectives[39]mission_Actors[3]Seeing_Range = 30
Objectives[39]mission_Actors[3]Hearing_Range = 30
Objectives[39]mission_Actors[3]CombatMovement = Offensive
Objectives[39]mission_Actors[3]weapon = MiniSMG
Objectives[39]mission_Actors[3]Variation = Random
Objectives[39]mission_Actors[3]Task = 99
Objectives[39]mission_Actors[3]Task_Guard_Range = 5
Objectives[39]mission_Actors[3]Task_Stay_In_Range = True
Objectives[39]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[3]Task_Scenario = NONE
Objectives[39]mission_Actors[3]Task_List_Count = 2
Objectives[39]mission_Actors[3]Task_Repeat = False
Objectives[39]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[3]Task_List[0]PositionX = 5513,232
Objectives[39]mission_Actors[3]Task_List[0]PositionY = -5670,952
Objectives[39]mission_Actors[3]Task_List[0]PositionZ = 26,59049
Objectives[39]mission_Actors[3]Task_List[0]Speed = 1
Objectives[39]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[3]Task_List[1]Type = VehicleFollow(Player)
Objectives[39]mission_Actors[3]Task_List[1]PositionX = 5513,232
Objectives[39]mission_Actors[3]Task_List[1]PositionY = -5670,952
Objectives[39]mission_Actors[3]Task_List[1]PositionZ = 26,59041
Objectives[39]mission_Actors[3]Task_List[1]speed = 10
Objectives[39]mission_Actors[3]Task_List[1]minDistance = 5
Objectives[39]mission_Actors[4]SpawnInVehicle = True
Objectives[39]mission_Actors[4]SeatIndex = -1
Objectives[39]mission_Actors[4]Survive_Number = 0
Objectives[39]mission_Actors[4]Failed_Text = 
Objectives[39]mission_Actors[4]Remove_After = 0
Objectives[39]mission_Actors[4]positionX = 5436,623
Objectives[39]mission_Actors[4]positionY = -5657,142
Objectives[39]mission_Actors[4]positionZ = 40,06195
Objectives[39]mission_Actors[4]Heading = 261,6903
Objectives[39]mission_Actors[4]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[4]Relationship_Group = Enemy1
Objectives[39]mission_Actors[4]AddBlip = True
Objectives[39]mission_Actors[4]ShowCone = False
Objectives[39]mission_Actors[4]Invincible = False
Objectives[39]mission_Actors[4]SetHealth = 400
Objectives[39]mission_Actors[4]DieFromHeadShot = True
Objectives[39]mission_Actors[4]CanExitVehicle = True
Objectives[39]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[4]AlwaysFight = True
Objectives[39]mission_Actors[4]Seeing_Range = 30
Objectives[39]mission_Actors[4]Hearing_Range = 30
Objectives[39]mission_Actors[4]CombatMovement = Offensive
Objectives[39]mission_Actors[4]weapon = MiniSMG
Objectives[39]mission_Actors[4]Variation = Random
Objectives[39]mission_Actors[4]Task = 99
Objectives[39]mission_Actors[4]Task_Guard_Range = 5
Objectives[39]mission_Actors[4]Task_Stay_In_Range = True
Objectives[39]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[4]Task_Scenario = NONE
Objectives[39]mission_Actors[4]Task_List_Count = 2
Objectives[39]mission_Actors[4]Task_Repeat = False
Objectives[39]mission_Actors[4]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[4]Task_List[0]PositionX = 5512,148
Objectives[39]mission_Actors[4]Task_List[0]PositionY = -5673,896
Objectives[39]mission_Actors[4]Task_List[0]PositionZ = 26,7706
Objectives[39]mission_Actors[4]Task_List[0]Speed = 1
Objectives[39]mission_Actors[4]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[4]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[4]Task_List[1]Type = VehicleFollow(Player)
Objectives[39]mission_Actors[4]Task_List[1]PositionX = 5512,149
Objectives[39]mission_Actors[4]Task_List[1]PositionY = -5673,896
Objectives[39]mission_Actors[4]Task_List[1]PositionZ = 26,77044
Objectives[39]mission_Actors[4]Task_List[1]speed = 10
Objectives[39]mission_Actors[4]Task_List[1]minDistance = 5
Objectives[39]mission_Actors[5]Survive_Number = 0
Objectives[39]mission_Actors[5]Failed_Text = 
Objectives[39]mission_Actors[5]Remove_After = 0
Objectives[39]mission_Actors[5]positionX = 5513,754
Objectives[39]mission_Actors[5]positionY = -5674,265
Objectives[39]mission_Actors[5]positionZ = 26,97799
Objectives[39]mission_Actors[5]Heading = 259,4896
Objectives[39]mission_Actors[5]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[5]Relationship_Group = Enemy1
Objectives[39]mission_Actors[5]AddBlip = True
Objectives[39]mission_Actors[5]ShowCone = False
Objectives[39]mission_Actors[5]Invincible = False
Objectives[39]mission_Actors[5]SetHealth = 400
Objectives[39]mission_Actors[5]DieFromHeadShot = True
Objectives[39]mission_Actors[5]CanExitVehicle = True
Objectives[39]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[5]AlwaysFight = True
Objectives[39]mission_Actors[5]Seeing_Range = 30
Objectives[39]mission_Actors[5]Hearing_Range = 30
Objectives[39]mission_Actors[5]CombatMovement = Offensive
Objectives[39]mission_Actors[5]weapon = MiniSMG
Objectives[39]mission_Actors[5]Variation = Random
Objectives[39]mission_Actors[5]Task = 0
Objectives[39]mission_Actors[5]Task_Guard_Range = 5
Objectives[39]mission_Actors[5]Task_Stay_In_Range = True
Objectives[39]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[5]Task_Scenario = NONE
Objectives[39]mission_Actors[6]Survive_Number = 0
Objectives[39]mission_Actors[6]Failed_Text = 
Objectives[39]mission_Actors[6]Remove_After = 0
Objectives[39]mission_Actors[6]positionX = 5513,083
Objectives[39]mission_Actors[6]positionY = -5676,931
Objectives[39]mission_Actors[6]positionZ = 27,19897
Objectives[39]mission_Actors[6]Heading = 259,3322
Objectives[39]mission_Actors[6]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[6]Relationship_Group = Enemy1
Objectives[39]mission_Actors[6]AddBlip = True
Objectives[39]mission_Actors[6]ShowCone = False
Objectives[39]mission_Actors[6]Invincible = False
Objectives[39]mission_Actors[6]SetHealth = 400
Objectives[39]mission_Actors[6]DieFromHeadShot = True
Objectives[39]mission_Actors[6]CanExitVehicle = True
Objectives[39]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[6]AlwaysFight = True
Objectives[39]mission_Actors[6]Seeing_Range = 30
Objectives[39]mission_Actors[6]Hearing_Range = 30
Objectives[39]mission_Actors[6]CombatMovement = Offensive
Objectives[39]mission_Actors[6]weapon = MiniSMG
Objectives[39]mission_Actors[6]Variation = Random
Objectives[39]mission_Actors[6]Task = 0
Objectives[39]mission_Actors[6]Task_Guard_Range = 5
Objectives[39]mission_Actors[6]Task_Stay_In_Range = True
Objectives[39]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[6]Task_Scenario = NONE
Objectives[39]mission_Actors[7]SpawnInVehicle = True
Objectives[39]mission_Actors[7]SeatIndex = -1
Objectives[39]mission_Actors[7]Survive_Number = 0
Objectives[39]mission_Actors[7]Failed_Text = 
Objectives[39]mission_Actors[7]Remove_After = 0
Objectives[39]mission_Actors[7]positionX = 5440,764
Objectives[39]mission_Actors[7]positionY = -5662,023
Objectives[39]mission_Actors[7]positionZ = 38,90659
Objectives[39]mission_Actors[7]Heading = 254,6103
Objectives[39]mission_Actors[7]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[7]Relationship_Group = Enemy1
Objectives[39]mission_Actors[7]AddBlip = True
Objectives[39]mission_Actors[7]ShowCone = False
Objectives[39]mission_Actors[7]Invincible = False
Objectives[39]mission_Actors[7]SetHealth = 400
Objectives[39]mission_Actors[7]DieFromHeadShot = True
Objectives[39]mission_Actors[7]CanExitVehicle = True
Objectives[39]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[7]AlwaysFight = True
Objectives[39]mission_Actors[7]Seeing_Range = 30
Objectives[39]mission_Actors[7]Hearing_Range = 30
Objectives[39]mission_Actors[7]CombatMovement = Offensive
Objectives[39]mission_Actors[7]weapon = MiniSMG
Objectives[39]mission_Actors[7]Variation = Random
Objectives[39]mission_Actors[7]Task = 99
Objectives[39]mission_Actors[7]Task_Guard_Range = 5
Objectives[39]mission_Actors[7]Task_Stay_In_Range = True
Objectives[39]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[7]Task_Scenario = NONE
Objectives[39]mission_Actors[7]Task_List_Count = 2
Objectives[39]mission_Actors[7]Task_Repeat = False
Objectives[39]mission_Actors[7]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[7]Task_List[0]PositionX = 5513,111
Objectives[39]mission_Actors[7]Task_List[0]PositionY = -5677,367
Objectives[39]mission_Actors[7]Task_List[0]PositionZ = 26,68496
Objectives[39]mission_Actors[7]Task_List[0]Speed = 1
Objectives[39]mission_Actors[7]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[7]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[7]Task_List[1]Type = VehicleFollow(Player)
Objectives[39]mission_Actors[7]Task_List[1]PositionX = 5513,111
Objectives[39]mission_Actors[7]Task_List[1]PositionY = -5677,367
Objectives[39]mission_Actors[7]Task_List[1]PositionZ = 26,68496
Objectives[39]mission_Actors[7]Task_List[1]speed = 10
Objectives[39]mission_Actors[7]Task_List[1]minDistance = 5
Objectives[39]mission_Actors[8]SpawnInVehicle = True
Objectives[39]mission_Actors[8]SeatIndex = -1
Objectives[39]mission_Actors[8]Survive_Number = 0
Objectives[39]mission_Actors[8]Failed_Text = 
Objectives[39]mission_Actors[8]Remove_After = 0
Objectives[39]mission_Actors[8]positionX = 5439,425
Objectives[39]mission_Actors[8]positionY = -5671,972
Objectives[39]mission_Actors[8]positionZ = 38,95838
Objectives[39]mission_Actors[8]Heading = 255,0995
Objectives[39]mission_Actors[8]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[8]Relationship_Group = Enemy1
Objectives[39]mission_Actors[8]AddBlip = True
Objectives[39]mission_Actors[8]ShowCone = False
Objectives[39]mission_Actors[8]Invincible = False
Objectives[39]mission_Actors[8]SetHealth = 400
Objectives[39]mission_Actors[8]DieFromHeadShot = True
Objectives[39]mission_Actors[8]CanExitVehicle = True
Objectives[39]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[8]AlwaysFight = True
Objectives[39]mission_Actors[8]Seeing_Range = 30
Objectives[39]mission_Actors[8]Hearing_Range = 30
Objectives[39]mission_Actors[8]CombatMovement = Offensive
Objectives[39]mission_Actors[8]weapon = MiniSMG
Objectives[39]mission_Actors[8]Variation = Random
Objectives[39]mission_Actors[8]Task = 99
Objectives[39]mission_Actors[8]Task_Guard_Range = 5
Objectives[39]mission_Actors[8]Task_Stay_In_Range = True
Objectives[39]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[8]Task_Scenario = NONE
Objectives[39]mission_Actors[8]Task_List_Count = 2
Objectives[39]mission_Actors[8]Task_Repeat = False
Objectives[39]mission_Actors[8]Task_List[0]Type = EnterVehicle
Objectives[39]mission_Actors[8]Task_List[0]PositionX = 5512,074
Objectives[39]mission_Actors[8]Task_List[0]PositionY = -5678,842
Objectives[39]mission_Actors[8]Task_List[0]PositionZ = 26,97741
Objectives[39]mission_Actors[8]Task_List[0]Speed = 1
Objectives[39]mission_Actors[8]Task_List[0]SeatIndex = -1
Objectives[39]mission_Actors[8]Task_List[0]TaskIndex = 0
Objectives[39]mission_Actors[8]Task_List[1]Type = VehicleFollow(Player)
Objectives[39]mission_Actors[8]Task_List[1]PositionX = 5512,074
Objectives[39]mission_Actors[8]Task_List[1]PositionY = -5678,842
Objectives[39]mission_Actors[8]Task_List[1]PositionZ = 26,97741
Objectives[39]mission_Actors[8]Task_List[1]speed = 10
Objectives[39]mission_Actors[8]Task_List[1]minDistance = 5
Objectives[39]mission_Actors[9]Survive_Number = 0
Objectives[39]mission_Actors[9]Failed_Text = 
Objectives[39]mission_Actors[9]Remove_After = 0
Objectives[39]mission_Actors[9]positionX = 5512,852
Objectives[39]mission_Actors[9]positionY = -5679,824
Objectives[39]mission_Actors[9]positionZ = 27,02288
Objectives[39]mission_Actors[9]Heading = 259,9492
Objectives[39]mission_Actors[9]String_Name = g_m_m_cartelguards_01
Objectives[39]mission_Actors[9]Relationship_Group = Enemy1
Objectives[39]mission_Actors[9]AddBlip = True
Objectives[39]mission_Actors[9]ShowCone = False
Objectives[39]mission_Actors[9]Invincible = False
Objectives[39]mission_Actors[9]SetHealth = 400
Objectives[39]mission_Actors[9]DieFromHeadShot = True
Objectives[39]mission_Actors[9]CanExitVehicle = True
Objectives[39]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[9]AlwaysFight = True
Objectives[39]mission_Actors[9]Seeing_Range = 30
Objectives[39]mission_Actors[9]Hearing_Range = 30
Objectives[39]mission_Actors[9]CombatMovement = Offensive
Objectives[39]mission_Actors[9]weapon = MiniSMG
Objectives[39]mission_Actors[9]Variation = Random
Objectives[39]mission_Actors[9]Task = 0
Objectives[39]mission_Actors[9]Task_Guard_Range = 5
Objectives[39]mission_Actors[9]Task_Stay_In_Range = True
Objectives[39]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[9]Task_Scenario = NONE
Objectives[39]mission_Vehicles = 5
Objectives[39]mission_Vehicles[0]positionX = 5440,764
Objectives[39]mission_Vehicles[0]positionY = -5662,023
Objectives[39]mission_Vehicles[0]positionZ = 38,90659
Objectives[39]mission_Vehicles[0]Heading = 254,6103
Objectives[39]mission_Vehicles[0]Name = manchez2
Objectives[39]mission_Vehicles[0]Model = manchez2
Objectives[39]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[39]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[0]HasPearlescent = False
Objectives[39]mission_Vehicles[0]Livery = 0
Objectives[39]mission_Vehicles[0]DirtLevel = 0
Objectives[39]mission_Vehicles[0]LockedForPlayer = False
Objectives[39]mission_Vehicles[0]Locked = False
Objectives[39]mission_Vehicles[0]Alarm = False
Objectives[39]mission_Vehicles[0]HotWired = False
Objectives[39]mission_Vehicles[0]Invincible = False
Objectives[39]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[0]Remove_After = 0
Objectives[39]mission_Vehicles[0]Survive_Number = 0
Objectives[39]mission_Vehicles[0]Failed_Text = 
Objectives[39]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[0]NeededForActorIndex[0] = 7
Objectives[39]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[1]positionX = 5436,623
Objectives[39]mission_Vehicles[1]positionY = -5657,142
Objectives[39]mission_Vehicles[1]positionZ = 40,06195
Objectives[39]mission_Vehicles[1]Heading = 261,6903
Objectives[39]mission_Vehicles[1]Name = manchez2
Objectives[39]mission_Vehicles[1]Model = manchez2
Objectives[39]mission_Vehicles[1]PrimaryColor = MetallicOliveGreen
Objectives[39]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[1]HasPearlescent = False
Objectives[39]mission_Vehicles[1]Livery = 0
Objectives[39]mission_Vehicles[1]DirtLevel = 0
Objectives[39]mission_Vehicles[1]LockedForPlayer = False
Objectives[39]mission_Vehicles[1]Locked = False
Objectives[39]mission_Vehicles[1]Alarm = False
Objectives[39]mission_Vehicles[1]HotWired = False
Objectives[39]mission_Vehicles[1]Invincible = False
Objectives[39]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[1]Remove_After = 0
Objectives[39]mission_Vehicles[1]Survive_Number = 0
Objectives[39]mission_Vehicles[1]Failed_Text = 
Objectives[39]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[1]NeededForActorIndex[0] = 4
Objectives[39]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[2]positionX = 5438,416
Objectives[39]mission_Vehicles[2]positionY = -5649,475
Objectives[39]mission_Vehicles[2]positionZ = 39,59558
Objectives[39]mission_Vehicles[2]Heading = 258,039
Objectives[39]mission_Vehicles[2]Name = manchez2
Objectives[39]mission_Vehicles[2]Model = manchez2
Objectives[39]mission_Vehicles[2]PrimaryColor = MetallicOliveGreen
Objectives[39]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[2]HasPearlescent = False
Objectives[39]mission_Vehicles[2]Livery = 0
Objectives[39]mission_Vehicles[2]DirtLevel = 0
Objectives[39]mission_Vehicles[2]LockedForPlayer = False
Objectives[39]mission_Vehicles[2]Locked = False
Objectives[39]mission_Vehicles[2]Alarm = False
Objectives[39]mission_Vehicles[2]HotWired = False
Objectives[39]mission_Vehicles[2]Invincible = False
Objectives[39]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[2]Remove_After = 0
Objectives[39]mission_Vehicles[2]Survive_Number = 0
Objectives[39]mission_Vehicles[2]Failed_Text = 
Objectives[39]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[2]NeededForActorIndex[0] = 3
Objectives[39]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[3]positionX = 5440,045
Objectives[39]mission_Vehicles[3]positionY = -5664,779
Objectives[39]mission_Vehicles[3]positionZ = 38,98573
Objectives[39]mission_Vehicles[3]Heading = 261,6843
Objectives[39]mission_Vehicles[3]Name = manchez2
Objectives[39]mission_Vehicles[3]Model = manchez2
Objectives[39]mission_Vehicles[3]PrimaryColor = MetallicOliveGreen
Objectives[39]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[3]HasPearlescent = False
Objectives[39]mission_Vehicles[3]Livery = 0
Objectives[39]mission_Vehicles[3]DirtLevel = 0
Objectives[39]mission_Vehicles[3]LockedForPlayer = False
Objectives[39]mission_Vehicles[3]Locked = False
Objectives[39]mission_Vehicles[3]Alarm = False
Objectives[39]mission_Vehicles[3]HotWired = False
Objectives[39]mission_Vehicles[3]Invincible = False
Objectives[39]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[3]Remove_After = 0
Objectives[39]mission_Vehicles[3]Survive_Number = 0
Objectives[39]mission_Vehicles[3]Failed_Text = 
Objectives[39]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[3]NeededForActorIndex[0] = 0
Objectives[39]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[39]mission_Vehicles[4]positionX = 5439,425
Objectives[39]mission_Vehicles[4]positionY = -5671,972
Objectives[39]mission_Vehicles[4]positionZ = 38,95838
Objectives[39]mission_Vehicles[4]Heading = 255,0995
Objectives[39]mission_Vehicles[4]Name = manchez2
Objectives[39]mission_Vehicles[4]Model = manchez2
Objectives[39]mission_Vehicles[4]PrimaryColor = MetallicOliveGreen
Objectives[39]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[39]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[39]mission_Vehicles[4]HasPearlescent = False
Objectives[39]mission_Vehicles[4]Livery = 0
Objectives[39]mission_Vehicles[4]DirtLevel = 0
Objectives[39]mission_Vehicles[4]LockedForPlayer = False
Objectives[39]mission_Vehicles[4]Locked = False
Objectives[39]mission_Vehicles[4]Alarm = False
Objectives[39]mission_Vehicles[4]HotWired = False
Objectives[39]mission_Vehicles[4]Invincible = False
Objectives[39]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[39]mission_Vehicles[4]Remove_After = 0
Objectives[39]mission_Vehicles[4]Survive_Number = 0
Objectives[39]mission_Vehicles[4]Failed_Text = 
Objectives[39]mission_Vehicles[4]NeededForActorsCount = 1
Objectives[39]mission_Vehicles[4]NeededForActorObjectiveNumber[0] = 39
Objectives[39]mission_Vehicles[4]NeededForActorIndex[0] = 8
Objectives[39]mission_Vehicles[4]NeededForActorTaskIndex[0] = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = 5509,204
Objectives[40]positionY = -5673,13
Objectives[40]positionZ = 27,24638
Objectives[40]Hint_Time = 8
Objectives[40]Hint_FOV = 40
Objectives[40]Hint_Use_Position = False
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = True
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 2
Objectives[40]ObjectiveMessages[0]positionX = 4002,369
Objectives[40]ObjectiveMessages[0]positionY = -4654,675
Objectives[40]ObjectiveMessages[0]positionZ = 3,254985
Objectives[40]ObjectiveMessages[0]Message = ~r~Okay, I'll see if there's electricity, you keep your eyes open.
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[40]ObjectiveMessages[1]positionX = 4008,865
Objectives[40]ObjectiveMessages[1]positionY = -4652,347
Objectives[40]ObjectiveMessages[1]positionZ = 3,270159
Objectives[40]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[40]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[1]Sender = 
Objectives[40]ObjectiveMessages[1]Subject = 
Objectives[40]ObjectiveMessages[1]MessageColor = White
Objectives[40]ObjectiveMessages[1]PlayFromStart = False
Objectives[40]ObjectiveMessages[1]Delay = True
Objectives[40]ObjectiveMessages[1]DelayTime = 6
Objectives[40]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[1]TypeSubtitle = True
Objectives[40]ObjectiveMessages[1]TypeTextMesage = False
Objectives[40]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[41]Text = 
Objectives[41]Type = Timeout_Objective
Objectives[41]positionX = 5134,766
Objectives[41]positionY = -4944,942
Objectives[41]positionZ = 13,7845
Objectives[41]Timeout_Min = 0
Objectives[41]Timeout_Sec = 30
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = 
Objectives[42]positionX = 5134,339
Objectives[42]positionY = -4947,612
Objectives[42]positionZ = 13,81536
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = True
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 99
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 1
Objectives[42]TaskListCount = 1
Objectives[42]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[42]Task_List[0]positionX = 5146,288
Objectives[42]Task_List[0]positionY = -4952,198
Objectives[42]Task_List[0]positionZ = 13,73907
Objectives[42]Task_List[0]Block = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = 
Objectives[43]Text2 = 
Objectives[43]Text3 = 
Objectives[43]Failed_Text = 
Objectives[43]Type = Checkpoint
Objectives[43]Checkpoint_Type = 45
Objectives[43]Reserved = 1
Objectives[43]ColorR = 255
Objectives[43]ColorG = 255
Objectives[43]ColorB = 0
Objectives[43]ColorA = 255
Objectives[43]IconColorR = 255
Objectives[43]IconColorG = 255
Objectives[43]IconColorB = 0
Objectives[43]IconColorA = 255
Objectives[43]positionX = 5109,93
Objectives[43]positionY = -5404,033
Objectives[43]positionZ = 20,18171
Objectives[43]Heading = -100
Objectives[43]Diameter = 3
Objectives[43]minimum_hight = 1
Objectives[43]maximum_hight = 10
Objectives[43]TriggerDistance = 7,5
Objectives[43]PlaySound = False
Objectives[43]LoseWanted = False
Objectives[43]Stop_Vehicle = False
Objectives[43]DeliverVehicleOnly = False
Objectives[43]DeliverTrailor = False
Objectives[43]DeliverTowTruck = False
Objectives[43]DeliverVehicleCargobob = False
Objectives[43]DeliverPropCargobob = False
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 4
Objectives[43]ObjectiveMessages[0]positionX = 4029,687
Objectives[43]ObjectiveMessages[0]positionY = -4643,905
Objectives[43]ObjectiveMessages[0]positionZ = 3,033033
Objectives[43]ObjectiveMessages[0]Message = ~r~Okay, the electricity is on, let's get out of here.
Objectives[43]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[0]Sender = 
Objectives[43]ObjectiveMessages[0]Subject = 
Objectives[43]ObjectiveMessages[0]MessageColor = White
Objectives[43]ObjectiveMessages[0]PlayFromStart = True
Objectives[43]ObjectiveMessages[0]Delay = False
Objectives[43]ObjectiveMessages[0]DelayTime = 0
Objectives[43]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[0]TypeSubtitle = True
Objectives[43]ObjectiveMessages[0]TypeTextMesage = False
Objectives[43]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[1]positionX = 4033,632
Objectives[43]ObjectiveMessages[1]positionY = -4642,447
Objectives[43]ObjectiveMessages[1]positionZ = 3,054048
Objectives[43]ObjectiveMessages[1]Message = ~b~Where do we go now?
Objectives[43]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[1]Sender = 
Objectives[43]ObjectiveMessages[1]Subject = 
Objectives[43]ObjectiveMessages[1]MessageColor = White
Objectives[43]ObjectiveMessages[1]PlayFromStart = False
Objectives[43]ObjectiveMessages[1]Delay = True
Objectives[43]ObjectiveMessages[1]DelayTime = 16
Objectives[43]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[1]TypeSubtitle = True
Objectives[43]ObjectiveMessages[1]TypeTextMesage = False
Objectives[43]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[2]positionX = 4040,526
Objectives[43]ObjectiveMessages[2]positionY = -4640,021
Objectives[43]ObjectiveMessages[2]positionZ = 3,058007
Objectives[43]ObjectiveMessages[2]Message = ~r~Let's find a quiet place in the jungle and await news from Paige.
Objectives[43]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[2]Sender = 
Objectives[43]ObjectiveMessages[2]Subject = 
Objectives[43]ObjectiveMessages[2]MessageColor = White
Objectives[43]ObjectiveMessages[2]PlayFromStart = False
Objectives[43]ObjectiveMessages[2]Delay = True
Objectives[43]ObjectiveMessages[2]DelayTime = 19
Objectives[43]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[2]TypeSubtitle = True
Objectives[43]ObjectiveMessages[2]TypeTextMesage = False
Objectives[43]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[43]ObjectiveMessages[3]positionX = 4050,629
Objectives[43]ObjectiveMessages[3]positionY = -4636,526
Objectives[43]ObjectiveMessages[3]positionZ = 3,070555
Objectives[43]ObjectiveMessages[3]Message = ~o~Okay, let's hurry up.
Objectives[43]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[43]ObjectiveMessages[3]Sender = 
Objectives[43]ObjectiveMessages[3]Subject = 
Objectives[43]ObjectiveMessages[3]MessageColor = White
Objectives[43]ObjectiveMessages[3]PlayFromStart = False
Objectives[43]ObjectiveMessages[3]Delay = True
Objectives[43]ObjectiveMessages[3]DelayTime = 25
Objectives[43]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[43]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[43]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[43]ObjectiveMessages[3]TypeSubtitle = True
Objectives[43]ObjectiveMessages[3]TypeTextMesage = False
Objectives[43]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[43]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = 5178,216
Objectives[44]positionY = -4974,204
Objectives[44]positionZ = 13,15414
Objectives[44]Hint_Time = 19
Objectives[44]Hint_FOV = 40
Objectives[44]Hint_Use_Position = False
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = True
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 4
Objectives[44]ObjectiveMessages[0]positionX = 4063,469
Objectives[44]ObjectiveMessages[0]positionY = -4632,034
Objectives[44]ObjectiveMessages[0]positionZ = 3,153143
Objectives[44]ObjectiveMessages[0]Message = ~r~Hey... wait... I have a signal...
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 4718,056
Objectives[44]ObjectiveMessages[1]positionY = -4581,879
Objectives[44]ObjectiveMessages[1]positionZ = 14,447
Objectives[44]ObjectiveMessages[1]Message = ~r~Paige, I'm getting a signal, were you able to get full access to the island network?
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 3
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[2]positionX = 4711,896
Objectives[44]ObjectiveMessages[2]positionY = -4585,948
Objectives[44]ObjectiveMessages[2]positionZ = 13,14224
Objectives[44]ObjectiveMessages[2]Message = ~p~Yes, I'm inside... now I see everything.
Objectives[44]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[2]Sender = 
Objectives[44]ObjectiveMessages[2]Subject = 
Objectives[44]ObjectiveMessages[2]MessageColor = White
Objectives[44]ObjectiveMessages[2]PlayFromStart = False
Objectives[44]ObjectiveMessages[2]Delay = True
Objectives[44]ObjectiveMessages[2]DelayTime = 10
Objectives[44]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[2]TypeSubtitle = True
Objectives[44]ObjectiveMessages[2]TypeTextMesage = False
Objectives[44]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[3]positionX = 4707,036
Objectives[44]ObjectiveMessages[3]positionY = -4590,311
Objectives[44]ObjectiveMessages[3]positionZ = 11,93792
Objectives[44]ObjectiveMessages[3]Message = ~r~Great. We're close, tell the guys to join us, you stay there.
Objectives[44]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[3]Sender = 
Objectives[44]ObjectiveMessages[3]Subject = 
Objectives[44]ObjectiveMessages[3]MessageColor = White
Objectives[44]ObjectiveMessages[3]PlayFromStart = False
Objectives[44]ObjectiveMessages[3]Delay = True
Objectives[44]ObjectiveMessages[3]DelayTime = 14
Objectives[44]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[3]TypeSubtitle = True
Objectives[44]ObjectiveMessages[3]TypeTextMesage = False
Objectives[44]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[45]Type = Hint_Objective
Objectives[45]Text = 
Objectives[45]positionX = 5110,5
Objectives[45]positionY = -5404
Objectives[45]positionZ = 23
Objectives[45]Hint_Time = 16
Objectives[45]Hint_FOV = 40
Objectives[45]Hint_Use_Position = True
Objectives[45]Hint_Use_Player = False
Objectives[45]Hint_Use_Actor = False
Objectives[45]Hint_Use_Vehicle = False
Objectives[45]mission_ActorsCount = 2
Objectives[45]mission_Actors[0]Survive_Number = 0
Objectives[45]mission_Actors[0]Failed_Text = 
Objectives[45]mission_Actors[0]Remove_After = 0
Objectives[45]mission_Actors[0]positionX = 5246,34
Objectives[45]mission_Actors[0]positionY = -5433,319
Objectives[45]mission_Actors[0]positionZ = 64,00211
Objectives[45]mission_Actors[0]Heading = 85,00002
Objectives[45]mission_Actors[0]String_Name = ig_lamardavis
Objectives[45]mission_Actors[0]Relationship_Group = Companion
Objectives[45]mission_Actors[0]AddBlip = True
Objectives[45]mission_Actors[0]ShowCone = False
Objectives[45]mission_Actors[0]Invincible = True
Objectives[45]mission_Actors[0]SetHealth = 100
Objectives[45]mission_Actors[0]DieFromHeadShot = True
Objectives[45]mission_Actors[0]CanExitVehicle = True
Objectives[45]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[0]AlwaysFight = True
Objectives[45]mission_Actors[0]Seeing_Range = 30
Objectives[45]mission_Actors[0]Hearing_Range = 30
Objectives[45]mission_Actors[0]CombatMovement = Offensive
Objectives[45]mission_Actors[0]weapon = MiniSMG
Objectives[45]mission_Actors[0]Variation = Custom
Objectives[45]mission_Actors[0]Task = 99
Objectives[45]mission_Actors[0]Task_Guard_Range = 5
Objectives[45]mission_Actors[0]Task_Stay_In_Range = True
Objectives[45]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[0]Task_Scenario = NONE
Objectives[45]mission_Actors[0]Task_List_Count = 1
Objectives[45]mission_Actors[0]Task_Repeat = False
Objectives[45]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[45]mission_Actors[0]Task_List[0]DestinationX = 5121,478
Objectives[45]mission_Actors[0]Task_List[0]DestinationY = -5405,605
Objectives[45]mission_Actors[0]Task_List[0]DestinationZ = 22,09486
Objectives[45]mission_Actors[0]Task_List[0]Rotation = -275
Objectives[45]mission_Actors[0]Task_List[0]Speed = 2
Objectives[45]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[45]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[45]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 1
Objectives[45]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Actors[1]Survive_Number = 0
Objectives[45]mission_Actors[1]Failed_Text = 
Objectives[45]mission_Actors[1]Remove_After = 0
Objectives[45]mission_Actors[1]positionX = 5244,998
Objectives[45]mission_Actors[1]positionY = -5434,542
Objectives[45]mission_Actors[1]positionZ = 63,93383
Objectives[45]mission_Actors[1]Heading = 85,00002
Objectives[45]mission_Actors[1]String_Name = player_one
Objectives[45]mission_Actors[1]Relationship_Group = Companion
Objectives[45]mission_Actors[1]AddBlip = True
Objectives[45]mission_Actors[1]ShowCone = False
Objectives[45]mission_Actors[1]Invincible = True
Objectives[45]mission_Actors[1]SetHealth = 100
Objectives[45]mission_Actors[1]DieFromHeadShot = True
Objectives[45]mission_Actors[1]CanExitVehicle = True
Objectives[45]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[45]mission_Actors[1]AlwaysFight = True
Objectives[45]mission_Actors[1]Seeing_Range = 30
Objectives[45]mission_Actors[1]Hearing_Range = 30
Objectives[45]mission_Actors[1]CombatMovement = Offensive
Objectives[45]mission_Actors[1]weapon = MiniSMG
Objectives[45]mission_Actors[1]Variation = Custom
Objectives[45]mission_Actors[1]Task = 99
Objectives[45]mission_Actors[1]Task_Guard_Range = 5
Objectives[45]mission_Actors[1]Task_Stay_In_Range = True
Objectives[45]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[45]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[45]mission_Actors[1]Task_Scenario = NONE
Objectives[45]mission_Actors[1]Task_List_Count = 1
Objectives[45]mission_Actors[1]Task_Repeat = False
Objectives[45]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[45]mission_Actors[1]Task_List[0]DestinationX = 5117,476
Objectives[45]mission_Actors[1]Task_List[0]DestinationY = -5405,671
Objectives[45]mission_Actors[1]Task_List[0]DestinationZ = 21,582
Objectives[45]mission_Actors[1]Task_List[0]Rotation = -275
Objectives[45]mission_Actors[1]Task_List[0]Speed = 2
Objectives[45]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[45]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 15
Objectives[45]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 9
Objectives[45]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 2
Objectives[45]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[45]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[45]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[45]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[45]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[45]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[45]mission_Actors[1]NeededForObjectiveHintCount = 2
Objectives[45]mission_Actors[1]NeededForObjectiveHint[0] = 46
Objectives[45]mission_Actors[1]NeededForObjectiveHint[1] = 48
Objectives[45]mission_Actors[1]NeededForObjectiveGoToActorCount = 1
Objectives[45]mission_Actors[1]NeededForObjectiveGoToActor[0] = 47
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 3
Objectives[45]ObjectiveMessages[0]positionX = 4072,981
Objectives[45]ObjectiveMessages[0]positionY = -4628,716
Objectives[45]ObjectiveMessages[0]positionZ = 3,200949
Objectives[45]ObjectiveMessages[0]Message = ~o~Hey, what the fuck is that?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 4077,166
Objectives[45]ObjectiveMessages[1]positionY = -4627,21
Objectives[45]ObjectiveMessages[1]positionZ = 3,232041
Objectives[45]ObjectiveMessages[1]Message = ~r~The island has been visited by pirates and privateers, they must have left it here.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 3
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 4083,854
Objectives[45]ObjectiveMessages[2]positionY = -4624,798
Objectives[45]ObjectiveMessages[2]positionZ = 3,308041
Objectives[45]ObjectiveMessages[2]Message = ~b~But it seems to have been used recently...
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = White
Objectives[45]ObjectiveMessages[2]PlayFromStart = False
Objectives[45]ObjectiveMessages[2]Delay = True
Objectives[45]ObjectiveMessages[2]DelayTime = 11
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = True
Objectives[45]ObjectiveMessages[2]TypeTextMesage = False
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = 5240,862
Objectives[46]positionY = -5436,392
Objectives[46]positionZ = 62,5503
Objectives[46]Hint_Time = 5
Objectives[46]Hint_FOV = 20
Objectives[46]Hint_Use_Position = False
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = True
Objectives[46]Hint_Use_Vehicle = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 2
Objectives[46]ObjectiveMessages[0]positionX = 4097,33
Objectives[46]ObjectiveMessages[0]positionY = -4619,21
Objectives[46]ObjectiveMessages[0]positionZ = 3,43108
Objectives[46]ObjectiveMessages[0]Message = ~o~I need to get one...
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[46]ObjectiveMessages[1]positionX = 4101,582
Objectives[46]ObjectiveMessages[1]positionY = -4617,848
Objectives[46]ObjectiveMessages[1]positionZ = 3,479138
Objectives[46]ObjectiveMessages[1]Message = ~r~Here are the guys.
Objectives[46]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[1]Sender = 
Objectives[46]ObjectiveMessages[1]Subject = 
Objectives[46]ObjectiveMessages[1]MessageColor = White
Objectives[46]ObjectiveMessages[1]PlayFromStart = False
Objectives[46]ObjectiveMessages[1]Delay = True
Objectives[46]ObjectiveMessages[1]DelayTime = 3
Objectives[46]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[1]TypeSubtitle = True
Objectives[46]ObjectiveMessages[1]TypeTextMesage = False
Objectives[46]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[47]Type = GoTo_Actor
Objectives[47]Text = 
Objectives[47]positionX = 5241,605
Objectives[47]positionY = -5432,678
Objectives[47]positionZ = 62,94522
Objectives[47]GoTo_Actor_ChangToCompanion = False
Objectives[47]GoTo_Actor_Distance = 5
Objectives[47]GoTo_Actor_Remove_Blip = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Type = Hint_Objective
Objectives[48]Text = 
Objectives[48]positionX = 5241,415
Objectives[48]positionY = -5428,787
Objectives[48]positionZ = 63,1432
Objectives[48]Hint_Time = 12
Objectives[48]Hint_FOV = 40
Objectives[48]Hint_Use_Position = False
Objectives[48]Hint_Use_Player = False
Objectives[48]Hint_Use_Actor = True
Objectives[48]Hint_Use_Vehicle = False
Objectives[48]mission_ActorsCount = 1
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 0
Objectives[48]mission_Actors[0]positionX = 5264,107
Objectives[48]mission_Actors[0]positionY = -5427,083
Objectives[48]mission_Actors[0]positionZ = 141,048
Objectives[48]mission_Actors[0]Heading = 50,80074
Objectives[48]mission_Actors[0]String_Name = IG_PAIGE
Objectives[48]mission_Actors[0]Relationship_Group = Friend
Objectives[48]mission_Actors[0]AddBlip = False
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = True
Objectives[48]mission_Actors[0]SetHealth = 100
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = True
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[48]mission_Actors[0]AlwaysFight = True
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Offensive
Objectives[48]mission_Actors[0]weapon = 966099553
Objectives[48]mission_Actors[0]Variation = Default
Objectives[48]mission_Actors[0]Task = 3
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[48]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[48]mission_Actors[0]NeededForObjectiveCutscene[0] = 49
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 4
Objectives[48]ObjectiveMessages[0]positionX = 4116,109
Objectives[48]ObjectiveMessages[0]positionY = -4612,625
Objectives[48]ObjectiveMessages[0]positionZ = 3,003896
Objectives[48]ObjectiveMessages[0]Message = ~r~Hey guys, all good?
Objectives[48]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[0]Sender = 
Objectives[48]ObjectiveMessages[0]Subject = 
Objectives[48]ObjectiveMessages[0]MessageColor = White
Objectives[48]ObjectiveMessages[0]PlayFromStart = True
Objectives[48]ObjectiveMessages[0]Delay = False
Objectives[48]ObjectiveMessages[0]DelayTime = 0
Objectives[48]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[0]TypeSubtitle = True
Objectives[48]ObjectiveMessages[0]TypeTextMesage = False
Objectives[48]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[1]positionX = 4120,491
Objectives[48]ObjectiveMessages[1]positionY = -4610,965
Objectives[48]ObjectiveMessages[1]positionZ = 3,05323
Objectives[48]ObjectiveMessages[1]Message = ~g~Yes, Paige is on the tower she is connecting to the island.
Objectives[48]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[1]Sender = 
Objectives[48]ObjectiveMessages[1]Subject = 
Objectives[48]ObjectiveMessages[1]MessageColor = White
Objectives[48]ObjectiveMessages[1]PlayFromStart = False
Objectives[48]ObjectiveMessages[1]Delay = True
Objectives[48]ObjectiveMessages[1]DelayTime = 3
Objectives[48]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[1]TypeSubtitle = True
Objectives[48]ObjectiveMessages[1]TypeTextMesage = False
Objectives[48]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[2]positionX = 4125,142
Objectives[48]ObjectiveMessages[2]positionY = -4609,158
Objectives[48]ObjectiveMessages[2]positionZ = 3,061051
Objectives[48]ObjectiveMessages[2]Message = ~r~Great.
Objectives[48]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[2]Sender = 
Objectives[48]ObjectiveMessages[2]Subject = 
Objectives[48]ObjectiveMessages[2]MessageColor = White
Objectives[48]ObjectiveMessages[2]PlayFromStart = False
Objectives[48]ObjectiveMessages[2]Delay = True
Objectives[48]ObjectiveMessages[2]DelayTime = 9
Objectives[48]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[2]DIstanceFromTo = 75
Objectives[48]ObjectiveMessages[2]TypeSubtitle = True
Objectives[48]ObjectiveMessages[2]TypeTextMesage = False
Objectives[48]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[48]ObjectiveMessages[3]positionX = 4132,52
Objectives[48]ObjectiveMessages[3]positionY = -4606,276
Objectives[48]ObjectiveMessages[3]positionZ = 3,319986
Objectives[48]ObjectiveMessages[3]Message = ~o~What now?
Objectives[48]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[48]ObjectiveMessages[3]Sender = 
Objectives[48]ObjectiveMessages[3]Subject = 
Objectives[48]ObjectiveMessages[3]MessageColor = White
Objectives[48]ObjectiveMessages[3]PlayFromStart = False
Objectives[48]ObjectiveMessages[3]Delay = True
Objectives[48]ObjectiveMessages[3]DelayTime = 10
Objectives[48]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[48]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[48]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[48]ObjectiveMessages[3]TypeSubtitle = True
Objectives[48]ObjectiveMessages[3]TypeTextMesage = False
Objectives[48]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[48]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = 5264,173
Objectives[49]positionY = -5427,061
Objectives[49]positionZ = 140,0479
Objectives[49]Cutscenes_Time = 4
Objectives[49]Cutscenes_Trans_Time = 3
Objectives[49]Cutscenes_FOV = 60
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = False
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = True
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 3
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 350
Objectives[49]mission_ActorsCount = 4
Objectives[49]mission_Actors[0]SpawnInVehicle = True
Objectives[49]mission_Actors[0]SeatIndex = 2
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 0
Objectives[49]mission_Actors[0]positionX = 4876,467
Objectives[49]mission_Actors[0]positionY = -5140,258
Objectives[49]mission_Actors[0]positionZ = -0,3933301
Objectives[49]mission_Actors[0]Heading = 219,955
Objectives[49]mission_Actors[0]String_Name = g_m_m_cartelguards_02
Objectives[49]mission_Actors[0]Relationship_Group = Neutral
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = False
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = True
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Offensive
Objectives[49]mission_Actors[0]weapon = Unarmed
Objectives[49]mission_Actors[0]Variation = Random
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[1]SpawnInVehicle = True
Objectives[49]mission_Actors[1]SeatIndex = 1
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 0
Objectives[49]mission_Actors[1]positionX = 4876,467
Objectives[49]mission_Actors[1]positionY = -5140,258
Objectives[49]mission_Actors[1]positionZ = -0,3933301
Objectives[49]mission_Actors[1]Heading = 219,955
Objectives[49]mission_Actors[1]String_Name = g_m_m_cartelguards_02
Objectives[49]mission_Actors[1]Relationship_Group = Neutral
Objectives[49]mission_Actors[1]AddBlip = False
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = False
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Offensive
Objectives[49]mission_Actors[1]weapon = Unarmed
Objectives[49]mission_Actors[1]Variation = Random
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[2]SpawnInVehicle = True
Objectives[49]mission_Actors[2]SeatIndex = 0
Objectives[49]mission_Actors[2]Survive_Number = 0
Objectives[49]mission_Actors[2]Failed_Text = 
Objectives[49]mission_Actors[2]Remove_After = 0
Objectives[49]mission_Actors[2]positionX = 4876,467
Objectives[49]mission_Actors[2]positionY = -5140,258
Objectives[49]mission_Actors[2]positionZ = -0,3933301
Objectives[49]mission_Actors[2]Heading = 219,955
Objectives[49]mission_Actors[2]String_Name = g_m_m_cartelguards_02
Objectives[49]mission_Actors[2]Relationship_Group = Neutral
Objectives[49]mission_Actors[2]AddBlip = False
Objectives[49]mission_Actors[2]ShowCone = False
Objectives[49]mission_Actors[2]Invincible = False
Objectives[49]mission_Actors[2]SetHealth = 100
Objectives[49]mission_Actors[2]DieFromHeadShot = True
Objectives[49]mission_Actors[2]CanExitVehicle = True
Objectives[49]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[2]AlwaysFight = True
Objectives[49]mission_Actors[2]Seeing_Range = 30
Objectives[49]mission_Actors[2]Hearing_Range = 30
Objectives[49]mission_Actors[2]CombatMovement = Offensive
Objectives[49]mission_Actors[2]weapon = Unarmed
Objectives[49]mission_Actors[2]Variation = Random
Objectives[49]mission_Actors[2]Task = 0
Objectives[49]mission_Actors[2]Task_Guard_Range = 5
Objectives[49]mission_Actors[2]Task_Stay_In_Range = True
Objectives[49]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[2]Task_Scenario = NONE
Objectives[49]mission_Actors[3]SpawnInVehicle = True
Objectives[49]mission_Actors[3]SeatIndex = -1
Objectives[49]mission_Actors[3]Survive_Number = 0
Objectives[49]mission_Actors[3]Failed_Text = 
Objectives[49]mission_Actors[3]Remove_After = 0
Objectives[49]mission_Actors[3]positionX = 4876,467
Objectives[49]mission_Actors[3]positionY = -5140,258
Objectives[49]mission_Actors[3]positionZ = -0,3933301
Objectives[49]mission_Actors[3]Heading = 219,955
Objectives[49]mission_Actors[3]String_Name = g_m_m_cartelguards_02
Objectives[49]mission_Actors[3]Relationship_Group = Neutral
Objectives[49]mission_Actors[3]AddBlip = False
Objectives[49]mission_Actors[3]ShowCone = False
Objectives[49]mission_Actors[3]Invincible = False
Objectives[49]mission_Actors[3]SetHealth = 100
Objectives[49]mission_Actors[3]DieFromHeadShot = True
Objectives[49]mission_Actors[3]CanExitVehicle = True
Objectives[49]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[3]AlwaysFight = True
Objectives[49]mission_Actors[3]Seeing_Range = 30
Objectives[49]mission_Actors[3]Hearing_Range = 30
Objectives[49]mission_Actors[3]CombatMovement = Offensive
Objectives[49]mission_Actors[3]weapon = Unarmed
Objectives[49]mission_Actors[3]Variation = Random
Objectives[49]mission_Actors[3]Task = 99
Objectives[49]mission_Actors[3]Task_Guard_Range = 5
Objectives[49]mission_Actors[3]Task_Stay_In_Range = True
Objectives[49]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[3]Task_Scenario = NONE
Objectives[49]mission_Actors[3]Task_List_Count = 4
Objectives[49]mission_Actors[3]Task_Repeat = False
Objectives[49]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[49]mission_Actors[3]Task_List[0]PositionX = 4876,641
Objectives[49]mission_Actors[3]Task_List[0]PositionY = -5142,415
Objectives[49]mission_Actors[3]Task_List[0]PositionZ = 0,8884051
Objectives[49]mission_Actors[3]Task_List[0]Block = True
Objectives[49]mission_Actors[3]Task_List[1]Type = EnterVehicle
Objectives[49]mission_Actors[3]Task_List[1]PositionX = 4876,641
Objectives[49]mission_Actors[3]Task_List[1]PositionY = -5142,415
Objectives[49]mission_Actors[3]Task_List[1]PositionZ = 0,503055
Objectives[49]mission_Actors[3]Task_List[1]Speed = 1
Objectives[49]mission_Actors[3]Task_List[1]SeatIndex = -1
Objectives[49]mission_Actors[3]Task_List[1]TaskIndex = 1
Objectives[49]mission_Actors[3]Task_List[2]Type = Drive
Objectives[49]mission_Actors[3]Task_List[2]PositionX = 4898,396
Objectives[49]mission_Actors[3]Task_List[2]PositionY = -5139,486
Objectives[49]mission_Actors[3]Task_List[2]PositionZ = 0,6856186
Objectives[49]mission_Actors[3]Task_List[2]Speed = 5
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[2]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[2]AvoidVehicles = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[2]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[2]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[2]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[2]Reverse = False
Objectives[49]mission_Actors[3]Task_List[2]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[2]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[2]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[2]AvoidHighWays = True
Objectives[49]mission_Actors[3]Task_List[3]Type = Drive
Objectives[49]mission_Actors[3]Task_List[3]PositionX = 4939,13
Objectives[49]mission_Actors[3]Task_List[3]PositionY = -5153,001
Objectives[49]mission_Actors[3]Task_List[3]PositionZ = 1,219361
Objectives[49]mission_Actors[3]Task_List[3]Speed = 5
Objectives[49]mission_Actors[3]Task_List[3]StopBeforeVehicles = False
Objectives[49]mission_Actors[3]Task_List[3]StopBeforeActors = False
Objectives[49]mission_Actors[3]Task_List[3]AvoidVehicles = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidEmptyVehicles = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidActors = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidObjects = True
Objectives[49]mission_Actors[3]Task_List[3]StopAtLights = False
Objectives[49]mission_Actors[3]Task_List[3]UseBlinkers = True
Objectives[49]mission_Actors[3]Task_List[3]AllowGoingWrongWay = True
Objectives[49]mission_Actors[3]Task_List[3]Reverse = False
Objectives[49]mission_Actors[3]Task_List[3]TakeShortestPath = True
Objectives[49]mission_Actors[3]Task_List[3]IgnoreRoads = True
Objectives[49]mission_Actors[3]Task_List[3]IgnoreAllPathing = True
Objectives[49]mission_Actors[3]Task_List[3]AvoidHighWays = True
Objectives[49]mission_Vehicles = 1
Objectives[49]mission_Vehicles[0]positionX = 4876,467
Objectives[49]mission_Vehicles[0]positionY = -5140,258
Objectives[49]mission_Vehicles[0]positionZ = -0,3933301
Objectives[49]mission_Vehicles[0]Heading = 219,955
Objectives[49]mission_Vehicles[0]Name = Sommergibile
Objectives[49]mission_Vehicles[0]Model = avisa
Objectives[49]mission_Vehicles[0]PrimaryColor = MetallicOliveGreen
Objectives[49]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[49]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[49]mission_Vehicles[0]HasPearlescent = False
Objectives[49]mission_Vehicles[0]Livery = 0
Objectives[49]mission_Vehicles[0]DirtLevel = 0
Objectives[49]mission_Vehicles[0]LockedForPlayer = False
Objectives[49]mission_Vehicles[0]Locked = False
Objectives[49]mission_Vehicles[0]Alarm = False
Objectives[49]mission_Vehicles[0]HotWired = False
Objectives[49]mission_Vehicles[0]Invincible = True
Objectives[49]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[49]mission_Vehicles[0]Remove_After = 0
Objectives[49]mission_Vehicles[0]Survive_Number = 0
Objectives[49]mission_Vehicles[0]Failed_Text = 
Objectives[49]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[49]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 49
Objectives[49]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[49]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[49]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[49]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 50
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 4143,098
Objectives[49]ObjectiveMessages[0]positionY = -4602,182
Objectives[49]ObjectiveMessages[0]positionZ = 3,223784
Objectives[49]ObjectiveMessages[0]Message = ~p~Hey Lester, you wanted to explore the island's seabed, right?
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 4145,477
Objectives[49]ObjectiveMessages[1]positionY = -4601,168
Objectives[49]ObjectiveMessages[1]positionZ = 3,226864
Objectives[49]ObjectiveMessages[1]Message = ~r~Yes.
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 6
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = True
Objectives[49]ObjectiveMessages[1]TypeTextMesage = False
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Type = Cutscenes_Objective
Objectives[50]Text = 
Objectives[50]positionX = 4879,418
Objectives[50]positionY = -5124,15
Objectives[50]positionZ = 1,517746
Objectives[50]Cutscenes_Time = 10
Objectives[50]Cutscenes_Trans_Time = 6
Objectives[50]Cutscenes_FOV = 60
Objectives[50]Cutscenes_Shake = Hand
Objectives[50]Cutscenes_Amplitude = 0
Objectives[50]Cutscenes_FadeOut = False
Objectives[50]Cutscenes_FadeIn = False
Objectives[50]Cutscenes_End = False
Objectives[50]Cutscenes_Point_At_Position = False
Objectives[50]Cutscenes_Point_At_Player = False
Objectives[50]Cutscenes_Point_At_Actor = False
Objectives[50]Cutscenes_Point_At_Vehicle = False
Objectives[50]Cutscenes_Follow_Player = False
Objectives[50]Cutscenes_Follow_Actor = False
Objectives[50]Cutscenes_Follow_Vehicle = True
Objectives[50]Cutscenes_Follow_Distancee = 10
Objectives[50]Cutscenes_Follow_Hieght = 6
Objectives[50]Cutscenes_Follow_Angle = 330
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 2
Objectives[50]ObjectiveMessages[0]positionX = 4157,336
Objectives[50]ObjectiveMessages[0]positionY = -4596,058
Objectives[50]ObjectiveMessages[0]positionZ = 3,219997
Objectives[50]ObjectiveMessages[0]Message = ~p~I may have found something useful... It's coming into the port now... a small submarine...
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 4166,886
Objectives[50]ObjectiveMessages[1]positionY = -4592,824
Objectives[50]ObjectiveMessages[1]positionZ = 3,218513
Objectives[50]ObjectiveMessages[1]Message = ~r~Okay... but we won't be able to get it at the port... we've already put them in alert...
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 8
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[51]Type = Cutscenes_Objective
Objectives[51]Text = 
Objectives[51]positionX = 4888,659
Objectives[51]positionY = -5120,197
Objectives[51]positionZ = 1,534298
Objectives[51]Cutscenes_Time = 0
Objectives[51]Cutscenes_Trans_Time = 0
Objectives[51]Cutscenes_FOV = 30
Objectives[51]Cutscenes_Shake = Hand
Objectives[51]Cutscenes_Amplitude = 0
Objectives[51]Cutscenes_FadeOut = False
Objectives[51]Cutscenes_FadeIn = False
Objectives[51]Cutscenes_End = True
Objectives[51]Cutscenes_Point_At_Position = False
Objectives[51]Cutscenes_Point_At_Player = False
Objectives[51]Cutscenes_Point_At_Actor = False
Objectives[51]Cutscenes_Point_At_Vehicle = False
Objectives[51]Cutscenes_Follow_Player = False
Objectives[51]Cutscenes_Follow_Actor = False
Objectives[51]Cutscenes_Follow_Vehicle = False
Objectives[51]Cutscenes_Follow_Distancee = 10
Objectives[51]Cutscenes_Follow_Hieght = 1
Objectives[51]Cutscenes_Follow_Angle = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Hint_Objective
Objectives[52]Text = 
Objectives[52]positionX = 4767,962
Objectives[52]positionY = -4717,637
Objectives[52]positionZ = 1,68585
Objectives[52]Hint_Time = 17
Objectives[52]Hint_FOV = 40
Objectives[52]Hint_Use_Position = False
Objectives[52]Hint_Use_Player = False
Objectives[52]Hint_Use_Actor = True
Objectives[52]Hint_Use_Vehicle = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 4
Objectives[52]ObjectiveMessages[0]positionX = 4178,16
Objectives[52]ObjectiveMessages[0]positionY = -4589,001
Objectives[52]ObjectiveMessages[0]positionZ = 3,243625
Objectives[52]ObjectiveMessages[0]Message = ~p~Trevor could take it with a cargobob.
Objectives[52]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[0]Sender = 
Objectives[52]ObjectiveMessages[0]Subject = 
Objectives[52]ObjectiveMessages[0]MessageColor = White
Objectives[52]ObjectiveMessages[0]PlayFromStart = True
Objectives[52]ObjectiveMessages[0]Delay = False
Objectives[52]ObjectiveMessages[0]DelayTime = 0
Objectives[52]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[0]TypeSubtitle = True
Objectives[52]ObjectiveMessages[0]TypeTextMesage = False
Objectives[52]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[1]positionX = 4181,987
Objectives[52]ObjectiveMessages[1]positionY = -4587,556
Objectives[52]ObjectiveMessages[1]positionZ = 3,253054
Objectives[52]ObjectiveMessages[1]Message = ~o~And where the fuck do I find a cargobob?
Objectives[52]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[1]Sender = 
Objectives[52]ObjectiveMessages[1]Subject = 
Objectives[52]ObjectiveMessages[1]MessageColor = White
Objectives[52]ObjectiveMessages[1]PlayFromStart = False
Objectives[52]ObjectiveMessages[1]Delay = True
Objectives[52]ObjectiveMessages[1]DelayTime = 4
Objectives[52]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[1]TypeSubtitle = True
Objectives[52]ObjectiveMessages[1]TypeTextMesage = False
Objectives[52]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[2]positionX = 4189,958
Objectives[52]ObjectiveMessages[2]positionY = -4584,705
Objectives[52]ObjectiveMessages[2]positionZ = 3,240732
Objectives[52]ObjectiveMessages[2]Message = ~p~There seem to be a couple at the airport.
Objectives[52]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[2]Sender = 
Objectives[52]ObjectiveMessages[2]Subject = 
Objectives[52]ObjectiveMessages[2]MessageColor = White
Objectives[52]ObjectiveMessages[2]PlayFromStart = False
Objectives[52]ObjectiveMessages[2]Delay = True
Objectives[52]ObjectiveMessages[2]DelayTime = 9
Objectives[52]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[2]TypeSubtitle = True
Objectives[52]ObjectiveMessages[2]TypeTextMesage = False
Objectives[52]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[52]ObjectiveMessages[3]positionX = 4197,541
Objectives[52]ObjectiveMessages[3]positionY = -4581,754
Objectives[52]ObjectiveMessages[3]positionZ = 3,194129
Objectives[52]ObjectiveMessages[3]Message = ~o~Ah... okay... so, I'm going to the airport...
Objectives[52]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[52]ObjectiveMessages[3]Sender = 
Objectives[52]ObjectiveMessages[3]Subject = 
Objectives[52]ObjectiveMessages[3]MessageColor = White
Objectives[52]ObjectiveMessages[3]PlayFromStart = False
Objectives[52]ObjectiveMessages[3]Delay = True
Objectives[52]ObjectiveMessages[3]DelayTime = 13
Objectives[52]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[52]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[52]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[52]ObjectiveMessages[3]TypeSubtitle = True
Objectives[52]ObjectiveMessages[3]TypeTextMesage = False
Objectives[52]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[52]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[53]Type = Set_Player_Actor_Objective
Objectives[53]Text = 
Objectives[53]positionX = 4779,585
Objectives[53]positionY = -4712,672
Objectives[53]positionZ = 3,174091
Objectives[53]SetPlayerActor_Use_Player = False
Objectives[53]SetPlayerActor_Player_Controllable = True
Objectives[53]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[53]SetPlayerActor_Use_Actor = True
Objectives[53]SetPlayerActor_RelationshipGroup_Change = True
Objectives[53]SetPlayerActor_RelationshipGroup = Friend
Objectives[53]SetPlayerActor_Invincible_Change = False
Objectives[53]SetPlayerActor_Invincible = False
Objectives[53]SetPlayerActor_NewTask = True
Objectives[53]Int_Task = 2
Objectives[53]Task_Repeat = False
Objectives[53]Task_Timeout = False
Objectives[53]Task_Guard_Range = 10
Objectives[53]Task_Stay_In_Range = True
Objectives[53]Task_Wander_Range = 50
Objectives[53]Task_Scenario = NONE
Objectives[53]Task_TalkingAnimation = mic_chatter
Objectives[53]Task_Time = 1
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Hint_Objective
Objectives[54]Text = 
Objectives[54]positionX = 4779,812
Objectives[54]positionY = -4713,441
Objectives[54]positionZ = 3,175461
Objectives[54]Hint_Time = 8
Objectives[54]Hint_FOV = 30
Objectives[54]Hint_Use_Position = False
Objectives[54]Hint_Use_Player = False
Objectives[54]Hint_Use_Actor = True
Objectives[54]Hint_Use_Vehicle = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 2
Objectives[54]ObjectiveMessages[0]positionX = 4211,936
Objectives[54]ObjectiveMessages[0]positionY = -4575,601
Objectives[54]ObjectiveMessages[0]positionZ = 3,202582
Objectives[54]ObjectiveMessages[0]Message = ~r~Go to the boat to get Ron and Wade, they can help you.
Objectives[54]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[0]Sender = 
Objectives[54]ObjectiveMessages[0]Subject = 
Objectives[54]ObjectiveMessages[0]MessageColor = White
Objectives[54]ObjectiveMessages[0]PlayFromStart = True
Objectives[54]ObjectiveMessages[0]Delay = False
Objectives[54]ObjectiveMessages[0]DelayTime = 0
Objectives[54]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[0]TypeSubtitle = True
Objectives[54]ObjectiveMessages[0]TypeTextMesage = False
Objectives[54]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[54]ObjectiveMessages[1]positionX = 4216,311
Objectives[54]ObjectiveMessages[1]positionY = -4574,01
Objectives[54]ObjectiveMessages[1]positionZ = 3,206902
Objectives[54]ObjectiveMessages[1]Message = ~o~Okay.
Objectives[54]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[54]ObjectiveMessages[1]Sender = 
Objectives[54]ObjectiveMessages[1]Subject = 
Objectives[54]ObjectiveMessages[1]MessageColor = White
Objectives[54]ObjectiveMessages[1]PlayFromStart = False
Objectives[54]ObjectiveMessages[1]Delay = True
Objectives[54]ObjectiveMessages[1]DelayTime = 5
Objectives[54]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[54]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[54]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[54]ObjectiveMessages[1]TypeSubtitle = True
Objectives[54]ObjectiveMessages[1]TypeTextMesage = False
Objectives[54]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[54]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[55]Type = Hint_Objective
Objectives[55]Text = 
Objectives[55]positionX = 4786,912
Objectives[55]positionY = -4718,333
Objectives[55]positionZ = 3,279379
Objectives[55]Hint_Time = 10
Objectives[55]Hint_FOV = 40
Objectives[55]Hint_Use_Position = False
Objectives[55]Hint_Use_Player = False
Objectives[55]Hint_Use_Actor = True
Objectives[55]Hint_Use_Vehicle = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 2
Objectives[55]ObjectiveMessages[0]positionX = 4227,754
Objectives[55]ObjectiveMessages[0]positionY = -4569,937
Objectives[55]ObjectiveMessages[0]positionZ = 3,208225
Objectives[55]ObjectiveMessages[0]Message = ~r~We go too, let's look for a place on the coast where they can reach us with the submarine.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 4232,848
Objectives[55]ObjectiveMessages[1]positionY = -4567,423
Objectives[55]ObjectiveMessages[1]positionZ = 3,207681
Objectives[55]ObjectiveMessages[1]Message = ~b~Okay, let's go.
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 8
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = True
Objectives[55]ObjectiveMessages[1]TypeTextMesage = False
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 5064,948
Objectives[56]positionY = -5356,31
Objectives[56]positionZ = 10,22107
Objectives[56]SetPlayerActor_Use_Player = True
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = False
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 3
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = 5054,729
Objectives[56]Task_List[0]DestinationY = -5320,728
Objectives[56]Task_List[0]DestinationZ = 8,394447
Objectives[56]Task_List[0]Rotation = -445
Objectives[56]Task_List[0]Speed = 0,5
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]Task_List[1]Type = WalkTo
Objectives[56]Task_List[1]DestinationX = 4962,061
Objectives[56]Task_List[1]DestinationY = -5303,883
Objectives[56]Task_List[1]DestinationZ = 5,769501
Objectives[56]Task_List[1]Rotation = -445
Objectives[56]Task_List[1]Speed = 0,5
Objectives[56]Task_List[1]GoStraitToCoord = False
Objectives[56]Task_List[2]Type = WalkTo
Objectives[56]Task_List[2]DestinationX = 4849,615
Objectives[56]Task_List[2]DestinationY = -5344,758
Objectives[56]Task_List[2]DestinationZ = 12,73053
Objectives[56]Task_List[2]Rotation = -445
Objectives[56]Task_List[2]Speed = 0,5
Objectives[56]Task_List[2]GoStraitToCoord = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Type = Hint_Objective
Objectives[57]Text = 
Objectives[57]positionX = 5152,466
Objectives[57]positionY = -4947,099
Objectives[57]positionZ = 13,19354
Objectives[57]Hint_Time = 18
Objectives[57]Hint_FOV = 40
Objectives[57]Hint_Use_Position = False
Objectives[57]Hint_Use_Player = False
Objectives[57]Hint_Use_Actor = True
Objectives[57]Hint_Use_Vehicle = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 4
Objectives[57]ObjectiveMessages[0]positionX = 4243,345
Objectives[57]ObjectiveMessages[0]positionY = -4562,96
Objectives[57]ObjectiveMessages[0]positionZ = 3,207619
Objectives[57]ObjectiveMessages[0]Message = ~r~Paige, while we and Trevor go you look for the location of those places we were talking about and we send Ron and Wade to check by boat.
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 4251,189
Objectives[57]ObjectiveMessages[1]positionY = -4560,295
Objectives[57]ObjectiveMessages[1]positionZ = 3,207623
Objectives[57]ObjectiveMessages[1]Message = ~p~Okay, I'll get to work, you contact Ron and Wade.
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 10
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = 4258,911
Objectives[57]ObjectiveMessages[2]positionY = -4557,519
Objectives[57]ObjectiveMessages[2]positionZ = 3,207619
Objectives[57]ObjectiveMessages[2]Message = ~r~Okay.
Objectives[57]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 15
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = True
Objectives[57]ObjectiveMessages[2]TypeTextMesage = False
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[3]positionX = 4263,464
Objectives[57]ObjectiveMessages[3]positionY = -4555,802
Objectives[57]ObjectiveMessages[3]positionZ = 3,205494
Objectives[57]ObjectiveMessages[3]Message = ~b~This way...
Objectives[57]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[3]Sender = 
Objectives[57]ObjectiveMessages[3]Subject = 
Objectives[57]ObjectiveMessages[3]MessageColor = White
Objectives[57]ObjectiveMessages[3]PlayFromStart = False
Objectives[57]ObjectiveMessages[3]Delay = True
Objectives[57]ObjectiveMessages[3]DelayTime = 16
Objectives[57]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[3]TypeSubtitle = True
Objectives[57]ObjectiveMessages[3]TypeTextMesage = False
Objectives[57]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

